Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
Fixed.
Tyrannocyte and Sporocyst. I think everyone can imagine how often I misspelled Sporocyst.
The first being the endless swarm aspect of the Tyranids, for this I added the Ripper and Sky Slasher Swarm, And may introduce more ways of spawning them in the future.
The second being the hunger aspect of the Tyranids, this is why cities are meant to grow so fast and gain biomass through acquiring new tiles.
The third being a heavier emphasis on the synapse mechanic, for this I created this "network" mechanic.
The sad part is just that this is how auras work in Gladius. All aura effects work not on the units but the tiles the units stand on. And more importantly passive effects of any kind, such as auras, need a trigger to be recalculated/applied, this trigger is usually the movement of a unit.
So the way the chain works is that if it has any of the buffs after moving its own aura activates.
So you have to be careful of the sequence in which you move your units, those are just the limitations of Gladius. The increased range upgrades make this a lot easier.
This also leads to a case in which you could have two units leapfrog within each others aura range and keep even buffs of units that are no longer in range active.
So if you have a long line of units you have to reshuffle all of them to maintain synapse if the line is broken so the game will recognize the link is complete.
I do not know if this is intentional or not so I thought I would bring it up. Enjoying the mod so far!