RimWorld

RimWorld

Zodd: The Immortal
23 Comments
vexion 18 Sep @ 10:48am 
I'd love for Zodd to be a quest entity (Not that he can't also be a year 2 equalizer). Also, really glad to see this mod getting more bosses.
hoteldoor538 28 Aug @ 3:08am 
Lfg
Thrillhouse  [author] 28 Aug @ 1:03am 
Yea Im also in the process of making his human form, but still got heaps to go lol, in that form Ill have him use his sword
hoteldoor538 28 Aug @ 1:00am 
Also having him pulls out a sword when he's low on health or something would be cool, would also be hard to pull off tho considering you have to somehow switch him to a humanlike midfight for him to wield a weapon
hoteldoor538 28 Aug @ 12:58am 
That is exactly it, some of the wing mods i see just makes the wings functionally a jetpack which would be weird in this mod considering zod can already do a jetpack jump on crack without wings

We will be waiting and anticipating, thank you for making this mod 🙏
Thrillhouse  [author] 27 Aug @ 10:46pm 
@Tstil1987 Im actually working on making him either a quest or just a random world map location spawn, that way people can choose to fight him and he won't come and steam roll your home settlement when your not ready. I'd like to hear what people think about this idea though

@garra30 ive been thinking the same for ages, thats why i thought f*** it ill do it myself

@hoteldoor538 Not really familiar with that mod, but I wanna give him the odyssey bird style flying (with Zodd style demon wings instead), which is a lot of work, like 24 pngs for the one pawns flying animation
hoteldoor538 27 Aug @ 10:07pm 
You should make him fly like the how they do it in miliras mod, the image of a giant bull demon instead of anime girls flapping its wings coming at you at mach speed is something that WE all want to see
garra30 27 Aug @ 7:56pm 
I was just thinking there should be some Berserk mods for Rimworld. Considering how popular the medieval overhaul mods are, you'd think a Berserk overhaul would fit right in.
Tstil1987 27 Aug @ 7:35am 
great visuals, could you make an option that allows us to assign him to a specific faction only? so that after 2 year if that faction raids you he could be part of the raid and not of any other factions?
Thrillhouse  [author] 26 Aug @ 5:53am 
@hoteldoor538 thanks, the only thing I may nerf is the regen, but other than that i wanna give him flying and maybe some other abilities
hoteldoor538 25 Aug @ 8:23pm 
i love him, please never nerf him
Thrillhouse  [author] 25 Aug @ 7:11pm 
@FlyOnTheWall let me know if you do, I'm interested to hear how people beat him
FlyOnTheWall 25 Aug @ 4:07pm 
nah, I'd win
Thrillhouse  [author] 25 Aug @ 2:03am 
@硫酸白菜 Thanks, glad you like it!
硫酸白菜 24 Aug @ 10:08pm 
The gif is very attractive. Thank you for creating this mod.
Thrillhouse  [author] 24 Aug @ 3:36pm 
@Fox This is the end goal, Ive already done a texture for the crimson behelit which Ill prob integrate soon, but yea adding an eclipse event would be possible I think but a lot of work
Fox 24 Aug @ 2:40pm 
Adding to favorites in the hopes that a behelit mod is dropped that super buffs one character on death at the sacrifice of a large number of colonists.
vexion 24 Aug @ 3:39am 
That'd be amazing.
Thrillhouse  [author] 23 Aug @ 4:16pm 
@vexion for now yes, this will change a lot though, I'm probably going to make him a world map spawn location instead so people can choose to fight him or not
vexion 23 Aug @ 3:46pm 
I see. planning on having it randomly spawn after 2 years?
Thrillhouse  [author] 23 Aug @ 3:31pm 
@Akenno thanks!

@vexion he has a chance to spawn after 2 years, the respawn after that is set to a very high value to make it a one time event.
vexion 23 Aug @ 3:23pm 
Does it only spawn once after 2 years? Or can it spawn several times after that?
Akenno 23 Aug @ 2:10pm 
This looks really cool!