RimWorld

RimWorld

Mass Graves 1.6
28 Comments
Рядовой Утюг 14 Oct @ 12:01am 
Finally, the Holocaust
mygan 9 Oct @ 7:09pm 
best mod. thx.
Anker 15 Sep @ 1:20am 
(I've not been particularly fond of BAM so far, but you should probably hear of it.)
Anker 15 Sep @ 12:27am 
Doesn't appear to show up when using Ferny's Better Archetect Menu.
TalesoftheRim  [author] 30 Aug @ 5:23pm 
@Ano We considered this when adding the destroy all corpses button, the reason we didn't add this as a timer is because it requires the grave to tick which would hurt performance.
Ano 30 Aug @ 12:03am 
i have a suggestion, there's a timer when you bury the bodies and in time, the mass grave will disappear
TalesoftheRim  [author] 15 Aug @ 4:40pm 
If you enjoy the mod please leave a rating!
RAD EMERALD 15 Aug @ 2:42am 
YAY!!!!!!
KΞNTΛR 14 Aug @ 2:02pm 
Fun for the whole family!
Raith 13 Aug @ 9:27pm 
holy shit, instant 200 shamblers when you need them
TalesoftheRim  [author] 13 Aug @ 9:03pm 
@Red Hawkfield @Raith I just tested this, Any pawn in the grave will become zombies.
@Rovalen I don't know.
Autismus Maximus 13 Aug @ 8:24pm 
Finally i can do my Pol Pot gameplay
Raith 13 Aug @ 7:24pm 
how would this work with the deadlife shell exploding next to the mass grave? will all the corpses pop out or will only a certain number of them do so?
Yehoria 13 Aug @ 7:03am 
can i build things on top of the grave, like the animalist slab? perhaps there should even be the ability to build floors on top once it's filled in...
Rovalen 13 Aug @ 3:14am 
Geneva Checklist compatibility?
Red Hawkfield 12 Aug @ 9:56am 
Does deadlife dust trigger all of the bodies in the grave to become zombies?
Veraryum 11 Aug @ 10:58pm 
que economía mas grande
Avokant 10 Aug @ 5:30pm 
@TheLastThrumbo works fine for me. They just keep adding the pawns to the grave
lightningdragon10065 10 Aug @ 5:30pm 
@TheLastThrumbo If this works at all like the older versions, the right-click menu option to manually bury corpses will disappear, but pawns can still bury more corpses in these graves autonomously.
TheLastThrumbo 10 Aug @ 4:14pm 
Looks like a great mod but at this time only one corpse can be buried. Not a huge deal, hope this helps.
SpaceDorf 10 Aug @ 10:25am 
nice idea, corpses are just to useful to bury.

I don't make Leather Hats, but compost, predators and harbinger trees make short process of any corpses.
TalesoftheRim  [author] 10 Aug @ 8:39am 
Fixed 1 corpse bug, added button to destroy corpses in the grave. Thanks Airo!
TalesoftheRim  [author] 10 Aug @ 5:34am 
@Ravinglegend Good idea! We will look into this.

@Alt @SpikesXX1 Looking into this issue, will try and fix this today.
SpikesXX1 10 Aug @ 4:58am 
" I can only bury 1 corpse " same here
Alt 10 Aug @ 4:37am 
I can only bury 1 corpse out of the 20 that are supposed to go in?
氿柒NinetySeven 10 Aug @ 1:01am 
I made a Chinese patch for this mod, this lightweight mod is perfect for me as a beginner, thanks to the author.
Ravinglegend 9 Aug @ 8:20pm 
Maybe you could add a "burn grave" button to destroy corpses. A colonist could set the grave on fire to delete the corpses inside. That way you wouldn't have add ticks to the grave since it would only delete corpses when the pawn lights it aflame. Similar to a burn pit.
Qerh 9 Aug @ 6:58pm 
Finally. My warcrime simulator is now complete.