Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
The mission runs a lot better with the off map plasma grenadiers removed.
From 10 minutes on I was perpetually out of dropships. 4 isn't enough to support 100+ supply and 500+ material.
I kept pretty much all allies and civilians alive... Which probably caused a lot of lag. At some point parts of the city should be airlifted out. Call it rearming or something cause we get a TON of reinforcements later.
iirc, this map was made before material was really a thing. Now that it is, we can build 200ish turrets... That's kinda too many. If you had 2 engineer squads building turrets for the entire game, they would never run out of war support. O.o Not necessarily a bad thing.
It's a super old bug that really should have been fixed ages ago.
You could probably fix a good chunk of the lag just by removing the neutral plasma grenadiers. Maybe combining a few squads would also work.