RimWorld
Aquarium (Continued)
16 commentaires
Mlie  [créateur] 22 aout à 12h01 
@crafty1983 Traders and sometimes by fishing
crafty1983 22 aout à 11h58 
where do you get them?
Mlie  [créateur] 22 aout à 11h55 
@crafty1983 The fish you can place in aquariums are in a plastic bag, you cannot place dead fish in them
crafty1983 22 aout à 11h54 
Thanks Mlie. Guess bass aren't compatible.
Mlie  [créateur] 22 aout à 11h51 
@crafty1983 You select it on the fish gizmo on the aquarium
crafty1983 22 aout à 11h49 
I know this is going to sound stupid but how do you put the fish in the aquarium?
Mlie  [créateur] 19 aout à 12h17 
@Yotsmungandr Should be fixed now
Yotsmungandr 18 aout à 23h16 
Fish in bags with safe hours < 0 that are still alive (health > 0) cannot be put into aquariums.

Thanks for updating.
Mlie  [créateur] 10 aout à 14h10 
@NightmareCorporation No problem 🙂
NightmareCorporation 10 aout à 14h07 
@Mlie
Sneaky! Alright, thanks, I can integrate with that, appreciate the help :)
NightmareCorporation 10 aout à 13h57 
@Mlie
Thanks for the intel, but how did you achieve that mechanically? I don't see any harmony patches or PatchOperations that would achieve this unless I missed some critical keyword :(
Mlie  [créateur] 10 aout à 9h10 
@NightmareCorporation When fishing, there is a 5% chance of getting a random aquarium fish as well
NightmareCorporation 10 aout à 6h21 
Cheers. Looking into allowing these fish to swim in my Aquariums, was curious how your Odyssey integration works, because I can't seem to find a patch that adds the required defs. I can find the VCE_Fishing.FishDef for VEF, but no ThingDef's for Odyssey.
JKthree 7 aout à 13h42 
@TurtleShroom I think that'll be more on NightmareCorp's end. Plus I'd rather have the inspiration buff and this mod's fish appear on NightmareCorps' Aquariums
TurtleShroom 7 aout à 12h45 
Please consider adding support for the Aquariums Mod: https://www.gtm.steamproxy.vip/sharedfiles/filedetails/?id=3478462020 .