RimWorld

RimWorld

Plant genetics(Continued)
30 Comments
Famous5000 4 Oct @ 12:42am 
Can confirm the bug report @光子少女奇美拉 is reporting. Load a save with a bunch of genetically modified plants, quit that save, start a new save, without restarting the game , then observe your plant menu.
光子少女奇美拉 26 Sep @ 10:07pm 
I loaded the previous save file and then used a new save file to cultivate plants. However, after restarting the game and loading the new save file again, all the plants had disappeared.
I'm blind as ♥♥♥♥ 22 Sep @ 9:10am 
Something i always wanted from the original version was some sort of menu that'd tell you about all the genes, like a wikia. Sure there aren't enough, but between this one and yours i think there is a bit too many to remember lol

I can always make a spreadsheet, i think
YuuYWeeW_50010 20 Sep @ 9:38am 
Build the potting bench then clone a plant over 50% growth to get the clipping which you can then breed by making a pawn interact with the bench.
Thypoon 3 Sep @ 10:07am 
how can i start creating the plant species?
is there supposed to be a button on the potting bench?
ggfirst 30 Aug @ 8:32am 
with seeds plus Lite redux, produced seeds doesn't seem to have a proper category, so it can't be stored to anywhere.
ggfirst 30 Aug @ 4:56am 
How do I store the new type of seeds? I cant store them anywhere. Precisely speaking, I cant make a storage area for them.
dBurva 26 Aug @ 2:00am 
@rainy-star did u load back to previous save or are u using any hydroponics mod ?
黑猫 25 Aug @ 4:24am 
I don't know what happened, but suddenly my genetically modified rice is no longer usable. It was still fine this morning... And there were no red logs either.
msivx600 24 Aug @ 7:47am 
Thanks you for taking this mod into your care.
Rat 19 Aug @ 6:15pm 
can you alter the description a bit? the booming modifier doesn't reduce grow time BY 80%, but multiplies it by .8, making it a 20% day reduction
JamEstHamEst  [author] 17 Aug @ 5:36am 
@Breadmond, those kind of traits are on the to do list funny enough! Space proofing and oxygen are two different "parts" of a plant so I'm considering making those two separate traits!
JamEstHamEst  [author] 17 Aug @ 5:35am 
@Atlantispy As much as I would love to combine these mods, I feel like this mod stands on It's own two feet alone. My Addon is simply a sort of bloat to the main mod. So whilst I'm planning on adding minor things to this mod the whole addon will not.
JamEstHamEst  [author] 17 Aug @ 5:30am 
@Ragnarok I would love to add some sort of new info panel information regarding the traits of the plants, however im not too sure how. Will look into it however!
JamEstHamEst  [author] 17 Aug @ 5:29am 
@PUDGE there should be no code for electricity, but I might have a look into the trait comp. Do your plants have the auto harvest comp from the addon? Those give off the "rotting" notification due to how they're programmed?
Breadmond 16 Aug @ 12:05pm 
what if an addon to add spaceproofing and oxygen generation genes or something... those may kind of overlap actually...
Breadmond 16 Aug @ 11:56am 
what if plant based defenses: plant turret, plant barricade, plant that hurts enemies that walk over it
Atlantispy 14 Aug @ 3:05am 
Are you going to integrate the add on into the main thing? I'm always a fan of reducing number of separate mods lol
Ragnarok 13 Aug @ 6:30am 
Hello, thank you for your hard work. May I ask if it's possible to add a function on the breeding workbench to view the effects of plant genes? Currently, there doesn't seem to be any function for viewing the genes of plants. We can only compare them based on the changes in the plant information cards. Or, on the plant information card, add all the genes that the plant possesses, and provide a link below for viewing the effects of the genes.
Missing N-umbreon 12 Aug @ 12:16pm 
@morcalvin Yes
Morcalvin 12 Aug @ 5:54am 
Does this work with modded plants?
PUDGE 11 Aug @ 4:32pm 
When solar flares occur, hybrid plants will show signs of poisoning and death. However, I checked my map and found no poisoned areas. May I ask if the underlying code of your hybrid plants is for electricity?
JamEstHamEst  [author] 3 Aug @ 12:05am 
@Akiu, awesome thank you! Please feel free to post a link to the translation in the translation discussion page!
JamEstHamEst  [author] 2 Aug @ 11:56pm 
@BigB31195, not as of yet, but that's on the top of my to-do list!
Akiu 2 Aug @ 10:56pm 
Hello, I am a translator and I've added a link to this continued version. Thank you for maintaining this wonderful mod.
BigB31195 2 Aug @ 8:14pm 
is there a way to see what each trait does? I may just be being dumb but i dont see anywhere where i can view the traits besides on the plant and it doesnt describe what the trait does. (granted most are self explanatory but not all and i want details)
JamEstHamEst  [author] 2 Aug @ 12:34am 
@Coolchilion I know! There is just something about that gradual evolution of the perfect specimen that tickles my brain
JamEstHamEst  [author] 2 Aug @ 12:32am 
@samonir Based on some cheeky testing: Yes! So far no issues to straight up just take out the old one and put in the continued!
samonir 1 Aug @ 11:53pm 
is it safe to replace Adamas presents Plant genetics with this?
Coolchilion 1 Aug @ 1:54pm 
Thanks for taking the mantle, love using this mod with Animal Genetics to satisfy my selective breeding needs