Team Fortress 2

Team Fortress 2

The Pacifist Gunsmith
47 kommenttia
Tromingus 17.10. klo 16.56 
one day
ImAware 16.10. klo 11.43 
Awesome texturework
[HECU]Aeternaw 30.9. klo 0.07 
YES YES YES YES YES
[UA] Olexa007 21.8. klo 10.58 
We need this now!
doctor medic 20.8. klo 17.29 
ok you have beeten my point. i can accept this now
Wacko Profit 15.8. klo 8.59 
A Farewell to Armaments.
Oldeadmann  [tekijä] 31.7. klo 18.22 
im surprised this have high positive rating
Shakes 31.7. klo 15.06 
Valve has already added cosmetics that removed things. This wouldn't be any different.
https://wiki.teamfortress.com/wiki/Classless_Update#Cosmetic_items
doctor medic 30.7. klo 16.27 
whats the point? cosmetics are suppost to add things to a character not remove things.
God no
Clocky 29.7. klo 22.59 
"oh, and i made it paintable... because i wanted to."
is this supposed to be funny, downvoted
Oldeadmann  [tekijä] 29.7. klo 19.28 
yea
TheGhostThatWas 29.7. klo 15.45 
Darn, that's a shame
Shakes 29.7. klo 15.40 
@Zeugziumy My original comment was in response to Trumpet's comment.

You can add flexes to bodygroups via DMX controls, but stereo flexes don't work with them - whether it is a bug or a hardcoded limitation, I do not know. Sniper's glasses need to be able to flex on one side or the other to match his facial expressions, which is why Valve never split them off as a bodygroup. The rest of the ones they added are irrelevant to the discussion because they never had flexes added to begin with.
Technical Difficulties 29.7. klo 15.20 
Kinda reminds me of those early hats that just remove the default hats.
Oldeadmann  [tekijä] 29.7. klo 14.26 
you can paint the cosmetic, but there is no paint region. so it being paintable its just a joke.
if valve actually adds this (weach is impossible do to obvious reasons) they probably gonna remove it, or ask me to remove it

basically: the paint region is a joke, not the cosmetic
TheGhostThatWas 29.7. klo 13.55 
Looking again at this, I'm still confused if paint does nothing as a joke or if there's a secret paint region. It would be funny if it just painted the little white collar of the shirt heavy wears under his outer layers. Or the tiny brown stripe in the middle of his default vest. Just something incredibly tiny but noticeable if one looks closer
Oldeadmann  [tekijä] 29.7. klo 12.20 
Ill fix it
Oldeadmann  [tekijä] 29.7. klo 12.20 
Danm true i forgot about that
TheGhostThatWas 28.7. klo 14.46 
Loadout 3 (TFC Heavy) would require a 4th cosmetic slot :(
Oldeadmann  [tekijä] 28.7. klo 4.18 
I would paint it. For the funny
Tromingus 28.7. klo 0.12 
The tears of angry redditers who placed their "well spent money" on paint; and who placed it on this cosmetic, who then bitch and cry about it, will taste sooo good.
Oldeadmann  [tekijä] 27.7. klo 20.33 
And the paintable part of the cosmetic. Its a joke i think its funny that it wont show by all means. But it changes the color of something.

If everyone insist ill do a paint showcase with all the colors
Oldeadmann  [tekijä] 27.7. klo 20.30 
I promise it will be simpler. Close to the vanilla look
Oldeadmann  [tekijä] 27.7. klo 20.29 
Since everyone said that the backpackicon should change to something better. Ill do a update on the backpack icon
MeatwadMeatwad 27.7. klo 18.50 
hatless update turned bulletles update
Medi-Pyro 27.7. klo 16.49 
If they can have hats that remove the default hats, they can do this lol
Oldeadmann  [tekijä] 27.7. klo 15.26 
Lol true
silviocoqueiro 27.7. klo 14.27 
Debuff: 100 less bullets on all machine guns.
Wacko Profit 27.7. klo 10.04 
sure
Zeugziumy 27.7. klo 9.06 
@Shakes
What do you mean? Bodygroup is just a toggleable functionality that shows or hide on the model. In technical terms, each bodygroup is a separate model inside the player model files. As far as I know, the Sniper's glasses can be taken out, Valve simply hasn't done that not due to limitations.

The vast majority of Bodygroups were added to the game to be used with promotional items, with some very few exceptions:

Scout's "shoes_socks" was for the Essential Accessories;
Scout's "dogtags" was for the Sign of the Wolf's School;
Soldier's "grenades" was for the Lumbricus Lid;
Pyro's "head" was for the Foster's Facade;
Pyro's "grenades" was for the Stockbroker's Scarf;
Pyro's "backpack" was for Scrap Sack.

Demoman's shoes were added on the same patch as the Conjurer's Cowl, which leaves me to believe there was supposed to be a shoes item for Magicka.
Mentlegen [Iron Knights] 27.7. klo 9.05 
Pootis engage time...
Shiro-Luna 26.7. klo 22.06 
Komrade Keith's Brazen Bandolier
Why this name? It's to follow the trend of older cosmetics that remove a class' notable piece of clothing (y'know, Baseball Bill's Sports Shine, Ritzy Rick's Hair Fixative, and Texas Slim's Dome Shine)
Shakes 26.7. klo 16.57 
Sniper's glasses can't be turned into bodygroups because asymmetrical facial flexes don't work on bodygroups.
Trumpet Player 26.7. klo 14.44 
Hmm after this bodygroup, I wonder if they have more on the cards. Perhaps a bodygroup to remove legs and arms?... Nah that would be too much, perhaps Sniper can finally have that glasses bodygroup.
Diva Dan 26.7. klo 14.38 
TAKE MY UPVOTES!
Glitch 26.7. klo 14.02 
Mann's bout to make 1 morbillion bucks
BoxernBuffa 26.7. klo 13.55 
heavy without his bullet belt looks just plain wrong
♥♥♥♥?!?!?!?!? 26.7. klo 13.41 
literally just heavy without the bullet chain on himself
still voting yes tho
Oldeadmann  [tekijä] 26.7. klo 13.17 
took 30 mins to make it
Oldeadmann  [tekijä] 26.7. klo 13.17 
the easiest submission of my life, lol
heterosexual 26.7. klo 13.01 
this saved tf2
1 HP Goblin 26.7. klo 12.10 
I have yet to meet one who can outsmart .
Ted Beneke 26.7. klo 12.09 
Real
bro just turned the bodygroup off and submitted it
Oldeadmann  [tekijä] 26.7. klo 11.47 
uhm... nothing, this is just a joke really (but you can actually paint it)
ilcbiceibigfbisg 26.7. klo 11.46 
What would painting it do???