RimWorld

RimWorld

Gravity Dynamics Limited
61 kommentarer
Knight by Night 21. sep. kl. 11:16 
Can the new resources be purchased from traders?
Cacely 10. aug. kl. 11:58 
For some reason after you updated it to have a dependency it also scrwed my orbital trade ships, they show empty now, no silver and no items, all of them

Thought it must have been another mod but this one was the only updadted after it started happening, so i disabled this mod and his dependency and ships had items again, enabled both mods again and ships are back to empty now

Here is a pic of my logs and mods list https://imgur.com/a/AwD8VFB
RedBull  [ophavsmand] 8. aug. kl. 21:56 
i didnt change mod id
Flawlessinfinite 8. aug. kl. 14:25 
What a way to screw up mod lists, an update changed the name and added dependencies, what a sht
goon high command 8. aug. kl. 11:18 
NOTE : Using the method I described will brick your save, but will save your modlist. Either use an autosave or make a backup before you use the method.
goon high command 8. aug. kl. 10:55 
Ok I found a fix, go into your savefile/modlist and remove <li>mdtk.gse</li> from the mod section, then it should load. After that just try to load the save and click 'load mods from save', and it should load the mods.
goon high command 8. aug. kl. 10:47 
What is the id for this mod originally, because the name change completely bricked my save and modlist. I figure that if I just remove it from my save game then it should fix the problem, right?
Ray the 4th 8. aug. kl. 8:42 
I just started a Colony with this mod and now it has a dependency. hopefully my save is fresh enough to not cause to many problems.... A separate version that is linked on this page would have been a better idea so it didn't mess with the modlist.
Guarwo 8. aug. kl. 3:18 
Even if you have rimsort it still pretty dumb to change mod name and add dependency for it. Should of just made a new mod. @Egal and rimsort/rimpy does help it tells you what to remove ;p
Egal 8. aug. kl. 0:11 
Everyone complaining about broken modlists really should just get rimsort
YunT 7. aug. kl. 23:32 
U AMAZING:steamthumbsdown:
ニンニクマシマシ 7. aug. kl. 20:52 
best mod ever
Barney the Badassosaurus 7. aug. kl. 20:35 
Changing the name and adding a Dependency in a single Update.... way to wreck a mod list.:steamthumbsdown: i have been rebuilding for the last 30 minutes and obviously it's always the last mod thats the issue.
RedBull  [ophavsmand] 7. aug. kl. 17:29 
I added Dependency on steam workshop, so they should work properly
RedBull  [ophavsmand] 7. aug. kl. 17:25 
Sorry, Everyone. I am planning more mods using resources in this mod, so i splited them without notifying. sorry!
Wrathful Spectator 7. aug. kl. 16:18 
I'll have to come back to this once it's a bit more stable.
VelxraTV 7. aug. kl. 15:06 
rimpy was very unhappy with this random dependency update
mëghr 7. aug. kl. 12:47 
this fucked up my modlist, thanks you
Adam 7. aug. kl. 8:51 
I think dependency is https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3544020602

It is a mod made by Boom Box (this author) and can be found on their workshop profile.
Chronomancer 7. aug. kl. 8:43 
Where can I find the dependency?
RedBull  [ophavsmand] 7. aug. kl. 8:01 
Have a good luck with beating them
JAS 7. aug. kl. 7:40 
to clarify, they are wearing normal quality platemail with 200% armor for sharp blunt and heat.
JAS 7. aug. kl. 7:39 
Ok, so the reinforced pressurized polymer is just stupidly overpowered. Because it's a metal, I now have raiders showing up with 200% armor across the board. These are shit tier pirates. If you're going to add materials like that, then at least mention it in the description.
RedBull  [ophavsmand] 7. aug. kl. 6:14 
@Cacely, can i get ur log, mod list?
RedBull  [ophavsmand] 4. aug. kl. 3:33 
@Engineer Gaming Part 3, Oh thanks for idea, i'll apply them in next update.
mëghr 4. aug. kl. 0:48 
well
Engineer Gaming Part 3 3. aug. kl. 22:39 
Hey, the TPS-H is 7 by 9 and not 7x7, 7x7 being what would match the visual
RedBull  [ophavsmand] 3. aug. kl. 18:46 
@krnvr, this *was* standalon mod -
mëghr 3. aug. kl. 7:06 
could you make an standalone mod for the thrusters?
RedBull  [ophavsmand] 1. aug. kl. 18:49 
Possible : Smart armory?
RedBull  [ophavsmand] 1. aug. kl. 1:50 
Possible issue with mod that Changes Ui, I suggest y'all to use this mod without them.
Cacely 31. juli kl. 21:44 
Recipes are definitely bugged, all the researchs are unlocked but i cant find any of them like a few have already said. maybe its because we are using a mod that changes the bills UI but they are nowhere to be found
Latex Santa 31. juli kl. 13:28 
@Pasaway
It certainly sounds awesome, I'll try them for myself, thanks for letting me know.
Pasaway 31. juli kl. 8:34 
Removing wall lights did seem to fix the problem, or at least it hasn't happened again since.
RedBull  [ophavsmand] 31. juli kl. 6:12 
Also, I'm working on new shuttle using mod Resources - get ready to heavy duty shuttles
RedBull  [ophavsmand] 31. juli kl. 6:11 
@Pasaway, Yeah i know that issue, but it doesn't break any lores in my head - For now, Find the best way to install them. No After Service since installed!
Pasaway 30. juli kl. 18:22 
@Boom Box ( maykr ): I noticed an issue where the railgun artillery was blowing up parts of my gravship. Does it need a minimum distance around the turret to prevent this?

I think the issue is when the ship is between the turret and the target.

A wall light on the opposite side of the wall adjacent to the turret might be the issue. I am still experimenting.
Pasaway 30. juli kl. 14:44 
@Latex Santa: Those turrets are awesome. Both have a 500 tile range. The gatling has a very fast fire rate and Aim/Cooldown of 0.2 seconds. It mows down the hordes. The railgun shoots over walls/mountains/objects and has a 4 second shot cycle.
Latex Santa 30. juli kl. 9:32 
@Boom Box ( maykr )
What about those gun turrets to the left of the preview image and attached to the front of the gravship? We'd like to know more about those, as well.
Kateye 29. juli kl. 11:24 
I also do not see the cast Obsidium option in the Fabrication bench (or any other production building for that matter) despite having researched Obsidium in the GravShipExpanded tab.
RedBull  [ophavsmand] 29. juli kl. 1:25 
@Legendary G, Check Research Tab and Research them.
Legendary G 28. juli kl. 22:32 
I'm looking in the fabrication bench for the new resources but can't find any. Only one I see is the compressed vacstone in the stonecutting table.
RedBull  [ophavsmand] 27. juli kl. 8:28 
obsidium and polymers Rq. smithing, etc. and they can be made from Fabrication bench after all the researches.
ILoveDNB 26. juli kl. 2:41 
i am having trouble finding anywhere to cast obsidium or the polymers aswell (have been able to find some from merchants). have all research and have all required materials but i cant find what facility you do it on. not sure if its a mod interaction or i am just stupid but i can craft Compressed Vacstone with no issues and and i can find the implants on the fabrication table
Pasaway 25. juli kl. 23:19 
Have you tried a lava map?

From the wiki:

Obsidian veins occur on some lava field maps, and must be mined before they can be used. It is common on maps with the obsidian deposits features.
hovershift 24. juli kl. 20:16 
i cant seem to find where i can cast the obsidian
RedBull  [ophavsmand] 22. juli kl. 19:51 
@krn̈vr, make via Researching Electromagnetic Acceleration and Adv. EM Acceleration
mëghr 22. juli kl. 17:06 
how do i get those turrets
ILoveDNB 22. juli kl. 9:14 
ok the new update seem to have a wired interaction with the "stuffed floors" mod. when i load my save today all gravship substructure has been replaced with pressurized polymer small metal plates and nothing connects to the grav engine (starting a new game with grav ship works fine and and placing the engine on new substructure works to but you would have to replace all floors in the ship to be able to fly again). luckily i did not use any of the "stuffed floors" floors in my ship so removing the stuffed floors mod did fix the issue for me
Kotobike 22. juli kl. 8:16 
very good, thank you very much)