Source Filmmaker
Black Mesa Blue Shift Inbound Part 1 (Map) [READ DESCRIPTION]
Комментариев: 11
Fireknight886  [создатель] 12 ч. назад 
Hmm. Check that everything is in the right folder. I've only gotten this complaint from one other person. I would suggest reinstalling.
scott_ 28 окт в 11:58 
hey so i download your models, the textures dont work, there ir something else that i need to do or?
Fireknight886  [создатель] 28 июл в 4:59 
Okay, I myself have taken a break from porting, but soon I will post a guide for porting. Basically, the BM engine runs on a modified version of the TF2 engine, as does SFM, but some things still dont work. The volumetric fog for instance. You can edit the maps in SFM hammer a bit to take out unnescicary features, and then simply load them in game. You can then fake things like the volumetric fog in SFM, using volumetric lights.
tpd1864blake 24 июл в 11:01 
Hey, would you be willing to tell me how you ported Xengine maps to SFM? I would like to use my own maps in SFM but they don’t load by default. And, are CSM cascading shadows and StaticPropLighting3 compatible with SFM or will this cause issues?
Fireknight886  [создатель] 17 июл в 10:33 
Yeah, me too! (They're called this in the game as well)
Necromensch 15 июл в 17:56 
love how the maps are called BS
Fireknight886  [создатель] 15 июл в 10:13 
Thanks man, love your work!
BAST Brushie 15 июл в 9:56 
Excellent ! 👌
Fireknight886  [создатель] 15 июл в 9:02 
ye, maybe a problem with your sfm, I would need more details.
bubuti 15 июл в 8:31 
hdr issues -_-
Fireknight886  [создатель] 15 июл в 7:35 
Here is your first map of the Blue Shift Series, sorry I've been gone for a while, hope this makes up for it. I am running into problems with the second map crashing on startup in hammer, so I may move on and do a later map next, but I will keep trying to get it working. Put any map requests in the discussions section as usual.