Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
step 2: depends on what you want to do for a mod:
class mods, for example, nead a .sval file in the players/*classname* folder
skills are done in players/*classname*/skills folder (make sure the file path matches in the class sval)
projectiles are done in players/*classname*/projectile folder or whatever path you like, make sure they are reference properly in skills
actor units are usually done in the corresponding actor folder.
One can unpackage subscribed mods to see how the file structure looks, and most files can be read with a basic text opener.
all mods need an info.xml inside the mod folder base.
I can probably explain more if i get a general idea of what you want to do