RimWorld

RimWorld

Blueprints Forked - 1.6
106 kommentarer
Brody 13. sep. kl. 22:27 
Well it didn't copy the effect of the joker to the right but it DID copy buildings so I could place them TO the right which is much better.
Mozetronick 11. sep. kl. 12:37 
For some reason it didn't remember my 2 blueprints from a neighboring save and I had to build the same building again. Doesn't work for me, even the export option doesn't help. If it was supposed to do something when exporting, the text window I was expecting to copy this blueprint doesn't appear. The "Blueprints" folder with .xml files seems to be there, but it doesn't show up in other games. I don't understand how to make it work correctly in all worlds. Is it really meant to work only within one save?
Uraniumz 8. sep. kl. 22:08 
does this mod allow me to save a base and automatically start with it in new games?
Radiosity 2. sep. kl. 14:33 
@Confused_Pacifist - Came across this earlier today, seems like it's probably what you're after:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2189006791
RaiderLeader666 2. sep. kl. 10:49 
Nvm it just doesn't work with modded blocks like the overwall air conditioner
RaiderLeader666 2. sep. kl. 10:38 
Throws an error when trying to draw the ghost preview and doesn't work
A Good Boy 31. aug. kl. 0:30 
so i have to actually build my thing to save it? cant just save my plans and copy paste that to another game?
Confused_Pacifist 26. aug. kl. 21:56 
is there any mod that pairs with this to save storage preferences with the blueprints? id love to not have to set up my storage settings every time.
Whitewolf 24. aug. kl. 2:28 
It's a mod clash with "Adaptive Storage Global Settings" To bad, I liked that mod, But I like this one more so...
Whitewolf 24. aug. kl. 1:08 
Blueprints disappear during game play. I load my game and all my blue prints are there, go back after a few minutes and they are gone, only the create button and a cancel button are there, cancel button is not normally there and I can't import my blue prints. Now save and reload might bring them back, but they are gone again the next time I look. Any ideas?
TacocaT 22. aug. kl. 19:25 
I'm trying to give you honest/useful feedback here, there's no reason to get shitty and defensive.

What hilariously DOES work, is dev-moding a giant rectangle of substructure, then pasting the blueprint on THAT and cleaning up from there. Yay!
Mequieroiralashit 22. aug. kl. 9:52 
is there a way to increanse the oppacity of the blueprint when hovering, a lots of times i cannot see where i am placing things :mhwgood:
Captain Shitface  [ophavsmand] 22. aug. kl. 3:24 
@TacocaT

Works for me, and worked for others though? So either you're doing it wrong, you got some conflicting mods, or you're just being rude. Take your pick
Xanrilla 21. aug. kl. 21:29 
hate to always gotta rebuild your best shaped base on other save files. this helps lots thanks!
TacocaT 21. aug. kl. 16:54 
It isn't "not elegant" it literally does not work, fwiw
Captain Shitface  [ophavsmand] 21. aug. kl. 4:55 
@TacocaT

It's not elegant, but at least for now that's the best solution. I can look into implementing something special for gravships once I got the time :) Just been busy with life, and also working on a lot of mods as it is.
TacocaT 20. aug. kl. 21:32 
Blueprinting a ship doesn't seem to work very well. The previously suggested "paste it once to get the substructure then again to put stuff on it" isn't what happens when I try it.

Would it be possible to add something like a "gravship mode" when pasting blueprints, such that it suppresses placing all tiles other than substructure and extenders (still needing to be placed on an engine as it does now)? Spamming that a couple times to get everything in place to build the rest of your ship on it seems like it would bypass this issue.

I grabbed this pretty much entirely to try and copy my ship I'm happy with into a new save, and I doubt I'm alone in this use case :v
LittleGalaxy 15. aug. kl. 21:53 
idk what's happening but flipping (F) blueprints just won't work at all. Not sure if this is an issue on my end or what
Comet.Void 14. aug. kl. 11:23 
thank you, shitface
ゆきんこ 13. aug. kl. 20:10 
+1
TheXenoSenpai 9. aug. kl. 4:34 
So it seems to happen to even new blueprints, they disappear from the UI after reloading. That was the log I had from a older item when I posted it.

https://gist.github.com/HugsLibRecordKeeper/b07c0ffb99e66054554d6e2880e54a16
TheXenoSenpai 9. aug. kl. 4:23 
Had the same problem @Snowfious is having as well. When I reload when I have blueprints on the UI they disappear. They are all still in the blueprints folder so I do not know what the UI is doing. Trying to get an error on it but no luck.
Captain Shitface  [ophavsmand] 8. aug. kl. 1:52 
@NyzHyperion There's another mod for that. Though it'd be nice to integrate into this, I wouldn't want to step on any toes, especially when they commented on here not too long ago for a compatiblity patch :p

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3523011187&searchtext=Build+from+storage
NyxHyperion 7. aug. kl. 19:34 
Would it be possible to add an option to use buildings from storage. I'm thinking odyssey you are traveling around land somewhere place a temp sturcture then pick up beds, furniture before you leave and the just blue print it back down rather than build new
Captain Shitface  [ophavsmand] 6. aug. kl. 21:53 
@WarKittyKat

It functions similar to how bridges work, but also a little more restricted. Placing foundations, or generally any Odyssey buildings require them to be in range of a Grav Engine/Grav Field Extender. So any Odyssey building that has a grav field requirement will not be placed when using a Blueprint, just like how it will fail when attempting to build normally.

Then there's also how buildings/structures require the foundation to be placed first, only after it's built can you place more on top of that. You won't be able to chain a foundation + a wall, as the wall requires the foundation before it can be placed.

So if you have the grav engine in place, you can place the blueprint around it & it will build all the foundation required, then when you place it again after that's built, it will place the structures.
WarKittyKat 6. aug. kl. 13:47 
I note this doesn't do oddessy substructures, nor any items that have to go on the substructure. Would that be possible to change? It's not a huge issue but I was using it to port a gravship out after I broke my save and was wondering if it was a possibility to add.
Protok 6. aug. kl. 6:55 
Hi, does this version keep walls and non carpet floors painted?
Captain Shitface  [ophavsmand] 6. aug. kl. 5:44 
@Snowfious @Pushka I can't replicate this at all. Would either of you be willing to demonstrate it for me? Or if you can replicate it, try to do so with a clean mod list, and see if you can still do so?
[FD] Tomatohead 5. aug. kl. 12:33 
Missed opportunity to call this "Blueprints Forked Forked"

Thanks for thy labor internet coda wizard man
Snowfious 2. aug. kl. 11:23 
I know this doesn't give much worthwhile information. But when I edit my save, and delete anything related to the blueprints that I actually have in my /Blueprints folder, I'm able to import them again. From this, it seems they become invisible or something, at least in the UI, that's why I'm not able to right click the import and it states everything is imported already. Not sure what we could do... but it's something.
Captain Shitface  [ophavsmand] 1. aug. kl. 2:01 
@Kupie Yeah I went to go patch it a bit back, and I guess Rimworlds update actually fixed the issue the night before LOL
Captain Shitface  [ophavsmand] 1. aug. kl. 1:59 
@Snowfious I haven't encountered that myself, or heard about anyone else having it. I'll try to see if I can replicate your issue though, and fix it if so :)
Snowfious 31. juli kl. 18:11 
There seems to be an issue where with Odyssey, if you pack up and go to a different map, your blueprint disappears from your game. The files are still where the blueprints are, but right clicking and trying to import, it just states that all imports are imported, yet nothing shows up. Anyone else getting this issue?
Kupie 31. juli kl. 15:07 
Oh hay this works with "[PL] Build From Storage" now, I see it started working out of the blue.

DOESN'T MATTER, TY TEAM <3
ModusOperandi 30. juli kl. 19:18 
@hotdogmoisturiser Go to settings > general > log file folder > blueprints > delete the exported file in blueprints folder
HotdogMoisturiser 29. juli kl. 7:19 
there a way to remove the Exported blueprints?
Captain Shitface  [ophavsmand] 26. juli kl. 17:07 
It functions similar to how bridges work, but also a little more restricted. Placing foundations, or generally any Odyssey buildings require them to be in range of a Grav Engine/Grav Field Extender. So any Odyssey building that has a grav field requirement will not be placed when using a Blueprint, just like how it will fail when attempting to build normally.

Then there's also how buildings/structures require the foundation to be placed first, only after it's built can you place more on top of that. You won't be able to chain a foundation + a wall, as the wall requires the foundation before it can be placed.

So if you have the grav engine in place, you can place the blueprint around it & it will build all the foundation required, then when you place it again after that's built, it will place the structures.
Looks like it doesnt work with odyssey, i cant save my ship, its coming without floors gravdrive and auxilary ship systems
Wait you can transfer your base from another save into 1.6 i wish i had this in 1.5 i cant access that old save any more.
某科学的へんたい绅士 25. juli kl. 7:11 
感谢!
silfsy 24. juli kl. 19:07 
For those who would prefer an immediate solution rather than wait for the official Alpha Prefabs compatibility patch, you can perform a simple manual edit.
1. First subscribe and download this mod.

2. Navigate to the file at:
C:\Program Files x86)\Steam\steamapps\workshop\content\294100\3525001145\About\About.xml

3. Inside the file, change the <packageId> from Defi.Blueprints.fork to Fluffy.Blueprints.fork and save. After that, enable the mod, and the prefab catalog options will each have an export button
Captain Shitface  [ophavsmand] 23. juli kl. 23:39 
@Kinnu Read previous comments. Though good news, it should have the special export compatibilty feature sometime later today, Just need to do a final-check to ensure it's good-to-go :)
Kinnu 23. juli kl. 21:23 
The Alpha Prefab expot button doesnt pop up?
Kotobike 23. juli kl. 1:35 
I made a base project, but I want to delete all the furniture and devices in the project, is it possible to do this? for example, leave only the walls and wires?
Captain Shitface  [ophavsmand] 22. juli kl. 4:03 
@白金trigger He just doesn't want to step on any toes, and I think that's fine :) I took over this mod because there was no word from Zues, nor did I see updating anything, posting anything, etc. but the integration with Alpha Prefabs was his work, so out of respect for that Sarg wanted to wait a bit longer to see if Zues wants to take over it again. It's more-so about code rights, and not stepping on anyones toes/upsetting anyone. I think that's a good thing to be cautious about :p
白金trigger 22. juli kl. 3:42 
So why doesn't Sarg support the package names of both mods at the same time? It's quite odd. Maybe he's just too busy for the moment? Anyway, thank you for replying.
Captain Shitface  [ophavsmand] 22. juli kl. 3:25 
@白金trigger I mentioned this earlier in the comments, it's not that I'm using an older version or anything, it's that I changed the package ID to avoid issues with steam workshop & such. We're waiting a little bit longer for Zues to reply, then the Author of Alpha Prefabs will swap his compatibility patch from the outdated package ID to my package ID.
白金trigger 21. juli kl. 6:32 
Hey, I'm the author of the 13x13 Cell prefabs, an extension of Alpha prefabs. I noticed that you're using an older version of the code in this fork, and it doesn't support Alpha prefabs export. Could you check why the export isn't working? I found that I can use this mod link to export.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3149896551

Maybe you can use dnspy and check out why this mod can work? thank you for share this fork.

当前的1.6蓝图不支持和阿尔法预制体导出,但是加上上面这个链接的模组就可以了,感谢盒友三块糖的提醒。
Dust 20. juli kl. 17:01 
Cheers for the update!
Captain Shitface  [ophavsmand] 19. juli kl. 19:04 
@Use Me For something as complex as that, even including animals, pawns, etc. There's mods specifically for that. This is just for buildings.

As for your issue, I mentioned it in another comment. Odyssey ship floors act as foundation, like Heavy Bridges do. Odyssey content has two main requirements before you can place blueprints for the most part;

1. In range of a Grav Engine/Grav Field Extender, and not exceeding building limit

2. Had Odyssey ship floors as foundation before you can place blueprints for buildings.

So if you want to copy/paste your ship, you'll need to build the Grav Engine, place the blueprint once which will build the foundation, Once that's completed then place the blueprint again which will place the buildings.