安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題






Will we possibly see the "Drafted Hunt" functionality from the original Allow Tool added? It's a gizmo that you click for a drafted pawn that tells them to auto shoot and finish off at any animals that have been designated for hunting.
A few that was preventing some jobs from working at all, mostly due to hauling. 789 mods in my current list, possibly an incompatibility somewhere but I couldn't narrow it down as it would only point to allowtool. I find Keyz mod is a lot nicer.
- Better patching for mech hauling for broader compatibility
- Added Chop grown wood, and updated behaviour for cut and harvest to better match expectations, and updated their descriptions to be clearer.
@Avery - mainly focusing on performance for now
lol - what bugs do you had with your pepe modlist?
Impolaing with AT and 500+ not a single bug or problem in logs or in game. what am i doing wrong?
- All keybinds can be found and changed under Options => Controls => Modify, then scroll down to "Allow Utilities".
- All designators and gizmos can be toggled on and off in the settings.
Fixes:
- Null ref for Dragons Descent
- Call the slayers `Notify_KilledPawn` when they finish off a victim to make sure e.g. killthirst needs are fulfilled
Maybe a button with two options - Permanent disallow this stack, and permanent disallow all items of this type?
I want to prevent some types of bricks from being placed in the fortifications to slow enemies down, but if I disallow them, they can easily get hauled away because of a global allow command.
HugsLib Log [gist.github.com]
- Fix bad DefOf reference
- Fix up Harvest and cut logic. Harvest will only harvest trees if the product is not wood (e.g. fruit trees from Vanilla Plants Expanded). Use cut grown to cut trees down for wood.
- Weird issue with Urgent Hauling and Finish off worktypes linking themselves to other priorities.
- Allow non-colony animals to be finished off.