Space Engineers

Space Engineers

Hover Tank
41 kommentarer
A Very Stoned Frog 10. maj 2020 kl. 17:44 
JTURPs script go check that shit out bro gogogogogogogogo
HentaiHamster 17. juli 2016 kl. 14:08 
the turret doesn't move ?
Yamcha  [ophavsmand] 5. juni 2015 kl. 7:04 
Just need the mods. The hover sensor is created without mods.
Mannax 23. apr. 2015 kl. 16:04 
Im confused as to one thing. If I have the MODS (from the mod list) Do I need the hover sensor blueprint too? Or not?
Itsuko 10. mar. 2015 kl. 8:55 
nvm
Itsuko 10. mar. 2015 kl. 8:54 
what are all the mods
Tarak 10. jan. 2015 kl. 13:48 
Yeah, the problem with it not leveling to terrain has to do with the way ships work in this game, if you want it to level off you have to seperate the four thruster podsfrom the main body. Then reattach them through either a piston or a rotor (I reccomend a rotor) so that the game treats each pod as it's own object. reason being that on a single object, no matter where you place them on the object, thrusters will move the mass in a set direction, so if one side is trying to level upwards and one side it trying to level downward the game sees one object with one thrust vector up and one thrust vecor down and considers it at equilibrium. (I realize you as the author already figured the issue out but this'll help anyone wanting to fix it themselves)
DRC 29. dec. 2014 kl. 9:07 
Mayby its becuase I have not played this game that much yet, but the tank will not let me drive it
Yamcha  [ophavsmand] 19. dec. 2014 kl. 21:07 
@M1k3y Koontz I'll see what I can do.
Mikey Koontz 19. dec. 2014 kl. 13:49 
Could we by chance get a version of these that have wheels as well?
Ozzyberto 15. dec. 2014 kl. 15:18 
Wow, this reminds me so much of Star Fox 64's tanks.
Razzletree 15. dec. 2014 kl. 10:14 
ok cool
Yamcha  [ophavsmand] 15. dec. 2014 kl. 7:07 
@Razzletree Yes it does. Vertical and Horizontal turret movement so long as you disable the rotors.
Razzletree 15. dec. 2014 kl. 5:37 
does the cannon have vertical movement
Yamcha  [ophavsmand] 13. dec. 2014 kl. 20:46 
@jayden_shad You can edit however you want but I already figured out the aligning problem.
Dodgy Asian Tobacconist 13. dec. 2014 kl. 20:35 
permision to edit it and see if i can fix the issue with it not being able to self align to the terrain?
JallBuggler 13. dec. 2014 kl. 17:15 
it is a bit weird but awsome 10 outta 10
retrograde_orbit 13. dec. 2014 kl. 11:24 
Look way more like a Halo Scorpion tank.
TranquilClaws 13. dec. 2014 kl. 6:20 
Looks alot like the Scorpion tank from Halo.
Da Warptrekka 13. dec. 2014 kl. 6:02 
omg PEOPLE, PLEASE!! 1122 subscribers and almost noone rated up?? sad... shame on you guys... this thing is awesome!! R+
oulala 13. dec. 2014 kl. 4:25 
god i was thinking about making a hover vehicle when i saw that.
exept i'd be closer to actual hovering. i though about having grav gens, and thrustres pointing downwards with a set of sensors that would activate the thrusters when to close to the ground. they would basically keep going on and off to maintain the vehicle hovering. (the sensor bip would be really annoying though)
bicudo11 12. dec. 2014 kl. 15:41 
good ... speak mods
Geekio 11. dec. 2014 kl. 22:45 
@Unseen Oni I was thinking the exact same thing! :D
Shadow_Wolf 11. dec. 2014 kl. 17:43 
Its sure is.
UnseenOni 11. dec. 2014 kl. 17:38 
The closest vehicle in Star Wars that it resembles is the Empires EM-2 Hover Tank which was originally based on the Republics IF-TX Hovertank. The only difference between your tank and the EM-2 is that the EM-2 had the primary cannon and then an Infantry turret on top.
Yamcha  [ophavsmand] 11. dec. 2014 kl. 16:00 
@Shadow_Wolf Glad it's inspiring you to make better designs.
Yamcha  [ophavsmand] 11. dec. 2014 kl. 15:57 
@Baalrog Yeah I thought that was the case. I'll try to use the idea for the hover tank when I have the free time.
Shadow_Wolf 11. dec. 2014 kl. 14:35 
Awesome design!
This seems to be a quaite lucky day for me on SE, 2 days ago me and a friend begun to plan ground armored vehicles that could be depoyed on asteroids and stations with gravity, my idea was to make a wheeled IFV, and after i figured out i only needed the turret, my idea was a remote controled turret, but i've had trouble with installing it and later with the rotors, so i just made an APC, yesterday i begun to conver one of my APCs on a mobile weapons platform, but i once again had trouble with placing the separate turret with the landing gears and etc.
Sol today i'm looking for some tanks/IFVs here at the workshop for some reverse engineering, and i'm finding a lot of them, which is great =D
Thanks for posting this creation of yours, it will help me a lot in making my vehicles.
Baalrog 11. dec. 2014 kl. 13:42 
An alternative (and more stable) way to do this without rotors is to include a gyro for each sensor. When the sensor activates, the overridden gyro should rotate the ship.

Example: The Front-Right sensor sees the ground. The gyro should rotate the ship back and left, the opposite direction that it senses

If both right sensors detect the ground, their backwards/forwards rotation will cancel eachother out, but you'll have double left rotation.

Overridden gyros are much stronger than using the mouse or arrow keys to rotate, you'll probably want to turn the power on all the sensor gyros to 10% or less.
Baalrog 11. dec. 2014 kl. 13:34 
For your hover tech, you're not doing anything wrong. That's just how the game works.

SE thrusters are like pushing a pencil along a desk from the center. It goes the direction you point it. You need something that pushes on the end of the pencil

Legofreak's hover works because the end of a rotor is a different "ship". It pushes UP from its own center. If the rotor is connected to a larger body, that thrust partially turns into rotation (like pushing the end of a pencil).

If you want hover that can rotate the object, you'll need to put the thrusters at the end of a rotor. This is super annoying under a tank (I'll post my own tank in a few days using this), where room is tight, and rotored objects take up more room than they should.
Offyerrocker 11. dec. 2014 kl. 12:45 
V AI, you're bad. It's from Star Wars, you silly scrub.
Space Brick 11. dec. 2014 kl. 12:04 
Deeefinatly not based off the scorpion from the halo series....
Vinier McNuggNugg 10. dec. 2014 kl. 12:20 
allmost looks like a starwars hovertank. just with a diffrent turret mostly :P
AlaskanAussie 8. dec. 2014 kl. 14:37 
There is a way to make the tank level with any terrain, and able to do things like drive up wall.

You need, at minimum, 8 up/down thrusters mounted on rotors (This is critical, they need to be on separate ship grids), along with at least 8 sensors.

Try my workshop link (http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=353106323) and reverse engineer it to figure out how it works, it can auto-hover and auto-level itself against any terrain.
Yamcha  [ophavsmand] 8. dec. 2014 kl. 14:33 
@ jura7 Yeah more thrusters would make the tank faster. I was in the mindset of heavy tank slow movement but I dont think that applies to hover tanks.
LeonserGT 8. dec. 2014 kl. 13:56 
Looks brilliant, nice job!
jura7 8. dec. 2014 kl. 13:39 
Awesome!
I'd prefer to add more thrusters for faster front, back movement and strafe.
Vena 7. dec. 2014 kl. 19:46 
The grammar on my first sentence is bugging me...
Vena 7. dec. 2014 kl. 19:45 
I believe gyroscope override can be used in combination with other sensors could be used to make the tank align with terrain.

I'm thinking sensors that have a shorter detection ranges than the main sensors along the edges of the bottom of the tank that ovverride gyroscopes to adjust orientation. More sensors could mean finer adjustment to match the terrain, too many may cause issues.
Vinier McNuggNugg 7. dec. 2014 kl. 15:05 
lol