Left 4 Dead 2

Left 4 Dead 2

Orangeline
19 comentarii
edgyzombie  [autor] 18 sept. la 14:43 
sorry forgot to add the fgd edit addon and the custom crate materials
zuaL 18 sept. la 7:05 
9/10 because there is alot of error purple and black texture :steamthumbsup:
zuaL 11 sept. la 0:51 
No stringtable please fix your map is very good and well optimized
MyoRi_(묘리)♥ 29 aug. la 2:25 
not bad but good map! 8/10 :Dave_thumb2:
AnotherAlex 9 aug. la 13:13 
for it being your first campaign it's pretty good :steamhappy:
edgyzombie  [autor] 25 iul. la 19:08 
theres a holdout event in every map besides 4 and i dont know how to make a rush event yet
pptx 25 iul. la 18:47 
too many supplies and needs more holdout/rush events

maybe some rooms with doors
edgyzombie  [autor] 11 iul. la 14:27 
should be fixed
Cú Địt Lạnh Lùng 11 iul. la 1:48 
Can't recreate dictionary for maps/orangeline_04.bsp, file must be writable!!!
Host_Error: Overflow error writing string table baseline Scenes
Olde 7 iul. la 21:57 
Decent. Better than some orange maps but not as memorable as Big Wat, Orange Onslaught, or The Orange Campaign. For what I assume is a first-time job, it's fine. Everything seems to work as intended except the bots getting into the rescue vehicle. As a beta or alpha for a future campaign, a barebones skeleton is here. Although I think some of the jumps might not be possible if you're on 1 HP, that's worth the author trying out. As a standalone finished orange map, it's too short, linear, and same-y (not a lot of diversity in the corridors) to warrant multiple playthroughs.
Westfinks 6 iul. la 15:41 
Simple and solid campaign quite fun to play
10/10
初潮未来 6 iul. la 0:41 
good design:steamthumbsup:
edgyzombie  [autor] 5 iul. la 10:47 
it should be 4 chapters and a finale
虾仁猪心 5 iul. la 6:54 
one chapter I guess
kurochama 4 iul. la 19:03 
It's simple & playable. There are only few problems, like the switches take time to be activated so the notification of incoming horde comes out late. & on the finale, bots refuse to enter the rescue room. & I think the end music after the rescue isn't played when credit screen shows up.
Viewbob 4 iul. la 8:49 
what is it with these orange maps
edgyzombie  [autor] 4 iul. la 3:42 
i will try to fix the logic and navmesh issues
varg 4 iul. la 3:35 
1st map zombie come even if you don't move from the start area and the horde event trigger is janky
2nd map bots dont pick up medkit in the safe room until you open the door
4th map theres some random fire on the floor and bots try to walk through it, get hurt and go back then repeat until they die
finale no ending cutscene and credits say dead center
R󠀡F 4 iul. la 3:27 
Not bad, some nav and logic issues here and there but otherwise straight forward and simple.