Call of Duty: Black Ops III

Call of Duty: Black Ops III

[B]APHOMET 25.807
92 Comments
dakanddill 31 Oct @ 4:46pm 
tell me
dakanddill 31 Oct @ 2:21pm 
where is your map
dakanddill 31 Oct @ 2:05pm 
where is your new map
rayjiun  [author] 8 Oct @ 7:56am 
no, I don't support splitscreen as there's too many bugs even in base BO3 with it. sorry.
LionAD 8 Oct @ 4:39am 
on 2p split screen my player 2 cant interact with anything or see HUD, is there a fix for this?
Ja'Crispy 4 Oct @ 2:18am 
Love the changes for multiplayer, but I still feel like there should be an easier / more consistent way to revive your teamates. It is just a feel bad when sombody dies middle of the run and has to sit out for 30 minutes while the others try to keep the run alive. Even if it costs like 100 tokens at least it is a consistent goal to work towards.
Wendecho 28 Sep @ 12:41pm 
@rayjiun No apology needed man, it's fan work that you put a lot of time and effort into. You don't owe anyone anything; so thanks for sharing your work with us.

Suggestion wise I don't have much. It's pretty fun as is, but I guess it would be nice if there were a couple more weapon options at the start? Even if they were equally as good, just to have variety. Things like this you generally play a lot of, so you see the first few rounds a lot, so having options even early on can help alleviate repetition.
rayjiun  [author] 28 Sep @ 4:19am 
@LimboGuide They can buy a life if it's in the store.
rayjiun  [author] 27 Sep @ 7:34pm 
Hi @Echorion - glad to hear. Once again my apologies for taking so long.

If there's any other suggestions you have, content, AI (bosses), weapons etc let me know. We're willing to look into a big 2.0 update (or re-release) so suggestions and feedback is very welcomed.

Hope co-op is a more pleasant experience for everyone.
Wendecho 27 Sep @ 5:02pm 
Awesome, we are actually just going to give it another go right now. Thanks for updating this!

Edit: Yeah that fixed all the issues we had, this is a lot of fun thanks again for updating it. Much better experience now.
Wendecho 27 Sep @ 4:21pm 
@#V137 to each their own, but I played with my friends and everyone found these limitations to kill their interest entirely. I don't agree with your comments and I think you are describing only solo play, but I also don't really care enough to argue them; especially in a comment section. You do you.

Creator says they are adding a coop update though; that very well might fix the exact issues I was talking about anyways. I'm looking forward to it.
rayjiun  [author] 27 Sep @ 4:20pm 
Co-op update is out, sorry for the long wait. Hope it's more enjoyable now.
rayjiun  [author] 27 Sep @ 3:10pm 
Co-op update should be out later today/tomorrow. Testing as of this comment however bugs were found that I'm trying to fix. No new content, sorry, we'll look into that in the future as our current focus is Machin[A].
The Cool Guy264 27 Sep @ 8:56am 
cool idea, coop is unplayable. not enough knights for both payers to get and maintain streaks and the piss poor amount of coins you get is laughable. Especially frustrating that the only guns you can get are slow single shot long reload guns that don't help with the millisecond long multikill bar. 2/10
V137n4m3$3_n00b 23 Sep @ 5:33pm 
@Echorion the map heavily emphasises trigger discipline and consequentially ammo/financial management, which I personally like because it punishes the integral "turn off your brain and shoot" playstyle adopted by a lot of challenge maps. Reducing metre's rate of decay is essentially rolling back to classic point system – where scoring combos is a plus for minmaxxing but otherwise unnecessary, and the penalty for failure to do so is negligible.
Instead of having all players empty their gun at the sight of a single enemy, only to end up with 1-3 coins by the end of each layer because everyone ruined each other's streak, you can have one player train and farm combos for an early modifier, then start racking up coins from there.
Wendecho 21 Sep @ 5:55pm 
Needs updates, especially with coop.
Cool idea, fantastic visuals, great themes- but the execution could be improved upon.

It's not particularly difficult outright, but it has shortages of coins, ammo, etc--- that mostly stem from the fact the meter decays WAY too fast. It leaves you basically just having to restart the map simply because you have no ammo; and you never get to really do much or see what the map has to offer.

Hope the author updates this because I think it would be a lot of fun with friends but as it stands it's just boring since you essentially can't do -anything-.
We couldn't get weapons, ammo, nothing, it just becomes everyone stabbing everything by layer 3 and dying/having to restart the map.
Roscoe 13 Sep @ 4:38pm 
Good map, but unfortunately the "secret room" single handedly ruins the enjoyment of this map. Forces you to play something that has nothing to do with the original idea of the map, and to make things even worse, some jumps are literally impossible unless you framecap yourself. Then when you beat it, there was no reward. Map definitely needs to get fixed in some aspects. It was like watching a 10/10 anime then getting the most dog shit ending possible.
Loxeck 13 Sep @ 4:36pm 
Love the concept and the idea and was having a good time in co-op..... until the secret round came around. Took us about an hour to finally get through it and with the character at the end I thought I had earned an extra life so that I would not be a ghost anymore but alas no I still had no lives and jumped right into the next round where my partner had no ammo and basically no shot. Hope you keep working on this. Would like a way to maybe exit the secret round if you don't want to finish it.
AgentP 10 Sep @ 12:20am 
I don't message much but kinda wanted to know the eta on the co op update, I find the concept of the map fire but as u already know the money aint coming for both. Overall good stuff but an eta would be cool
NotGayAtAll 9 Sep @ 11:16pm 
@DirtySoda You suck my ass you bag of nothing
rayjiun  [author] 3 Sep @ 1:29pm 
@DirtySoda no I enjoy making bad content
sham 28 Aug @ 10:54pm 
coop unplayable
Akimbo carrots 22 Aug @ 6:04am 
bell bearing hunter following me to bo3 zombies
wilson 16 Aug @ 5:07pm 
Co-op would be awesome if both players could contribute to the same combo meter instead of having separate ones
duvalknight420 16 Aug @ 3:07pm 
havent really gave a try solo just coop seemed like it would be more fun but i keep checking back for the coop update so hopefully soon appreciate the time and efforts best wishes
rayjiun  [author] 16 Aug @ 2:15pm 
@duvalknight420 The prices of the weaponry are already very generous - though agreed that co-op is still having some issues. In solo however, it's completely doable and arguably (in my opinion) too easy. Co-op does still have some things planned.
duvalknight420 16 Aug @ 1:55pm 
just make the weapons reasonable priced isnt that a easy change or am i dumb
rayjiun  [author] 16 Aug @ 1:38pm 
Can't say I agree but that's okay. Not going to ramble as no one really agrees x) The map would need a giant overhaul to conform to what people seem to like, so this project will be relatively abandoned outside of a small update when my health is back to being normal. Until then we might work on a 2.0
dmnc 16 Aug @ 1:08pm 
Ammo is way too scarce, I get its supposed to be challenging but the map is already challenging and engaging in other ways. Constantly running out of ammo and having almost no way to get more is not a fun challenge.

The rounds didn't really feel like there was a sense of progression, the pacing starts off fast and never really changes. As opposed to starting off a bit slower and ramping up as you get stronger.

There needs to be a better damage indicator, obviously there is the health indicator but when you are focused on having good movement it's hard to tell when enemies are hitting you from behind until it's too late.
dmnc 16 Aug @ 1:08pm 
Really unique map but not perfect

The weapon balance/pricing is complete nonsense. Weapons like the Marshall or the Olympia or the bolt-action rifle are all useless because of the long reload. Then later on I get an HVK that one hits enemies to the head, fully automatic and has 300 ammo in reserve. It makes literally no sense.

It would make way more sense if weaker weapons with long reloads/low ammo count were cheaper. And if cheaper weapons gave more combo to compensate for them being trash
duvalknight420 16 Aug @ 12:39pm 
now that the map is played for the contest are you gonna make it fun and reasonable and playable for coop?
old_itchy_nutz 12 Aug @ 8:33pm 
Just azz!
Cato 9 Aug @ 12:23pm 
Went into secret level, completely ruined any attempt of having fun that i was having on the game, Why purposefully make something so bad just to ruin your map? 0/5, gameplay loop is shit too and repetitive
Booty inspector 7 Aug @ 9:55am 
when is the coop update coming ?
Thugtech Industries CEO 4 Aug @ 8:43am 
unplayable with 4 players
Poltergeist 1 Aug @ 1:23am 
Game is great. Love the concept, game play, design. def in my top 5. ran into a few issues i will try to record for future, but at high percentage, even with 3 lives, it respawned me with momentum and i lost all 3 of my lives because it sent me off the edge when i spawned. only ran into it 1 time so maybe it was just a weird circumstance. but this is a great map.
etan 27 Jul @ 5:34pm 
This is such a good map but the prices and gameplay rewards are not very fair. It's like right there for being a perfect map but when playing with just one extra person, its hard to build up combos and therefore money to even progress.The combo meter drops insanely fast that because we have to ration the zombies between us, we have to perfectly play to get weapons. I would love to see tweaks for the map because I want to come back to it.
HUMANS 27 Jul @ 8:45am 
@rayjiun OK,thanks!love you and your work!
rayjiun  [author] 27 Jul @ 3:54am 
Hi @HUMANS - the main enemies are from Dark Souls 3 & Elden Ring, The Guardians & Apostate of Hate are from Ultrakill.
HUMANS 27 Jul @ 3:15am 
Its really awesome!,Where does those enemies and arena came from?which game?I only know sonic
2Meal 26 Jul @ 8:14am 
I posted a comment days ago and have not seen it so I assumed. My bad and thanks for the feedback ig..
rayjiun  [author] 26 Jul @ 6:10am 
@2Meal I've not deleted a single comment? We've also updated the map to vastly increase coin gain and made an alternate way to get ammo outside of the store. Not sure what you're on about...

@Ja'Crispy We agree and we're working on a multiplayer focused update. Thanks for letting us know your feedback!
2Meal 26 Jul @ 4:16am 
Did you really deleted my comment because you're too obnoxious to fix your own map? dude all you have to do is decrease the price for coins and give ammo drops, How is this a problem for you?:DMCJester2:
Ja'Crispy 26 Jul @ 3:45am 
Wonderful map for single player but multiplayer could use some work.
I feel like after each round if you are dead you should come back with 0 lives or AT LEAST have have the merchant be able to revive you for a fair amount of coins while dead players can still earn coins...
KnighT 26 Jul @ 3:38am 
Best map fr
rayjiun  [author] 25 Jul @ 9:38am 
@radialfatality a case of whatever the fuck I felt like, hope that helps
radialfatality 25 Jul @ 8:33am 
what the fuck is the themeing lol
Too Many Hounds 24 Jul @ 4:41pm 
When someone joins the game he doesnt appear on the arena and the round cannot start, other players are just walking around without monsters.
rayjiun  [author] 24 Jul @ 4:31pm 
Hi, just tested co-op and pushed a quick patch. It's definitely got issues and I agree with your statements. The current patch makes it slightly better but we'll be focusing on a bigger patch to address co-op (and other issues) at a larger scale. Sorry for the inconvenience, co-op is quite rough to test for... especially with such a tight deadline. Now that our map has been rated, we're hoping to polish up a lot and your feedback means a lot.

If you could however tell me how mid-game joining soft-locks that'd help us a lot. Thanks!
Too Many Hounds 24 Jul @ 3:03pm 
Really want to enjoy the map but even after the update its impossible to play coop... the only thing we can do is to run in circles for a few mins and then one of us needs to kill all enemies.

Also the game soft-locks when someone joins mid-game.