Project Zomboid

Project Zomboid

[LM] Wilderness Spawn Locations (B41 & B42)
50 kommentarer
✪ Tax 28. sep. kl. 18:29 
While the mod is okay, pretty much all of the 'wilderness' spawns are right next to signs of civilization - either roads, or right next to towns.
chuckleberrypi 9. sep. kl. 0:13 
great mod, very thorough. a must have for wilderness centered runs :)
Carugnune 27. aug. kl. 10:31 
Beautiful mod but I noticed that there are more rivers, and the "lake house" is near a huge river, this is a feature of the mod or is a new thing of the vanilla update?
Redeye 22. aug. kl. 19:23 
I think performance issues is because of the trees.its quite dense.
Zozer 11. aug. kl. 5:08 
same problem as proteus, good mod but it makes my game dogshit:c
-GerSoulless- 7. aug. kl. 4:16 
Just here to say that the "Lake House" is now a "House by a Creek/small river"
Sketchyimo 28. juli kl. 17:54 
these is really a great mod!
proteus 21. juli kl. 13:16 
Can't even think of which mods would conflict bc there shouldn't be any afaik, but I know 42 is unstable and sh!t happens.
proteus 21. juli kl. 13:13 
Absolutely love this mod, but it makes my game a bit glitchy and pops error pop up. Still works tho, just crashes if I start a new solo game after quitting one in the same play session. Are there any compatibility/load order issues you know of?
Red 17. juli kl. 4:49 
how about this?
Coords: 4840x6286
Cell: 16x20
Rel: 40x286
lonely radio station
Red 17. juli kl. 4:46 
ill try to find other cool spawn locations then
Red 17. juli kl. 4:45 
mb just noticed it
Lamouchemasquee  [ophavsmand] 17. juli kl. 4:26 
@red yes send the coordinates. I'm not sure of what you are talking about, but there already is a spawnpoint like this in the list: "the workshop"
Red 15. juli kl. 9:24 
can we get an new location since you already made one w the road near can we add the lonely white house that has a workshop and a open shade with crates i can send cords where its at.
Brezonte 15. juli kl. 8:56 
Nice
Trankill 10. juli kl. 6:15 
very Good :steamthumbsup:
boeing 8. juli kl. 6:10 
@Lamouchemasquee ty very much bro
Cthulhu_enjoyer7 7. juli kl. 20:09 
It’s fine. I was making an unfunny joke about the Unabomber.
Lamouchemasquee  [ophavsmand] 7. juli kl. 20:05 
@m1ckey⚡🪖💣☢ awesome!! thanks for letting me know :D
m1ckey⚡🪖💣☢ 7. juli kl. 20:01 
This works with Week One Bandit Mod:steamhappy:
fetusgod 7. juli kl. 18:38 
sick
Lamouchemasquee  [ophavsmand] 7. juli kl. 18:01 
@Cthulhu_enjoyer7 I deleted your comment by accident "Where is Ted's cabin?"
If you mean Ben's cabin, I didn't put it in because it's too close to three mansions. I may add it if enough people ask for it.
Commander Liberty 6. juli kl. 18:05 
Alright, unsubbing from this post. Be safe (@the mod author) and I'll be keeping an eye out for whatever other mods you make.
Lamouchemasquee  [ophavsmand] 6. juli kl. 15:42 
@Richard the ♥♥♥♥ really glad to hear it! :D
@Yeehaw Dixiedoodle #BBQ hopefilly we have The Forest map coming to B42 eventually ; u ;
@boeing it's right south of Riverside and it's pretty huge! There are two spawns in this area in the mod ;) The tip and the lips!
boeing 6. juli kl. 9:23 
please tell me guys which of these places looks the same as the main photo (first) of this mod's profile, please help
Yeehaw Dixiedoodle #BBQ 5. juli kl. 21:46 
just the thing to tide me over while I'm waiting on the wilderness map
Commander Liberty 5. juli kl. 21:44 
Works as intended, have not checked all the spawns but I am happy. Thank you. :cool_seagull:
Lamouchemasquee  [ophavsmand] 4. juli kl. 15:29 
@SIMBAproduz oh my, that's amazing, thank you so much :3 As for the pictures, it's a B42 thing. If you want to see them, I explained how to do it here https://gtm.steamproxy.vip/workshop/filedetails/discussion/3513206060/595153475652980334/
SIMBAproduz 4. juli kl. 14:39 
Thank you very much for the spawn selection, my friend. It has become essential.
It's something I've always wanted to do but I put it off, and you even pasted the images and descriptions 😍

I only have one piece of feedback: for me, the map preview images aren't being loaded when selecting the spawn.

PS: I'm translating everything into Brazilian Portuguese and I'll share it with you soon.
Lamouchemasquee  [ophavsmand] 4. juli kl. 14:12 
@Virus I added a step by step about the subject right here: https://gtm.steamproxy.vip/workshop/filedetails/discussion/3513206060/595153475652980334/
Commander Liberty 4. juli kl. 13:00 
I will test it in a bit, thank you.
Virus 4. juli kl. 11:55 
Seeing as you're working on the B41 port, a "Map" list for servers would be great. I can't seem to get the spawns to work properly
m1ckey⚡🪖💣☢ 4. juli kl. 10:45 
ill come back in a bit and report back in
Lamouchemasquee  [ophavsmand] 4. juli kl. 10:43 
@Richard the ♥♥♥♥ I made it compatible with B41 ;) let me know if it works correctly or not!
Lamouchemasquee  [ophavsmand] 4. juli kl. 10:42 
@Kaktuz B42 long story short, all the images are in the 42/media/videos of each mod, but B42 doesn't use them from the mod files, they need to be transfered manually in the game files unless the "enable videos" is disabled in the options. I'll write a "how to" for all y'all to be able to see the images. It just need either to be done manually, or to have an option disabled.

@m1ckey⚡🪖💣☢ I don't know, but I'd say try it out and see?
Kaktuz 4. juli kl. 10:26 
Hey, it's nice that somebody made a mod which allows for an almost full wilderness run :)
May I suggest some kind of pictures showing a spawn location like vanilla spawns have
m1ckey⚡🪖💣☢ 4. juli kl. 10:26 
This can work with Week One Bandit mod?
Lamouchemasquee  [ophavsmand] 4. juli kl. 4:33 
@Richard the ♥♥♥♥ I hear you and I'll see what I can do, but no promises. I'm not accustomed to how B41 is organised, so I'll have to take some time to analyse everything if I want to make a B41 version

@Bigfoot567ko are you on B41 or B42? This is a B42 mod. Make sure that you restart the game if you subscribed during gameplay.

@Falcon haha I know right xD Thank you so much!
Commander Liberty 3. juli kl. 19:28 
I pray you make a version for B41. Fine if you don't but it's just a small request, I wanna get stranded in the woods with the lads.
Falcon 3. juli kl. 15:01 
DEEP IN THE WOODS | (14409x2130) The position of the tree over the southern tip of the lake HAD to be done on purpose LMFAO

But dude this is so sick! I have been considering attempting a wilderness run for a while and I will now immediately be doing one now! Mod of the year
Bigfoot567ko 3. juli kl. 14:55 
mod not showing up in the mod list
Lamouchemasquee  [ophavsmand] 3. juli kl. 14:30 
@ryanche do you have a spawnpoint in mind? I cannot "make" anything, I'm simply using the locations that are already available. If you have a place in mind, shoot me the coordinates and I'll see if it qualifies as a "wilderness survival" area and add it to the spawn tables. You can use the interactive map for B42 to find the exact coordinates https://b42map.com/
ryanche 3. juli kl. 8:24 
Can you make some cabins near LV?
Lamouchemasquee  [ophavsmand] 3. juli kl. 8:10 
@Alx Skoll did you get this message while using this mod? It works fine for me after the B42.10.0 update
Alx Skoll 3. juli kl. 5:05 
The invalid mod says that with this new update almost all map mods are invalid.
Lamouchemasquee  [ophavsmand] 2. juli kl. 15:54 
@Eva'Zorah it's done! Damn, I didn't even know about this, it's so cool!
Eva'Zorah 1. juli kl. 23:52 
Could you add the Evil Dead cabin at 6098x8054?
yayie 1. juli kl. 22:09 
@Lamouchemasquee Subbed, thank you.
Lamouchemasquee  [ophavsmand] 1. juli kl. 15:07 
@yayle Gladly! I just updated the mod to add it ;) if it doesn't show up, unsubscribe and resubcribe and it should be there
yayie 1. juli kl. 10:15 
Care to add this 12723x8750
Its one of my fav spot for a base. I just want to start there everytime I restart my run.