Hegemony III: Clash of the Ancients

Hegemony III: Clash of the Ancients

CW10.2
19 Comments
Iakovosian 17 Oct @ 8:21am 
Hegemony Gold is #1
Hegemony Rise of Caesar is #2
Hegemony Clash of Ancients is #3
kabel 17 Oct @ 8:17am 
what is hegemony 2? which one gold or caesar
JakeSlayer 18 Sep @ 6:29pm 
Tried playing as the Cimbri/Teutones and it crashes everytime
Mathew_01 16 Sep @ 9:29pm 
Found an interesting bug/glitch. Unsure if its base game or the mod. The Southern Bridge over the Rhine east of Clauna, when seiged, has its garison die off in an instant when it takes missile fire. Currently tested with Stone walls. Makes it a real pain to hold.
HODL 26 Aug @ 5:08pm 
Thanks for this new version!:steamthumbsup:
UrbanCohort 31 Jul @ 11:12am 
error when attacking the taskforce of Epirus, I generated a dumpfile, maybe you can use that?
Canute VII 25 Jul @ 1:33pm 
@markdeakin14: I have loaded up the game, adopted the supply range 2 skill and increased all cities' pop to 12 (by script, mind you). I didn't get the bug, which leads me to suspect it's either a new one or a different cause. Do you have any other mods enabled?
Domination Station 20 Jul @ 10:39pm 
superb work as always!
markdeakin14 16 Jul @ 2:01pm 
Errr I think the bug is back. My game just crashed with a 32 exception.
Canute VII 16 Jul @ 10:14am 
Alright, I have now created a more dynamic script to deal with the bug. It doesn't apply a -100% teritory range from start, but each time a relevant city grows, the script decreased supply range in order to counter the increased supply range from city growth. The script also takes into account faction skills. It doesn't however take accont of any (modded) upgrades that might give territory range and I also haven't tested if those might incur the bug.

@SGZ: please see the discussion thread I have openend with the code for the script. You may upload this with the next version of CW10 if you feel it's good.
Canute VII 15 Jul @ 12:21pm 
I see. Next werk I can have a look and try to improve the script.
mazytus 15 Jul @ 5:12am 
There is a problem - enemy troops are standing near these cities without food and losing morale.
Canute VII 15 Jul @ 3:25am 
@mazytus: CW gives cities at the northern map border -100% territory range to work around a bug that would crash the game when those cities' population grows beyond a certain threshold (5 or 6, idk). All other cities should not be affected.
mazytus 13 Jul @ 2:56am 
What's the bug - do my cities and the enemy cities have a -100% radius of territories? Or is it the tricks of MosMajorium from @Canute?
SGZ***71  [author] 11 Jul @ 4:49am 
Thx mazytus. I'll fix that this weekend.
mazytus 10 Jul @ 8:04am 
I play for Nuragic Sardinia. They have Sardinian Nuragic Civilization Roques, which require Archery Training skills. Sardinians don't have a single building with this skill.
MrAH2010 1 Jul @ 1:56pm 
Thank you 28mm man, very cool update. Glad to see this to completion it's been a wonderful journey. Good on ya mate!
SGZ***71  [author] 1 Jul @ 3:25am 
oooh. Cool. I didn't notice the century of mods :)
Canute VII 29 Jun @ 8:52am 
Well done, and fittingly this is the 100th mod entry for H3:CotA 😀