Project Zomboid

Project Zomboid

[B42]NeatUI Framework
55 comentarios
KoopaTroopa 23 AGO a las 9:51 
Does this mod not work on current playthroughs? The new ui wasn't appearing for me so I started a new run to test it and then it worked
Xander 18 AGO a las 17:44 
@Rocco where did the cooking mod go?
Arg 10 AGO a las 8:42 
做饭的更新42.11以后下架了,像是有点bug要修
劲哥 7 AGO a las 6:43 
大佬,那个做饭的怎么找不到了!
Rocco  [autor] 7 AGO a las 0:48 
@Yarilo This seems to be an issue with the unclear interaction design of the vanilla UI. You should get the same result even without using my mod, as the Drying Plant Shed interface currently uses the game's original UI in my latest update and is not affected by my mod. As for what you mentioned, after selecting a different plant, all interactions stop working, that's because you need to left-click the already placed plant and take it out before you can proceed with any further actions.
Yarilo 7 AGO a las 0:28 
First. I gladly thanks to you for your job. Your UI is pleasure for my eyes.

Second. Guess I find some bug, and i localize that is caused by this one.

Window of Drying Plant Shed:
1) First time open it work correctly, until it has default plant.
2) If you chose any other plant, part of drying staff is mesh up. Buttons and drag&drop don`t work.
3) If reopen Shed again, you see default plant and it works.
4) If you OFF mode, put in shed another plant, and then restart with mode ON. First interaction will be correct with current plant, but any other actions make a mess again.
5) For clear experiment: I don`t check crude plant shacks (the simple one) and leather shacks at all.

I hope it will help you.
Wish you patience, luck and all good things!
Anderoid 5 AGO a las 0:48 
Error log from 42.11.0 unstable on startup (Neat Building): https://pastebin.com/zC122BSz
Better Call Saul 4 AGO a las 17:15 
Think today's update is causing some errors.
Sinful_Kitsune 28 JUL a las 16:38 
I think in some aspects on what I see in workshops is, some mod creators don't want to have to keep updating a build 42 mod since they are updating more often and people every second an update is released cry for a new mod patch. I even seen some say they just want to wait until build 42 is done because things change too frequently. Tbh mod creators are not being appreciated as much as they deserve.
mimoozoo 17 JUL a las 9:19 
rocco, thank you for all your work. The Indie Stone should just hire you at this point!
konte1m 6 JUL a las 5:12 
rocco, we need you to create a mod manager frfr, we had one in b41 and it was perfect but the author refused to update it and there's no way to port it, you're the only one capable of creating an even better one🙏
GreenSpleen 5 JUL a las 18:06 
@reanimated6 are you in debug + cheat menu . As that is bugged. 42.10 broke 3 saves of mine I had to move back to a much earlier backup save and my base was missing all window barricades. I used debug + cheat menu to get my base back to its barricaded window state and found its broken.
Rocco  [autor] 2 JUL a las 7:49 
@reanimated6 I'm not sure how this issue happened, but this mod doesn't modify the right-click context menu. it only offer a better interface of crafting
reanimated6 2 JUL a las 7:10 
I'm having an issue after the update to 42.10 where the barricade context menu was supposed to be moved to the building menu. It's still in the context menu but mostly just a RED color as if I don't have the nessisary materials, but I do. Some things can still be barricaded through the context menu you see. But big windows on warehouses cannot.
The Real Christopher 1 JUL a las 20:05 
nvm am very stupid
The Real Christopher 1 JUL a las 14:31 
and also am at build 42 rn so am confused why
The Real Christopher 1 JUL a las 14:16 
but i can't really find it in mods menu page so yea
The Real Christopher 1 JUL a las 14:14 
i did enable neat crafting even this to
Halal Gigachad 30 JUN a las 15:55 
Is this CleanUI? Do we keep the old CLeanUI enabled?
Rocco  [autor] 29 JUN a las 22:39 
@The Real Christopher it does nothing if u only enable this one mod ,u need to enable "neat crafting" also,and make sure your game version is Build 42 not Build 41.78
The Real Christopher 29 JUN a las 12:35 
and also the mod ain't working :steamsad:
Rocco  [autor] 28 JUN a las 23:03 
@AmberLynn Did u enable "neat crafting" also?
The Real Christopher 28 JUN a las 19:21 
can someone help me please?
The Real Christopher 28 JUN a las 19:17 
for some reason i can't find this mod in my mod list
AmberLynn 28 JUN a las 18:52 
so the mod was working fine for me but suddenly started not working. Its enabled in the mod page but its not showing up in game. So sad because I absolutely love this mod. So amazing. The only mod I have added was random zombies since installing
Heman 28 JUN a las 18:27 
@Kherbyne skill issue, works fine for me.
Chicken on a raft 28 JUN a las 15:16 
@Kherbyne is tweaking or something. Works fine.
Rocco  [autor] 28 JUN a las 7:53 
@Kherbyne can u show me some photos or explain more detail about how this mod do to your save or config,i would love to help u fix it
Kherbyne 28 JUN a las 7:16 
DO NOT USE THIS MOD, IT WILL COMPLETELY BRICK YOUR SHIT
Kherbyne 28 JUN a las 7:14 
And completely reset my world nice!
Kherbyne 28 JUN a las 7:13 
Like full reset all my ui
Kherbyne 28 JUN a las 7:12 
This HELLA fucked my zomboid up
melodelic 27 JUN a las 12:07 
@Rocco ah! that did it! ty!
Rocco  [autor] 27 JUN a las 11:49 
@melodelic try to resubscribe Neat Crafting
melodelic 27 JUN a las 10:28 
The Neat Crafting still uses NeatUI_Library instead of NeatUI_Framework.
Quilava 26 JUN a las 22:28 
Bruh, what the hell goin on with everything getting review lately? Seen like someone mass report to overload the system or something
Axvll 26 JUN a las 17:38 
Is there a way to reduce the icon size? They are just HUUUUGE and I'd prefer to use clean UI over Vanilla but Vanilla icons are a better size for me
Moff 26 JUN a las 13:32 
what was the old workshop id?
LambVORTEX 26 JUN a las 6:22 
Per usual Steam Moderation is ran by a toddler an AI and a hamster. Glad this is back because this UI feels more fitting with PZ's current art style... Basing the style off the moodles.
matiasby69 25 JUN a las 21:11 
what i do whit the other mod ? just turn it off ? or i have to keep it whit this one too
Yama 25 JUN a las 19:28 
Edit: It works after re-subscribing Neat Crafting, i guess steam didn't auto update the mod and i wasn't see the last update before. Have to re-arrange the on-going save mod list, but at least i didn't lose my old save. Thanks for the update man.
Yama 25 JUN a las 19:12 
Yo Rocco, after i subscribe the neat crafting mods are still disabled on the mod list, can't enabled it due to difference mod dependency, Neat Crafting depend on \NeatUI_Library, while this new Neat UI Library have different modID (\NeatUI_Framework)
JollyBeawr 25 JUN a las 18:14 
Just realized this change is the likely culprit of chickens dying as my mod order did not change. Thankfully did a backup before loading with this instead of the other framework. MAKE SURE TO BACKUP YOUR SAVE BEFORE LOADING IN WITH THIS AS AN ALTERNATIVE!!!!!
RayPlayST 25 JUN a las 17:29 
总之 会一直跟随订阅你的mod
Guicsr_ 25 JUN a las 17:10 
when change the library to this framework, apper a red cross in neat crafting and I cant use your mod.
Alx Skoll 25 JUN a las 14:02 
Please, great ROCCO, make a compilation of all your mods in one, so they can be known, because they are the best.
EclairBlaze 25 JUN a las 12:59 
@Rocco sr we kinda flashbang u with notification there, the system really did u dirty this time. Tks for the quick fix by the way :GladitWorkforYa:
D.A.V. 25 JUN a las 12:56 
Сомнительно 🤔 Ну, окей 😌👌
SkyBlue 25 JUN a las 11:56 
@Rocco
Oh right, that kind of thing does happen sometimes.
I’ve had a few experiences where the issue was completely resolved after contacting Steam Support and mentioning that the same problem kept happening repeatedly.
aubri 25 JUN a las 11:45 
Sorry to hear you're having such issues with the workshop, thanks for putting up with it and still providing support for your mods.