Victoria 3

Victoria 3

[1.10] Expanded Topbar Framework
98 kommentarer
Bahmut  [ophavsmand] For 4 timer siden 
@Kaiser AVH this mod is tagged and named with the latest patch version of 1.10
so YES it is compatible ;)
Kaiser AVH For 4 timer siden 
Hi! Is this mod compatible with the latest patch?
If not, could you please let us know if/when you plan to update it?
Thanks in advance and great work!
Bahmut  [ophavsmand] 26. sep. kl. 3:33 
This mod is 100% not the issue. It doesn't touch any base game files. It's probably another mod that causes the issue
OWLBEMI 26. sep. kl. 1:28 
This seems to break the Serbian journal entry (A Throne of Thorns) - it removes the journal entry bar.
Bahmut  [ophavsmand] 24. sep. kl. 0:00 
There were no changes needed so you can use it with 1.9
Mellians 23. sep. kl. 23:28 
Please publish the previous version separately.
ScarletRain 23. sep. kl. 20:32 
can still running in the 1.9.8?
Bahmut  [ophavsmand] 23. sep. kl. 8:54 
The Expanded Topbar Framework has been updated to game version 1.10
Kropotkin 22. aug. kl. 20:27 
I was thinking that a useful element to add to the topbar would be the trade surplus/deficit data, and that when you hover the cursor over it, the information on the value of exports and imports would appear (as shown in the world market participants column) :Intelligentsia:
Bahmut  [ophavsmand] 17. aug. kl. 18:18 
@ThePresident44 the X vs Checkmark I can look into to improve
BUT all the other issues are sadly not fixable because of the backend design.
This topbar is designed to be compatible with any other mod since it does not touch any part of the original GUI and that limits my interaction with the base game GUI.
The big positive of that is the fact that this mod is generally update save and should survive even major updates without patches

On the setup side I can not do anything since I can not save anything outside of the game state.
ThePresident44 17. aug. kl. 17:16 
I like the effort! Really nice work on showing unemployed pops and peasant pops in the top bar too! I do have some issues with UI/UX though that prevent me from using the mod as my default:

- The buttons for adding elements (checkmark vs. red X) should be inverted, since X would imply to me that the item is OFF while a checkmark would imply that the item is checked/on

- The line between the base game top bar and this top bar is kinda ugly. It would be nicer if if worked like with the other top bar mods in that it just extends the default top bar

- It's super annoying that everything either a) disappears when you open a state view or b) you just have the numbers floating above any windows that open. I assume integrating this into the base game top bar would fix this behaviour too

- It's very annoying to set up the top bar again for every game, but I assume there is no way of saving the settings
slimshady 13. aug. kl. 15:09 
I think the hotfix patch removed default play sets, but yes it was the play set. deleted it and added a new one.
MissingNo 12. aug. kl. 20:47 
@slimshady Have you done any basic troubleshooting steps like making a standalone playlist and ensuring you are launching that playlist?
slimshady 12. aug. kl. 16:03 
I think im going crazy but my mods arent loading.
Bahmut  [ophavsmand] 12. aug. kl. 8:33 
I have finally fixed the flickering subsistence pops.
To force an update please unsubscribe and resubscribe.
Bahmut  [ophavsmand] 12. aug. kl. 8:17 
@THE KING update what?
THE KING 12. aug. kl. 8:05 
Please update!
Tosun Paşa 10. aug. kl. 23:00 
@EinZwei This mod is already part of the GORA mod.
Bahmut  [ophavsmand] 3. aug. kl. 18:06 
@EinZwei this works with every other mod as long as there is nothing in the same location of the screen
EinZwei 3. aug. kl. 16:49 
Does this work with Gora UI?
Kartblaster9987 1. aug. kl. 15:53 
yeah that seemed to do it for me
Kartblaster9987 1. aug. kl. 15:39 
oh, didn't know that
Bahmut  [ophavsmand] 1. aug. kl. 13:13 
@victim of the stairs are you using the War Support Rework mod? That one did produce this behavior if used with ETF. It was fixed so please force an update of it:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3533065220
Kartblaster9987 1. aug. kl. 11:39 
didn't seem to fix it for me, though i can tell you that it seems to blank at the end week of january, then reset at the beginning week of february
Bahmut  [ophavsmand] 1. aug. kl. 9:57 
@victim of the stairs can you please try to force an update of this mod and if you are using it the community mod framework by unsubscribing and resubscribing?
Kartblaster9987 1. aug. kl. 5:16 
it resets at the start of every year?
Bahmut  [ophavsmand] 29. juli kl. 15:33 
@Karax I have heard this before but can not reproduce the issue. Can you please post your list of mods?
Karax 29. juli kl. 10:50 
It reset every few seconds :(
Yaru 21. juli kl. 14:14 
@hello_moto2901 one can easily check for percent of population that are neither peasants nor unemployed, is that what you need? Don't think the game has an actual trigger for pop's having qualifications.
@Bahmut or you can use limit is_pop_type = laborers/shopkeepers/academics/etc (with OR) inside every_scope_pop with add = total_size, dividing by total_population next (in script values)
Bahmut  [ophavsmand] 20. juli kl. 3:38 
@hello_moto2901 hmm I will need to look into it whether I can get that value properly
hello_moto2901 20. juli kl. 3:20 
can you add a new base metric for percent of population with qualifications?
Bahmut  [ophavsmand] 17. juli kl. 6:11 
@Hero of Olympus sorry but that's not possible with the games limitations atm
Hero of Olympus 17. juli kl. 0:12 
Is it possible to save setup? It's annoying to set it each new game.
Bahmut  [ophavsmand] 15. juli kl. 12:22 
Added Agitators, Market Balance and Market GDP
Also improved the tooltips for Batallions and Flotillas
Kropotkin 14. juli kl. 15:35 
Confirmed. Thanks :hardhat:
Bahmut  [ophavsmand] 14. juli kl. 14:29 
@Kropotkin I have just released an update that fixes the issue
Bahmut  [ophavsmand] 14. juli kl. 14:02 
@Kropotkin also another user reported pressing ESC and then closing the menu again fixed it for them
Bahmut  [ophavsmand] 14. juli kl. 14:01 
@Kropotkin you are not the only person experiencing this issue. I am currently working on resolving it.
Kropotkin 14. juli kl. 13:50 
I play in fullscreen, and when I start a game, the top bar doesn't appear. Switching to windowed mode resolves the issue. However, I like to play in fullscreen, and it's a bit tedious having to change the display settings every time I open the game

P.S.: I've already tried resubscribing
Bahmut  [ophavsmand] 13. juli kl. 20:59 
@Tosun Paşa sorry but I can not reproduce the issue with the latest workshop version.
Can you try to force an update by unsubscribing and resubscribing?
Tosun Paşa 13. juli kl. 19:25 
I think there is a small problem. Top bar is not visible. However, it appears when you check the option you just added and open a page.
Bahmut  [ophavsmand] 13. juli kl. 18:15 
@Tosun Paşa I have just added this feature. It just will not look really good if activated.
Tosun Paşa 12. juli kl. 10:17 
It would be nice if the top bar was always at the top. That way it would always be visible, and we wouldn't have to close other pages.
BED_TRIP 8. juli kl. 8:32 
it needs to be in this order in launcher

- Expanded Topbar Framework
- Economic and Financial Mod (E&F) - V4
🔞 8. juli kl. 7:06 
@Bahmut I tried creating a new session and waiting for a while, but the mod didn't work.
Bahmut  [ophavsmand] 8. juli kl. 5:59 
Also you might want to look into the config menu to see whether they show up there
Bahmut  [ophavsmand] 8. juli kl. 5:59 
@🔞 did you add the topbar in an existing save game? then you will need to wait a little for the mod to add their items
🔞 8. juli kl. 5:23 
No display of icons from the E&F mod
Can you tell me how to solve the problem?
Bahmut  [ophavsmand] 4. juli kl. 19:59 
@Denny Crane thanks!
Denny Crane 4. juli kl. 19:10 
Hey, found your mod from dense UI. I really like the neat and clean with customization.