Gothic II: Gold Classic

Gothic II: Gold Classic

DX11 Wind Effects
12 則留言
Hlumak  [作者] 7 月 13 日 下午 1:14 
@Ichiro, no, only Gothic II
Ichiro 7 月 13 日 上午 5:34 
Nice plugin 👍 do You create wind effect for Gothic 1?
Dionis 6 月 26 日 上午 5:50 
My bad - I did not notice it is for mods which add vegetation.
Vanilla has moving plants and trees.
Hlumak  [作者] 6 月 26 日 上午 5:33 
Dionis 6 月 26 日 上午 5:27 
It does not assign properties. It enables wind effect shader.
Read yesterday's changelog on Sayan's git repo.
Update DX11 renderer.
Enjoy wind effects without additional mods..

Touch grass.
Hlumak  [作者] 6 月 26 日 上午 5:01 
@Dionis You're the idiot here. The renderer brought back the wind that was in the original dx7, but the wind won't work because the wind also has to be assigned to world objects so that they react to the wind, and this has absolutely nothing to do with the renderer, but rather with zenworld. And this plugin automatically assigns the necessary properties to objects
Dionis 6 月 26 日 上午 3:34 
@Hlumak, stop being retarded.
Read DX11 renderer changelog, delete this one, touch the grass.
Hlumak  [作者] 6 月 25 日 下午 5:05 
@Dionis, please, read description and don't write stupid comments
Dionis 6 月 25 日 下午 3:54 
Already implemented in Dx11 renderer.
HeyJoe-HUN-(SNAKE)PCRPGCommunity 6 月 15 日 上午 11:38 
I think in caves, indoor ares should not be wind effects but I gonna test and see myself anyway, since I just recently downloaded the latest DX11 mod too and started to replay the good old Gothic II with TNoTR DLC, so thanks! :)))
Hlumak  [作者] 6 月 12 日 下午 1:49 
Ну это не я, а человек, который указан в описанни, я просто закинул его плагин в мастерскую
Лицом по клаве 6 月 12 日 下午 1:25 
Ого.. Спасибо за то, что сделал старушку более современной)