Garry's Mod

Garry's Mod

[VJ] Rebel Displacer (npc)
172 Comments
Roshiro 31 Oct @ 11:19am 
Really cool idea! Wish their teleportation animations were a bit longer for telegraphing reasons. Good work!
Rocket Raccoon 23 Sep @ 2:58pm 
good npc +++W i need more npc !
Foxtrot 8 Aug @ 9:57pm 
i love these custom half life 2 stuff, creative and still looks like half life
Frosty 8 Aug @ 1:20am 
@rycch so im pretty sure there might be some kinda help on the internet about programming something but i think key features would (also) be that shot combines have the chance of surviving their shots, but being Incapacitated (or whatever its called) during battle, so they just lay there either until they bleed out (maybe 15 seconds) or Until someone drags/carries them to safety and heals them. Ofcourse i know that is hard. Take your time big boss.
Rivulet Gaming 7 Aug @ 8:06am 
I've got to say I very much enjoy these half-life themed NPC mods and am very excited to see what you have cooking next! :steamthumbsup::slimehappy:
rycch  [author] 4 Aug @ 12:31pm 
@Sergeant Gundick The hat is the one Russel uses in Hal Life Alex. I wanted the displacers to have more of a test pilot look to them.
Sergeant Gundick 4 Aug @ 12:23pm 
very cool, the hats do feel a bit off but still very cool.
rycch  [author] 29 Jul @ 4:22pm 
@Rift Fighter That could be one way of looking at the concept.
Rift Fighter 26 Jul @ 11:37pm 
So, I had this idea for a Spikewall revamp thinking of it being an elite version of a Wallhammer like normal it can deploy a manhack but it can also use drop shields the kick is that the drop shields are electrified and can move towards you and obviously damage you. This would need to give the player more agency to move across the map and to not stay in one place too long
rycch  [author] 25 Jul @ 5:32pm 
@Frosty Had an idea like this. Still thinking about how I would implement it
John the Tester 25 Jul @ 2:48pm 
they could get shot while carrying the body therefore losing an important asset on their side of the battle, meanwhile it would be more fitting with a medic unit
John the Tester 25 Jul @ 2:47pm 
@Frosty i vouch the idea, but it would be nice of only medics did that since it could lead to death for combative units
Frosty 24 Jul @ 5:18am 
Yo so here i am again. I had the Suggestion of adding some kind of Program (no idea how this works) where The VJ NPC's can carry Injured Soldiers away and into cover. I know this might be hard but its always nice to add something similiar like that because it makes combines feel more 'alive' when they carry teammates. Even if the teammates are dead, it seems like the Soldier has hope of saving him. Same with maybe adding Medics, that can heal other soldiers. (But manually with medkits and not some healing area or something like in other games)
KinoDerToaster 23 Jul @ 11:35am 
Could you make a player-friendly teleporter harness that uses ai nodes for teleport points? Could be an automatic teleporter harness keeping you alive while you actively use it with a button, or it works when you are shot at.
Serial Designation 'N' 20 Jul @ 12:41pm 
could you make a breacher for the combine i think it'd be very cool and a small/unique take on the combine
John the Tester 17 Jul @ 1:35pm 
i dont wanna put too many suggestions so my suggestions are the demolitionist and the recon
John the Tester 17 Jul @ 1:35pm 
i have a TON of interesting suggestions, but one that just came into my mind is this: the combine recon. Its a combine recon unit that mostly scouts the whole map in search of enemies, its equipped with an improved variant of the SMG MP7 that trades damage for more fire rate and fires full auto easier. Its ability is being able to drop a cyan flare on the ground when spotting an enemy, revealing their location to the rest of the team therefore giving them the chance to respond faster to enemy attacks.
SuperPunKing 10 Jul @ 6:21am 
Make more rebel mods! I don't really care what class. This NPC is amazing anyway! It's hard to beat in battle with melee.
rycch  [author] 8 Jul @ 2:55pm 
@John the Tester If you think you have an interesting idea, fire away. I like hearing what ideas other have.
John the Tester 8 Jul @ 7:05am 
i also got 2 REALLY interesting ideas for combine units so if i can make more suggestions i will
rycch  [author] 5 Jul @ 1:09pm 
@John the Tester The medic is in the works. Trying to fix a few bugs. I like the demolishionist idea
John the Tester 4 Jul @ 11:34am 
i also have a suggestion, how about a combine demolitionist with green anti-explosion armor and a grenade launcher? it also has an ability that can call an orbital strike. because why not, if the ability doesn't seem fit you could change it with something else
John the Tester 4 Jul @ 7:11am 
@sagey08 i vouch the medic idea! maybe he could have a simple SMG as weapon just for a bit of self defense and passive regen because yeah... why not.
sagey08 28 Jun @ 8:41am 
also LOVE your npcs, they add so much to npc fights and are very smart and fun to fight
sagey08 28 Jun @ 8:40am 
i have a suggestion too, a combine medic! works similarly to the rebel medic, though he favors being out of combat and at a far range, hiding behind cover and only dashing out to heal combine units that are low. the more friendly combine there are, the less nervous the medic will be about healing, going out to heal combine if they've only sustained like 10 damage. the more combine die, the less the medic will want to come out and heal, only coming out once in a while to heal combine that are at in dire need of health. he also likes to throw grenades to disrupt enemies and give a window for healing
imelda11amel 26 Jun @ 10:22am 
rycch i want to suggest if you could make like a combine musician? like a combine unit that has a instrument that will boost the other combines abilities like reloading and running but also the musician will be heavily targeted because of his boost! and also he will charge with other combine units! sorry if this is a lot.
rycch  [author] 22 Jun @ 4:49pm 
@aombi Thank you
aombi 22 Jun @ 3:09pm 
i absolutely love your NPCs, they always add something that i feel was missing
Magnet 20 Jun @ 2:21pm 
Nice.
rycch  [author] 20 Jun @ 1:41pm 
@Magnet It is in the works
Magnet 20 Jun @ 11:09am 
This is so cool! Not sure if you'd consider it, but what about a Field Officer for the Rebels? Instead of a Dropship, they come in on a Rebel Helicopter
kingjeremy4403 19 Jun @ 3:27pm 
@rycch i made a combine request on your latest one read it and tell your opinion there i think it would be cool to enjoy being attacked by stuff i have requested
rycch  [author] 19 Jun @ 3:18pm 
@kingjeremy4403 I am sticking to Rebels and Combine for a bit. If you can think of ways to fit them into those factions, that could be cool.
kingjeremy4403 19 Jun @ 3:15pm 
oh wait i have an idea how about antlions and zombies in the future
ttlmorex 19 Jun @ 2:44pm 
hey rycch can you fix zippy's combine?
rycch  [author] 19 Jun @ 2:33pm 
@kingjeremy4403 How do know something similar is not already in the works. Also feel free to offer ideas. I have turned quite a few ideas into projects so far.
kingjeremy4403 19 Jun @ 10:51am 
i have lots of ideas to tell you
kingjeremy4403 19 Jun @ 10:51am 
@rycch ok thanks hopefully my request becomes reality its a hev suit one btw
Giggle20251 19 Jun @ 9:38am 
You make best addons!
Resignation Spongebob 18 Jun @ 6:48pm 
@rycch ok
rycch  [author] 18 Jun @ 6:18pm 
@kingjeremy4403 That is very codable, but I would likely tone him down to be more on par with the heavy for faction and game play balance purposes.
kingjeremy4403 18 Jun @ 5:36pm 
i have way more concepts so stay tuned
kingjeremy4403 18 Jun @ 5:36pm 
concept:rebel wallbreaker the rebel wallbreaker is a rebel fully armored with hev armor on and has giant shoulder pads it charges at combine randomly and can grab a hammer and hit enemys back it is 50 damage which would be half a players health bar and uses a minigun with 2 shooters which is 2 metro heavy miniguns fused together and is capable of killing 7 metro heavys before death so according to me that would kill 37 combine soldiers and it has a tank which means when it dies it stands still for a very short time then explode let me know what is uncodeable or what is just straight up cringe
rycch  [author] 18 Jun @ 5:01pm 
@Resignation Spongebob What about a saw blade crossbow? Could be cool to try making.
Resignation Spongebob 18 Jun @ 2:39pm 
+ can you make the riot shield for the combine riot control 1000?
Resignation Spongebob 18 Jun @ 2:34pm 
My own rebel concept is a rebel butcher. DESCRIBING: It is a male/female rebel with a welding mask with bloodied clothes. WEAPON: Saw blade hand which is kind of similar to Does Bad Things Guy ABILITY: Bleeding when hitting combine with saw blade hand can sometimes slice zombies in half, can set up a trapropeller like the ones Father Gregori used for 1 minute, and lastly theres a chance where he/she can pull out a crossbow once while reloading
rycch  [author] 17 Jun @ 3:50pm 
@pancho What about a Rebel Demoman
pancho 16 Jun @ 6:44pm 
you should make a rebel grenadier
rycch  [author] 15 Jun @ 4:51pm 
@NullPug That is probably a good idea
rycch  [author] 15 Jun @ 4:51pm 
@king_baconhair I saw those, looking to see if they have animations.