Left 4 Dead 2

Left 4 Dead 2

[VScript] Tank Bot's Automatic Taunts for Human Players
Počet komentářů: 18
RaFAkaKa 9. zář. v 12.31 
Hey bro, really cool shit! I have a lil problem with it and i hope it's an easy fix (that you could make into a new mod) But I really want the tank to do the animation when a player gets incapacitaded and not a 50% chance each time you hit them, thank you!
Poolsup (TH) 24. čvn. v 10.14 
that animation only campaign mode sent bot was taunt soon attack survivor
Barktrap 17. čvn. v 23.32 
As even more niche as this may seem, I feel like it'd be neat for player Tanks to be able to taunt with the reload key.
zvh 4. čvn. v 3.31 
alr thanks
Witch  [autor] 4. čvn. v 3.29 
it's compatible with skins and animations.
zvh 3. čvn. v 22.00 
is this compatible with tank skins coz i tried it in coop and it didnt enable the taunt animations
Witch  [autor] 2. čvn. v 3.15 
I worked on that before, I was getting kinda close to finishing it but it's been put on hold since I've run into vscript limitations that made it significantly harder to complete.
Source Engine 1. čvn. v 22.47 
Could you possibly make an addon that allows player tanks to be able to climb on walls or obstacles like the bot tanks? I wanted that for a very long time!
Witch  [autor] 28. kvě. v 18.03 
hit the emote in middle of being shot at
JetNormalGuy 28. kvě. v 18.02 
bro hit an emote (im funny)
zvh 26. kvě. v 0.13 
eyy he finally release it
Ænima² 25. kvě. v 16.51 
now you have something to do while waiting for the next punch
Witch  [autor] 25. kvě. v 15.51 
:steamthumbsup::witch:
Xenorvya 25. kvě. v 15.49 
Witch......................................................................................... the queen of mods.
MrDanny 25. kvě. v 13.31 
Hell yeah this is peak!
vict00d 25. kvě. v 13.29 
cool:steamthumbsup:
Witch  [autor] 25. kvě. v 13.08 
That's a real good way of making use of my mod here. Well-thought.
Raskaman126 25. kvě. v 13.03 
This is going to be very useful when I play with the versus mod with bots, whenever I was a Tank I set the rule of not repeating attacks, if I threw a punch I had to throw a rock after or vice versa, now it will be balanced.