安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題






https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1637621247&searchtext=omni
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3567613182 here's a fix for the view in workshop button being out of place
Could anyone direct me to where I should best hunt for a mod conflict or issue that might be causing this? I'm going down my list 1-by-1, but not sure if there is an obvious place I should be looking for why I'm having this issue.
its a classic mutation but im not sure if anyone has fixed it, would you be interested checking it out? much love
Specifically, there are mutations tagged as "Two" player (i.e. Left 2 Die, Right 2 Live, etc.)
but the base game filters only have "Any" "One" "Four" or "Eight" player options
It's not the end of the world for me, but if anyone finds/makes one I'll kiss you on the forehead.
I found some things
- The infection mutation (the one where only special infected spawn and you kill them with bile bombs that act like poison), if you start on the first map of a campaign, you spawn with the pistol, but if you start from any other map, you don't get a pistol. Also, unless that's intended, the tank takes too long to spawn on the finale?
- The gungame mutation, where you get better weapons when you kill special infected, seems not to work consistently. I had the bots spawn with different weapons in the saferoom (No Mercy map 2 to map 3 transition), which made their kill not progress their weapons.