Sid Meier's Civilization V

Sid Meier's Civilization V

Call of Duty Civs - The Atlas Corporation
32 kommentarer
Usernamehere  [skapare] 9 jun @ 23:13 
So I started a regular game with music turned on and yeah. You're right, music loops between a few different tracks in vanilla. My mods have always only had the one war/peace them and that's it, with silence coming afterwards. I'll look into changing that.
Usernamehere  [skapare] 8 jun @ 9:46 
Confession: I play with music turned off (or used to, before I started modding and adding my own) so I'm not 100% on how it actually works normally. xD
MrLZRS 8 jun @ 9:43 
Thank You!
Usernamehere  [skapare] 8 jun @ 9:41 
Oh, hold on. I think I misunderstood. So the Atlas loading/peace/war themes DO work, but you're asking about the fact that once those songs end, there's no other music afterwards?

If so, then that's normal. That's how all my mods are set up. But I could definitely look into alternate ways to do it, so there aren't patches of silence - maybe make the music loop, or see how vanilla Civs do it. I'll have a look at that later today.
MrLZRS 8 jun @ 5:01 
It still works when playing as someone else.
MrLZRS 8 jun @ 5:00 
The normal music (the ones that play after the peace or war themes) doesn't play when playing as Atlas Corp.
Usernamehere  [skapare] 7 jun @ 9:50 
Checks out. Do all the .mp3 files run properly if you were to open them? Does the music still not work if ONLY ATLAS is enabled and nothing else?
MrLZRS 7 jun @ 3:45 
Sorry for the late reply, but I have checked the files in the Audio folder. There are five .mp3 files and one XML Document named "AtlasAudioScripts".
Usernamehere  [skapare] 3 jun @ 10:11 
Well that's weird. Does the music work if ONLY ATLAS is enabled with NO other mods at all?

If so, then we have a deeper issue on our hands. At that point I'd start looking in the game's log files or even the mod files themselves to check that everything's in order. I'd start there. If you navigate to Documents/My Games/Sid Meier's Civilization 5/MODS/Call of Duty Civs - The Atlas Corporation (v1)/Audio, you'll find the .mp3 files for the music and the XML script that activates them. You could check all those to make sure it's all working.
MrLZRS 3 jun @ 4:52 
Just Atlas music is silent, other Civs' are fine.
Usernamehere  [skapare] 2 jun @ 10:38 
Stupid question but we have to make sure: Is music in general working Do other Civs, even other modded ones, have custom music? Or is it JUST Atlas music that isn't playing?
Usernamehere  [skapare] 2 jun @ 10:35 
oh. Well if you're using Ingame Editor you could spawn one and check. Regardless, I don't see many obvious reasons why the music just wouldn't work without it being a mod conflict.
MrLZRS 2 jun @ 4:16 
I haven't reached the Medieval Era in my playthrough.
Usernamehere  [skapare] 1 jun @ 14:38 
Do the units have sound too? They're supposed to have sounds.
MrLZRS 1 jun @ 14:36 
The Mod Runs fine especially with the custom units. But the music fails to load so I just end up mostly with silence.
Usernamehere  [skapare] 30 maj @ 11:57 
Yes it does have custom music, if it's not loading right then that's a problem. What's going on?
MrLZRS 29 maj @ 22:38 
So uh, does this Mod have custom music that aren't just its loading, peace and war themes?
フタナリ 25 maj @ 7:21 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3487528389
Rare footage of GDI dominating two powerful factions
Usernamehere  [skapare] 24 maj @ 10:51 
Most definitely I'll get around to it, a Tiberium Wars/Kane's Wrath specific version of GDI and Nod plus the subfactions would be fun. But on the list of Civs I want to make, it's somewhat far down the list of priorities unfortunately so it probably won't happen for a while.
フタナリ 24 maj @ 10:31 
Will you make TibWars version of GDI and Nod? Then there's also ZOCOM, Black Hand, Steel Talons, and Marked of Kane
Usernamehere  [skapare] 24 maj @ 10:10 
You see the reason they won is because the Atlas and Nod color schemes are pretty similar, so GDI just squinted and pretended they were fighting a really big Nod force and so they won by doing what they were used to doing xD
フタナリ 24 maj @ 9:57 
I made both Nod and Atlas fight against GDI. They both lost
Usernamehere  [skapare] 22 maj @ 11:05 
Can I get a mod list there?
Eja Cool8 22 maj @ 10:56 
Tried it twice, couldn't access the city after setting out the first build queue. No city icon displayed, clicking on the city itself does nothing. I have BNW. I'm guessing it's incompatible with some other mods-I'm using Barbarians unlimited EXP, Promotions Ancient Ruins Choice, and others.
Eja Cool8 22 maj @ 10:09 
Keyzer Soze!!!
フタナリ 21 maj @ 4:26 
I'd love to see how Atlas would go against Global Defense Initiative
Usernamehere  [skapare] 20 maj @ 15:33 
I could look into that, I was already planning to replay Black Ops II this year since it's set in 2025. I'll keep that idea in mind. Not saying it's guaranteed, but I'll think about it.
Lando 20 maj @ 15:31 
Cordis Die with Raul Menendez would be sick
Usernamehere  [skapare] 20 maj @ 15:25 
Anything in particular you'd like to see as a new Civ?
Lando 20 maj @ 15:24 
Bang up job, would love to see a continuation of mods brother.
Usernamehere  [skapare] 16 maj @ 12:28 
The thought of making a General Shepherd - Shadow Company actually hadn't crossed my mind until now. But that's definitely a good idea, I'll put some thought into what a Civ like that would look like.
Pierre 16 maj @ 12:22 
Awesome mod. General Shepherd next?