Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
The satchel charge is an unfocused explosion that relies on the sheer explosive mass involved to brute force its way through an armoured enemy. This is accurately accounted for by the absolutely massive damage but modest armour penetration.
Meanwhile, the AT grenade is based on an RKG-3 in design, and has a shaped charge HEAT warhead that delivers a focused superheated jet through armour. This makes it much more efficient at penetrating armour, even with a much smaller payload. IRL, variants of the RKG-3 are capable of penetrating anywhere from 125-220 mm RHA (rolled homogenous armour).
The damage types page on the Rimworld wiki explains it in further detail.
I'm definitely adding this to my next mod list.
go back to zomboid, you crazy gamer