RimWorld

RimWorld

Medieval Things: Rogue Work
23 kommentarer
-Jaguar- 8. okt. kl. 13:08 
We need a hero! 1.6?
LifeIsAbxtch 7. sep. kl. 9:00 
UPDATE THIS MOD SALVADOR AND MY FOLLOW IS YOURS
Guts 25. aug. kl. 4:54 
good mod
Zeitloser 13. aug. kl. 12:31 
Will there be an 1.6 Update?
lil-Ant 30. juli kl. 6:48 
Please update to 1.6, love this mod so much!
ramil319 16. juli kl. 10:07 
Hello, are you planning to update the mods?
Arthur GC 8. juni kl. 5:31 
+1 to everything @Reishe said.
cdlander2929 4. juni kl. 3:27 
Ok to use with Non-medieval playthroughs?
RomainG 24. maj kl. 17:39 
I agree with @Egalexandr, I feel like stealing should result in faction goodwill loss (especially upon failure), in that sense it would balance things more and you'd have to think twice before stealing
FelipeGames2000 16. maj kl. 6:10 
Are the traits a requirement for the pawns to do Rogue Work?
Egalexandr 13. maj kl. 22:21 
its quite easy to detect if something lost after caravan has left a colony. Should add a small goodwill fine as "Caravan leader suspects theft -10 goodwill" (-20)
Krea_tor 12. maj kl. 4:26 
The average merchant interaction with my DnD group
Rapturous 11. maj kl. 7:16 
+1 to everything @Reishe said, great concept for a mod but I think those changes would bring it to the next level.
Yakubian Tricknologist 10. maj kl. 19:00 
suggestion: failing pickpocketing results in social fight
LZIM 10. maj kl. 18:26 
this makes me also desire for traits to be transmittable like with Biotech and CSL etc
LZIM 10. maj kl. 18:24 
the part where it reads excluding silver should be ESPECIALLY silver. are there mod options to enable proper purse cutting
Reishe 9. maj kl. 13:41 
Cool concept. Do you mean that roguework is a job in the worktab and that to activate it the pawn needs to assigned to it and have the appropriate trait? If the actions are based on traits it almost makes sense to go the other way. Remove the roguework job and have the pawns perform the actions whenever possible like a pyromaniac starting fires. It makes sense for a pickpocket pawn to compulsively steal things whether the player wants them to or not. The chaos would be amusing and you wouldn't need to add a worktype to the worktab. I am also surprised that getting caught for some of these doesn't start a social fight, especially the pickpocket, or faction goodwill loss.
Salvador  [ophavsmand] 9. maj kl. 11:27 
Yes, the pawn must have at least one of the traits and then you can assign roguework to them. I was able to prioritize a target when the cooldown was up. The default cooldown for each trait is 1 day. I am looking into how to disable Roguework for pawns who don't have the traits so its not so confusing.
Agusfer 9. maj kl. 10:22 
So from what I understood, all of those are traits and if the pawn has them and is also assigned to the roguework job, they will go do it when available?

Can we force them with right click too or do we just depend on them making it after assigning high priority and all that?
Salvador  [ophavsmand] 9. maj kl. 2:05 
A group of these guys are quite powerful. Don't let the cheap stuff they steal in the screenshots fool you, these guys can steal anything the target is carrying.

In my play testing, a group of pickpockets, swindlers, and smugglers can be quite powerful. I had to make the traits more rarer.

Some pawns can spawn with a couple of these traits and can be quite useful for the colony, especially early-mid game.
zeus57007 8. maj kl. 22:25 
ah, but we could have a large group of thieves in a thieves' den, rather than a singular master thief. So, I actually like this, where it's a job multiple people can have.
Most Definitely a Mimic 8. maj kl. 19:27 
I agree with TurtleShroom, Would let you have a 'Master Thief' role or something "Grey Fox; Oblivion Style"
I really like the concept a lot though.
TurtleShroom 8. maj kl. 16:21 
Might I suggest that if you have the "Ideology" Expansion Pack, that these be turned into Roles? That way, the Rogue Work Type could be disabled and de-bloated and be used as Role Abilities. Of course, players without it would still just do it this way.