Crusader Kings III

Crusader Kings III

Holding Manager(AGOT)
41 kommentarer
龍Saint 18. okt. kl. 11:16 
Needs an update for the same issue pointed out below
Cranberrycheese 26. sep. kl. 12:28 
I have the same issue as Hercule Poirot
This mod causes a "lv_valyria_province_expedition_required" glitch
hjk234 24. sep. kl. 22:57 
FYI this mod is causing the invisible artifact glitch for me (along with some bugged out tooltips/UI headers, at least one in the legends UI that causes crash on click). I realize invisible artifacts are bc of any script heavy load order but this one did it for me.
洛山达的法师  [ophavsmand] 23. sep. kl. 0:07 
Got it. I've added two files in the GUI folder: LOV and the Original version. The LOV version is set to load by default. If you don't have LOV enabled, open the file named "Original version" and replace gui\window_county_view.gui with the file located in gui\Original version\window_county_view.gui.
Hercule Poirot 20. sep. kl. 16:57 
With this mod enabled I have "lv_valyria_province_expedition_required" sign in every county view. I don't use LOV mod, though
洛山达的法师  [ophavsmand] 14. sep. kl. 2:04 
Long time no see, everyone. I've noticed a number of issues reported, primarily concentrated on the LOV. As a result, I've tried making some simple UI modifications to the LOV UI files. I'm not sure if this will resolve the problems, but I will continue to look into it further in the coming days.
Orkazo 10. sep. kl. 7:10 
Needs update for the wilderness system. I'm not quite sure how because it doesn't have artifacts, but it causes invisible artifacts bug if you run LOV *and* AGOT+, but not just one. Together -without- Holding Manager, they play along well.
nsinger998 8. sep. kl. 22:01 
Having the same problem as Ereska.
Ereska 8. sep. kl. 9:51 
Doesn't work with the new Wilderness and Colonisation update of the AGOT mod.
claudteki 7. sep. kl. 12:30 
update please
Vseman 27. aug. kl. 23:15 
not working with agot as intended, the artifacts have blank screens in the inventory and thay are invisible in the throne room
das wolfsherz 23. aug. kl. 3:32 
I can confirm this is happening. I started a new save specifically for this some days ago, and it's happening.
Sicario 3. aug. kl. 18:47 
Regarding the issue with disappearing mines with LOV. Every Vulcano has a mine. I lost the mine because the mod removed the box it was located in. Other mines seem to remain. The one that I lost was already built before I installed the mod. So before and after a ruin has been restored. I'll know for sure when I restore a new ruin.
Vampire 2. aug. kl. 0:54 
Moving it down in my load order worked, but I still don't know what caused it to stop to begin with. Also, am I crazy, or did the original holding manager have an option to move the duchy building? Am I losing my mind?
Vampire 2. aug. kl. 0:40 
This was working just fine in my recent playthrough until Legacy of Valyria updated the other day. Not sure what the conflict might be.
SqueakyDiversity 28. juli kl. 7:31 
Using the upgrade function adds tribal buildings
阿尔萨斯 23. juni kl. 5:55 
老大建造全部建筑里缺了个agot特有的养蜂场
洛山达的法师  [ophavsmand] 13. juni kl. 1:49 
I'm not entirely sure. Maybe I'll do another round of testing later. Right now, I can't think of any features in this mod that might conflict with LOV.
Kaiyos 12. juni kl. 19:11 
the mine also disappeared for me with legacy of valyria submod, so I tested it with just the 3 mods (AGOT, LoV and your mod) and the mine kept disappearing
洛山达的法师  [ophavsmand] 10. juni kl. 19:43 
In my case, after restoring a ruin, the mine building remains intact. I only used the AGOT, Legacy of Valyria, and this mod for testing.
Nelson 10. juni kl. 12:43 
Incompatible with Legacy of Valyria submod. With this mod active, when restoring a ruin in valyria that has a mines building, the mines disapear
洛山达的法师  [ophavsmand] 31. maj kl. 4:59 
民生建筑确实是更多建筑的内容,加号默认15个原版建筑够用了,加上模组,有民生建筑,加号这么贵也没啥意义
WDHBHHM 31. maj kl. 4:43 
噢噢噢,民生建筑是可以无限次增加?主要我以为民生建筑是更多建筑的内容。。只能用加号加,哈哈
洛山达的法师  [ophavsmand] 30. maj kl. 22:53 
为啥要用加号,后面贵的离谱,而且加建筑槽默认15个要动的话需要改的地方不少,common\script_values\hm_values_buildings_slots,我就改了个200方便全部建造
WDHBHHM 30. maj kl. 11:30 
不是,我弄错了,好像大佬弄了无数个槽位,我加了那个更多建筑,原来后面要继续加的话得要建筑那个民生设施,话说有办法让不弄民生建筑就继续加槽位吗?那个手动加的槽位只能到15个来着,继续加就得建造民生建筑,应该不用改ui吧,大佬不是弄了滑动条吗?理论是无限的不是吗?想问问大佬,那个加号符号加建筑槽的判定是哪个文件?不知道大佬还记得不
洛山达的法师  [ophavsmand] 30. maj kl. 10:30 
改ui,一行多两个槽位?
WDHBHHM 30. maj kl. 9:37 
大佬求问,格子数应该在哪里修改,我想加更多格子的话,谢谢~
Mortician 26. maj kl. 5:32 
Well it is fine, I will just play normal agot i guess for now.
Mortician 26. maj kl. 5:32 
Well to be honest.... I have 74 mods... xD
The mod collection is in my profile.
So it could be any mod. But 60 mods are related to AGOT and I also have Legacy of Valyria. Maybe that could be the issue, LoV. Since there is the restore ruins button.
洛山达的法师  [ophavsmand] 25. maj kl. 21:55 
My mod is as follows: Agot, holding manager (Agot). In my case, artifacts are visible. You can tell me what mod you have installed, and I already have a suspect.
Mortician 25. maj kl. 11:06 
Sorry I haven't seem your reply. Just as I have state, I tried to put the mod in all orders, yet it still made the artifacts not visible. So the artifact is there, yet the image for it is not.
I will try it now again, and see how it goes. Will comment again if it works or not.
NERveGear 24. maj kl. 11:27 
现在没问题了,感谢大佬
洛山达的法师  [ophavsmand] 24. maj kl. 8:06 
首都政务厅没有禁用,限制了条件,不知道有没有效果,有问题随时反馈
洛山达的法师  [ophavsmand] 24. maj kl. 7:47 
好好好,很快修复,我电脑太渣了,agot完全跑不动,我做的模组基本自己都没玩过
NERveGear 24. maj kl. 7:42 
大佬,报告几个问题:
1. AGOT允许“酿酒厂”线的建筑在所有地产建造,但这个mod好像沿用了原版设定,只能在神殿建造
2. ”首府政务厅“线的建筑只允许在领地首都建造,然后mod的一键建造(无论是按钮还是决议)会在所有城堡地产建造该建筑,我觉得这条建筑最好删掉
洛山达的法师  [ophavsmand] 24. maj kl. 5:35 
Thank you for the feedback. Can you describe it in more detail? I will try to fix it as soon as possible.
Mortician 24. maj kl. 3:10 
So I have a major modlist, which usually you have to be careful with. I noticed that after enabling the mods one by one, I found out that the Holding Manager(AGOT) Mod is causing a bug where the artifacts are not visible, either on the person or in the persue artifacts decision.
I hope you can fix this on your side, as this is one of my favorite mods for AGOT, since province redux stopped working.
Shinatobe 20. maj kl. 18:27 
You absolutely rock!
Ranma1/2 19. maj kl. 1:29 
THANK YOU SO MUCH! YOU ARE GOAT!
洛山达的法师  [ophavsmand] 18. maj kl. 3:35 
No, this only modified the UI. I will make this mod compatible with Agot related buildings in the near future.
Fren 15. maj kl. 5:42 
does this mod make baronies unable to be granted in agot?