Project Zomboid

Project Zomboid

[B42] Bandits Expansion Pack
32 kommentarer
Homeless Harry 29. sep. kl. 4:38 
Any chance of guns of 93 support?
This game is safe to leave 25. sep. kl. 2:36 
love the mod, anyways does this also works on other weapons mod like Rain's firearms?
Sensor 13. juli kl. 9:27 
thats such a good idea, it gets a little annoying sometimes
WalWin 28. juni kl. 15:02 
Can I decrease range of guns for Bandits? They kill me from outside of my screen!
Gingu 14. juni kl. 13:04 
CJ weaponpack please?
:steammocking:
BloodContact 14. juni kl. 4:05 
I'd kill for the same idea but with the CJ weapon pack 🥺
۵camXO۵ 13. juni kl. 17:40 
@elijahhouck1102

Ts I say when I forget guns kill irl :spiffo:
Dr. Quackers M.D. 1. juni kl. 11:57 
@SANTEX MULTIPLAYER "NPC's"!!!!
tpxge 1. juni kl. 11:42 
greastest idea ive heard
TaikaJamppa 1. juni kl. 11:41 
@I Eat Homeless People Would love this as vanilla gameplay too!
Five Guys One Cup 30. maj kl. 11:57 
@I Eat Homeless People fucking fantastic idea. I'm all for it.
XiaoGaming 17. maj kl. 20:26 
New Gun On NPC And Clothe Is Good. Not Bad
I Eat Homeless People 16. maj kl. 8:33 
I have an idea for a game mechanic that could be awesome if pulled off but might be too much work.
When I have a late game and get killed by a bunch of dudes who lynch me to death it typically kills my morale since I so easily lost a character to firing squad. My idea is this; A knockout feature.

If you get killed by a bandit your same character with the same stats often wakes up without their gear somewhere else like a bandit base. Examples include being K.O.'ed by Cannibals and waking up in a butcher/freezer, getting knocked out by slavers and waking up in a cell/camp, getting knocked out by looters and waking up in a ditch(Not a base but still implying they looted you and threw you into a pit), Etcetera. Its like the knock-out mechanic in Sons of the forest essentially. It would offer a second chance that comes with a lot of risk and danger and I think it'd be pretty sweet
Thunderkiss5000 8. maj kl. 1:46 
how i stop bandits from taking all gun in gun store. they are there as soon as game startes and leave no guns
Slayer  [ophavsmand] 7. maj kl. 23:37 
Bandits have their own shooting system. Not every aspect of integrated weapons is transfered to the npc. Also guns that are very strong like m60 are given only to the good guys in week one and day one.
elijahhouck1102 7. maj kl. 22:59 
The problem with integrating gun mods into something like this - is that those gun mods arent made with balance of pvp in mind more often than not. Yall will have to balance your guns accordingly, or you might find yourself with very OP bandits. Tbh, idk why you would use bandits unless it was a hardcore playthrough anyways lol. it's not all that balanced as is.
Santax 7. maj kl. 9:35 
How is this mod possible ? version 42 does not have multiplayer
RayPlayST 7. maj kl. 0:12 
非常好!
支持Frockin 很喜欢
Limestone 5. maj kl. 20:02 
Nice!
:steamthumbsup:
Wrath of the North 5. maj kl. 12:18 
@McLets I'd assume it does if you want bandits wearing the Frockin' Splendor clothing.

If you're just looking for the weapons, I would assume Firearms is enough.

If you don't really want either, I don't think you're going to see any changes.
西西弗斯 5. maj kl. 3:29 
The bandits in this one are too strong, and they are often killed by the squad with guns in the early stage, but unfortunately another mod that can recruit NPCs is not perfect enough, and it can't be defeated if recruited. If there's a switch that can set the number of bandits with guns, the switch that becomes more with the game time is very awesome.,I hope the great god has time to perfect it.,Thank you.。 Really love your mods
McLets 4. maj kl. 19:11 
does this absolutely require frockin splendor?
TheDIEbetus 4. maj kl. 15:04 
Will there be support for Sir doggy last of us mod? would love to see it work with your bandits / week one mod.
tyrus 4. maj kl. 12:09 
had a stroke trying to read this
EggsWithBacon 4. maj kl. 11:26 
Yea it says it right at the top McLets
McLets 4. maj kl. 10:27 
Is this compatible with Week One?
klimothy splinge 4. maj kl. 3:42 
aw no b41? :(
Slayer  [ophavsmand] 3. maj kl. 12:51 
Sure thing!
GanydeBielovzki 3. maj kl. 4:59 
Hey thanks for the shoutout and the integration! Big fan of your Bandits series, I’m glad to see interactions between our mods.
Slayer  [ophavsmand] 3. maj kl. 4:48 
yes
F1tgal911 3. maj kl. 4:19 
Can this be added to a ongoing savegame?
Lobo Sagaz 2. maj kl. 15:05 
lol !