Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
The problem only occurred once during testing.
I've reworked hole 15.
I hope it should work now.
Thanks for the feedback. @ Demostrata
Danke für dein Feedback @ CrYtiK
-Hole 8 wird gefixt/ wurde gefixt, update kommt!
-Das mit Hole 14, soll einigen Spielern den Frust nehmen, wenn Sie davor zu oft kein PAR
geschafft haben.
-Ab Hole 10, habe ich keine Standalone Flaggen benutzt, daher der weiße Rand.
Die Löcher sind vom Editor so Standard.
I particularly liked the attention to detail (e.g., the broken fence on hole 10 / the well leading into the cave, etc.). The holes were visually very appealing and easy to play. The largely chronological order of the holes is also a positive.
I do have a few points of criticism (my subjective opinion).
There is a fairly large unevenness in the course in the tunnel on hole 8.
Starting at hole 10, the target holes have a white border, while those before that do not. It's not dramatic, but it is a change of style.
I absolutely dislike suddenly appearing portals or course changes (hole 14), as i try to adapt my shot power to what I can see.
Otherwise, a very nice map. 5*