XCOM 2
[WoTC] A Slice of the XCOM Life - The Love, Kin, Friend or Foe Pack
95 則留言
Aquiles 9 月 17 日 上午 6:38 
Hello, @AgRipnus. I nerfed the rewards in the config, but the localization file still refers to the original values, therefore the tooltips for each choice are misleading. Could you make that the localization reads directly the values set in the config, please? Thank you for the mod!
M0NSTER 8 月 30 日 下午 1:34 
Encountered a bug:

I ran into an issue where I had a soldier receive a promotion from a romantic encounter. The promotion went fine, but then the XP skyrocketed. The promotion was from LT to MAJ but then they ended up with over 200XP. So all future missions they would earn a new promotion.
william09703 7 月 19 日 上午 4:45 
這篇留言正在等待我們的自動內容檢查系統進行分析。在確認內容無害之前(例如試圖竊取資訊的釣魚網站),這篇留言將暫時保持在隱藏狀態。
Dragon32 7 月 14 日 上午 8:12 
@President Jason
An .ini file in this mod's folder, you can edit it in a text editor
https://old.reddit.com/r/xcom2mods/wiki/wotc_modding/mod_folder
President Jason 7 月 13 日 下午 10:14 
What is that?
Soul 7 月 13 日 下午 7:11 
You can tho,its in SoldierLifeEventsExpansion.ini
President Jason 7 月 13 日 下午 7:09 
I wish you could turn up the frequency of these because they pop up so rarely
AgRipnus  [作者] 7 月 9 日 下午 11:08 
Yes, that's Complex Bonds again.
President Jason 7 月 9 日 下午 7:51 
Can I choose which solider have romantic relationships and with whom?
Funsam11 7 月 7 日 上午 10:23 
Thank you
SongsOfAgony 7 月 7 日 上午 8:08 
got it! thankyou!
AgRipnus  [作者] 7 月 7 日 上午 7:06 
Yes that's what my Complex Soldier Bonds Add-on does. You toggle it from the Soldier Bonds menu in the Armory.
SongsOfAgony 7 月 7 日 上午 7:03 
Are we able to set soldiers with predetermined relationships? like if I have a pair of siblings in my group?
AgRipnus  [作者] 7 月 6 日 下午 9:08 
It's fine to add mid game as long as you also have complex bonds.
Funsam11 7 月 6 日 下午 7:53 
Hello is this mod okay to add mid-game or do I need to start a new game to use this mod?
AgRipnus  [作者] 7 月 4 日 下午 2:42 
Should be fixed with today's update.
Ghosty_TH 7 月 3 日 下午 8:58 
There seems to be a weird bug related to the relationship stuff. I ticked a pair of bonded soldiers as "Close Friends", but sometimes I get Rivalry events. Kinda weird.

Can you look into the issue when you have the chance?
AgRipnus  [作者] 6 月 26 日 上午 9:54 
Yes, people who are busy won't be chosen for events but that should not lower the frequency as long as there are 2 people of any relationship available. The lower frequency in the early game is because all your soldiers that are sitting around are rookies and rookies are never chosen.
Agent_Hawaiian 6 月 26 日 上午 9:30 
I know this has LWOTC compatibility, but how do the events work with unit infiltrations? Do infiltrations prevent them from being associated with events? I always send several squads in early game, so is that the cause for the low frequency of events or should I just up the frequency in the ini (it's 7 right now)?
theskittlesmanyo 6 月 18 日 下午 6:16 
Well I disabled the text that shows what rewards you get before you choose an answer, because I was trying to make it more of risk/reward type of thing. I just figured not knowing if your choice is going to reward or penalize you might make things a little more dramatic.
AgRipnus  [作者] 6 月 18 日 下午 2:21 
@Misterdino Prime The mod is compatible with LWOTC. People bring up suggestions of events that happen in tactical that can shape soldier bonds in strategy. That would be really cool, but I am not at the level yet, to make it. My experience with tactical event listeners is very limited. I hope one day I know enough about the tactical side of the code to make it.
AgRipnus  [作者] 6 月 18 日 下午 2:18 
You can't, I did not include code for negative values of rewards Thinking that nobody would ever click an option that takes things away, when another option gives even a useless item. And I didn't want to punish the user for engaging with my complex bonds mod, after manually setting individual soldier relationships. Are you trying to make an event that has all 3 option be bad?
theskittlesmanyo 6 月 18 日 下午 1:46 
How would I go about changing the config to remove items instead of giving them?
Loving your work!
Misterdino Prime 6 月 18 日 上午 4:46 
and the another one, is this mod compatible with lwoct?
Misterdino Prime 6 月 18 日 上午 4:46 
two questions, you have plans to make a auto bonds? like, a soldier recues a other, the become friends or something like that?
Regnart Seht 6 月 14 日 上午 7:38 
This is very interesting. Thanks!
AgRipnus  [作者] 6 月 13 日 上午 5:43 
Do you have the Complex Bonds Add on? It's a dependency for this mod, check the required items on the right panel of this page.
ScriptGenius12 6 月 13 日 上午 5:21 
Wait how do I mark people as family?
AgRipnus  [作者] 6 月 12 日 下午 10:32 
The mod won't automatically detect matching surnames to mark them as family. To start seeing family events you must mark family related people yourself in the soldier bonds menu.
ScriptGenius12 6 月 12 日 下午 2:17 
do characters having same last name's affect it?
AgRipnus  [作者] 5 月 27 日 下午 10:20 
They do
david.kahil1 5 月 27 日 下午 5:33 
do these work with LWOTC, i would love to add them, i dont see why they wouldnt
NSFW Gamer 5 月 25 日 下午 6:29 
Just found your mods and can't wait to try them. I've always loved seeing the crew doing stuff on the Avenger and wanted there to be more relationship stuff. The idea of only ever bonding and learning teamwork with a single person always felt unnatural to me. You go out with the same 5 people and risk your life, you should start to develop some kind of relationship
saximaphone 5 月 21 日 下午 4:35 
How long until we get Fire Emblem style unit breeding? :P
I have a few ideas of how it could be implemented honestly.
Delta 5 月 20 日 上午 10:54 
i bet goodluck man thanks for the mod.:steamthumbsup:
AgRipnus  [作者] 5 月 20 日 上午 10:52 
If 2 soldiers are bonded you can only change their relationship with the console command given in the Complex Bonds mod. I've made several attempts to add buttons to the bondmate area but none have been successful so far. It's harder to fix than it looks.
Delta 5 月 20 日 上午 12:11 
So if the two soldiers are already bond, the only why to get them select their relationship is have them together in after mission briefing.
Soul 5 月 15 日 上午 11:56 
tbh when you have Savant type soldiers you gain as much easily
Fearless Leader 5 月 14 日 下午 6:08 
I received an option to give 20 AP to one of two soldiers or to Xcom. That feels extremely overpowered.
AgRipnus  [作者] 4 月 28 日 下午 10:23 
Events trigger on the map as you do other stuff.
RyanEX2000 4 月 28 日 下午 3:46 
This sounds like fun but how does it work exactly? Do you get random events if the two you link are in the same mission or does it occur during a bonding event?
AgRipnus  [作者] 4 月 28 日 下午 3:33 
The original picks random soldiers and the rewards are stat buffs, this pick soldiers from the relationships you set up and the rewards are items, ap, promotions or resources. With both you get an additional event for about every 2 base events as long as there are soldiers.
ThePhantomX64 4 月 28 日 下午 2:53 
What is the diffrence with this and original Slice of XCOM mod? and how does it work with both on?
AgRipnus  [作者] 4 月 27 日 上午 8:54 
Lootboxes are items, so this mod supports them. It doesn't give out lootboxes by default because not everyone has that mod. Someone must edit the .ini and swap out some of the default rewards for lootboxes or other modded items and then share it. It doesn't need any scripting or a different version of the mod.
ELDEPREDADOR55 4 月 27 日 上午 7:40 
The mod is very interesting and well, it would be better if it could be used with the WOTC Grimy's Loot Mod. Is there a way to make it work?
AgRipnus  [作者] 4 月 27 日 上午 6:32 
I don't speak any of the other languages XCOM2 supports, but anyone is free to do it.
ivan727k 4 月 26 日 下午 7:56 
Exactly the thing I need, perfect mod for campaign
Considered to translate it into other languages? We really need Simplified Chinese translation
Soul 4 月 26 日 下午 12:09 
Read the previous comments man,yes you can
TK421 4 月 26 日 下午 12:06 
Can this be installed mid-game?
AgRipnus  [作者] 4 月 26 日 上午 5:26 
You can get just this one, or just the other one or both. Both means more events.