安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題






though he did get his county revoked very early and became an adventurer, so he just sort of spread the trait around and like 5 generations later half the imga on cyrodiil and elseweyr have it
alternatively, i think it would be funny to use the "Sayyid" trait (maybe with a rename in the loc?) for that cyro-imga count (baron?) that you added that claims descent from marukh, y'know, "descendendant of the prophet" and such
Somekind of ingrained buff to further slant players towards 'racial builds' closer to dnd/tes gameplay? tbh mostly so theres these slants when ai invariably just reforms their cultural traditions away for no reason
@fisto the robo Might be, I'll take another gander next time I'm having issues with debugging.
i think theres a way for tiger to only parse through a mod's code, might be worth looking into for the future.
As you guessed, the issue that caused the game to crash consistently not even a year in which caused the entire day delay for the update to come out turned out to be an accidental single extra unnecessary bracket in Highrock's title history files.
try the tiger code-parsing tool if you havent heard of it, pretty neat. cant link it here, search 'ck3 tiger' in google
I'm still working on the update to get things to work to get rid of CTDs, which hopefully shouldn't take too much longer, but a new Sea Giant culture and new traditions for the Anchoriti and Ara-Almeshini are, unless something's really wrong there, finished. Check the patch notes!
Regardless, the update shouldn't take as long as I previously thought. Can't promise anything, but there might be an update either much later tonight or tomorrow.
@Goldzack444 Aedric is the default faith for when an error occurs, most often with submod conflicts. For best experience with this submod, for now I'd recommend trying switching around the placement of the two in your load order or disabling one of the two in general.
@Mack Daddy, Unfortunately, I am not a 3D modeler, and all the work done on Minotaurs and Giants done through this mod has been through editing coding values alone. I wouldn't be able to create anything resembling complex creatures like Harpies and Lamias that I'd be satisfied with. It's just outside of my skillset. I know you wanted to die happy, but you're gonna have to live, champ.
The Betrayed Falmer are already in basegame EK2 and available if you choose to play as a custom ruler. You'll get a decision to convert your capital county to your formerly deceased culture and faith at game start. I don't have any plans to edit the map to include them at game start.