DayZ
Animated NVG Toggle
32 kommentarer
madskillz 9. juli kl. 22:36 
Баг или фича. включил пнв. зашел в сэйф зону , пнв выключени происходит (анимация) но оно не выключается. если снять пнв подсветка выключается. а если одеть его обратно , то автоматом включена подсветка , хотя прибор поднят вверх.
Apocryphox 7. juli kl. 13:49 
Same here.
Axer 3. juli kl. 17:07 
Yeah :(
Cline West 2. juli kl. 15:19 
Needs to be fix, players are saying they need to press the NVG button/key twice. Also saying that the NVG stays on sometimes...
bsgaming 28. juni kl. 22:33 
When the night vision scope animation is turned off, the night vision effect remains active
базару2jackson 24. juni kl. 13:31 
@thehippos thats working, but animation has less
Axer 15. juni kl. 14:34 
i've still problems with "thehippoz" fix. So hopefully, there will be an official fix soon :)
Axer 8. juni kl. 15:13 
hopefully there will be a fix
thehippoz 8. juni kl. 8:58 
Nm it was the manager I wrote. It was duplicating itself causing all kinds of issues. The fix posted below will work for the on/off. To fix the hand wave while not wearing nvg, replace bool actioncondition

override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
{
NVGoggles goggles;
NVGOnHelmet = EntityAI.Cast(player.FindAttachmentBySlotName("Headgear"));
if(NVGOnHelmet)
{
//Print("NVGOnHelmet: " + NVGOnHelmet)
goggles = NVGoggles.Cast(NVGOnHelmet.FindAttachmentBySlotName("NVG"));
if(goggles)
{
return true;
}
}
NVGOnStrap = EntityAI.Cast(player.FindAttachmentBySlotName("Eyewear"));
if(NVGOnStrap)
{
//Print("NVGOnStrap: " + NVGOnStrap)
goggles = NVGoggles.Cast(NVGOnStrap.FindAttachmentBySlotName("NVG"));
if(goggles)
{
return true;
}
}

return false;
}
FireManAndy 7. juni kl. 19:06 
We had to remove it as well, was not turning off, also experienced fps drops, when removed back to normal. Hope to see a fix.
thehippoz 7. juni kl. 15:07 
Oh don't use that fix I posted, it works but there's issues. I should have made it more clear also, replacing OnFinishProgressServer with Start. The issue now is battleye keeps disconnecting over and over. I removed this mod and it's fine. Anyone have that issue? I'm not dealing with 1.28 issues anymore, hopefully skadjna can figure it out. Miss the trains too :steamsalty:
thehippoz 7. juni kl. 9:09 
CJ-187's mod breaks this too. I managed to fix it though. Go into 4_World and find ActionToggleNVG.c and add under class skd_ActionToggleNVG

override void Start( ActionData action_data )
{
super.Start( action_data );

[add everything from void OnFinishProgressServer here]
}
Franky 7. juni kl. 4:41 
Yea NVG does not turn off after you turn it on. Includes vanilla NVG's
Axer 5. juni kl. 17:28 
Thank you very much
skadjna  [ophavsmand] 4. juni kl. 22:08 
Will update it soon, if problem has on vanilla. Will check
Axer 4. juni kl. 15:57 
any plan to update it?
Axer 3. juni kl. 14:19 
After 1.28 update, it's broken :( Animation works, but you cant switch back to off
Demmonik 19. maj kl. 10:39 
С модовыми ПНВ работать не будет
🅷🆄🅽🆃🅴🆁 13. maj kl. 9:12 
Nice job. Love it!
Can you do that for headlamp?
NotYes555 23. apr. kl. 5:09 
no one expecting the sound of MW2? tziiuuuuuiiii
Axer 21. apr. kl. 10:44 
you awesome
FuriousDartfrog 19. apr. kl. 20:17 
thats cool nvg :steamthumbsup:
Captain Bigzy 18. apr. kl. 7:10 
Cool mod thanks! :steamhappy:
Sixx 17. apr. kl. 11:24 
Awesome, will do. Thank you for repack!! Love the work BTW!!!!!
N̶͎3̶͎̾X̾ 17. apr. kl. 9:06 
That´s absolutely amazing!
Simple and still detailed even using the vanilla emote animations :)
skadjna  [ophavsmand] 17. apr. kl. 8:31 
@Sixx just repack. Will change id with sound update
Sixx 17. apr. kl. 8:27 
Mod*
Sixx 17. apr. kl. 8:27 
Mood has a workshop id of 0 so doesnt work.
Vaslav 17. apr. kl. 3:58 
Круто классно респект!!!! Спасибо!
skadjna  [ophavsmand] 17. apr. kl. 1:56 
@Aoibheann, im on it
Aoibheann 17. apr. kl. 1:46 
great job!! we need to have these things for rp.Is it possible to add startup and shutdown sound effects?:humansteak: