Total War: WARHAMMER III

Total War: WARHAMMER III

Tomb Kings Rework - Undying Legacy
4 kommentarer
Backmechuisa  [ophavsmand] 2. sep. kl. 6:07 
6.3 update note.

Main changes:

1) Removed the "First Dynasty" tech bonus that was previously granted at the start for Settra, Khatep, and Khalida. (Nerf)
- Since each dynasty now has distinct research effects and the faction power has increased, there is no longer a need to provide the First Dynasty tech from the start.

2) Building bonuses have been significantly weakened and adjusted. (Nerf)
- With the 6.3 patch relaxing unit building tiers and the new global effects being generated, the building effects have been rebalanced to align with the intended design.

- Scorpion building: Physical resistance → Vigor reduction (Nerf)
- Khemrian Warsphinx: Missile resistance → Physical resistance (Slight nerf)
- Necrosphinx: Ward save → Missile resistance (Nerf)
- Hierotitan: Added ward save (Buff)
Selmevias 20. juni kl. 1:10 
Thank you for the update
adresseno 14. juni kl. 18:55 
thanks to your mod I was finally able to finish a campaign with TK. Your solution for the tech research problem is spotless. Couple that with the rearregement of builds and you made an essential mod for this faction. Just a suggestion tough, bring the osteogiant and hierotitan to lv 4 buildings. That way players can expect to see these unities in action before turn 100.
Matthew39 21. apr. kl. 12:14 
Great reworks for both Vampire Coast and Tomb Kings, thank you!