Hearts of Iron IV

Hearts of Iron IV

OWB: Ultimate Tech Compatibility Mod
225 kommentarer
Meowmix 4. okt. kl. 12:57 
I don't know where to post a suggestion so i will post it here, perhaps for the robot-designer should have some modules for wepons
Zam138  [ophavsmand] 2. okt. kl. 2:54 
@FlashmanLord the Random Crashes at specific dates bugs are caused by something in OWB itself, it's a vanilla issue
FiashmanLord 2. okt. kl. 2:26 
I dont know about the reporting thing but i will uninstall this and see if i crash after 2278 july 28th since im also crashing at this moment
theman1438 13. sep. kl. 10:47 
ty for posting that Zam you life saver
Zam138  [ophavsmand] 9. sep. kl. 22:04 
ATTENTION:
As the question has come up multiple times, if you have downloaded Unit Model Overhaul Redux you MUST download the compatibility patch for it or else the Power Armor changes of UTCM will be entirely overwritten. The Patch contains all of the changes UMOR has made as well as UTCM’s changes.
Nostalgia critic 9. sep. kl. 20:28 
was power armor modification removed
Abyssal Lord 21. aug. kl. 6:50 
@Zam138 Apologies for the spam - I was fairly tipsy at the time of the crash, and thus got a bit upset. I don't really know how to determine the cause of the crash as I am not a modder, but I imagine you are absolutely correct, given the timing of the crash.
Zam138  [ophavsmand] 17. aug. kl. 13:46 
@Abyssal Lord please don't spam, Date-specific crashes are typically the result of a nation doing something through a focus or decision that the game doesn't like, and is almost assuredly something other than a tech mod, but if you have more specifics or have narrowed it down to this mod (or TEME) you can make a bug report and put it in the bug report forum.
Abyssal Lord 17. aug. kl. 9:48 
Anyone else getting a hard crash at 12:00 on the 17 July 2278? Would appreciate any debug or other hints to describe where the error may be. Thanks!
Zam138  [ophavsmand] 12. aug. kl. 3:27 
@SINAV either you don't have No Step Back installed correctly or something has gone wrong with your UTCM/PAR installation, as in testing the reliability increases in the production screen on a save with just UTCM and the required mods. Regardless, please put your modlist in the Bug Reports discussion segment if the issue persists.

@kishlak I'm not sure why you can't either, I tested it and the lend lease works perfectly fine with the modified equipment
SINAV 11. aug. kl. 23:21 
Power armour reworked doesn't work. Unlocking new parts fort reliability and saving them as part of the design does not change the reliability stats. Same for all other modules as well. In the designer the stats change, when swapping over to the design in production, the stats stay the same way the mod reduces the base stats to. Have all of the mods installed.
RatherScharfe 11. aug. kl. 16:46 
@skoed

Yep, I was playing with the zPatch for Support Robots and More 5.0 while also having the above comp Patch for it

You only need the Comp patch on this page to play without a bug
dreduha 9. aug. kl. 12:05 
Why i can`t lend Lease power armor? The tab with the tank icon is empty
zsmasher 8. aug. kl. 16:15 
Possible bug with the "civilized" tech tab. Details it in the bug reports forum
skoed 4. aug. kl. 6:34 
@RatherScharfe

did u found the reason?
RatherScharfe 19. juli kl. 22:59 
@Zam138

Yeah, I'm guessing some mod didn't update or something, so I'll be searching for the reason when I have some time
Thanks for the help!
Zam138  [ophavsmand] 19. juli kl. 13:26 
@RatherScharfe to clarify, the techs CANNOT do such a thing, as any changes to the Land Doctrine tech folder would be overwritten and it'd either use the vanilla OWB file or UTCM's file, both of which are AFAIK solid
Zam138  [ophavsmand] 18. juli kl. 12:07 
@RatherScharfe I feel like something has gone wrong, then, as since OWB integrated some of the code for the mutant and creature terrain techs it *shouldn't* be doing that even in vanilla
RatherScharfe 17. juli kl. 6:30 
@Zam138

Yeah, exactly about the Land XP folder
I have a bug where the newly added terrain buffs for mutants and beasts overlap over six of the last seven buffs in the right tree (all the mutually exclusive ones), and make them impossible to pick, but I'm also running Foxy's Air Rework/Vehicle Rework, and his myriad compability patches, so I'm unsure if it's his stuff or something else
Anyway, what I wanted to ask, because I'm trying to find the reason for it - am I the first guy to come forward with this bug? Cause if yes, it's my modlist
Zam138  [ophavsmand] 16. juli kl. 11:21 
@RatherScharfe It only touches the Land XP folder, as it both future-proofs many other mods' units to work without needing a dozen compatibility patches as well as makes the UI look a lot nicer for the Land XP terrain tree.
RatherScharfe 16. juli kl. 5:57 
Does this mod also change the (buyable) doctrine trees?
FerdX 15. juli kl. 13:16 
Thanks for informing me ! I'll look it up !! Great mode btw, keep it up
Zam138  [ophavsmand] 15. juli kl. 11:56 
@Beef Stroganoff unfortunately no, as that isn't in the scope of UTCM but rather would instead require the original mod author of those mods to update them to OWB 5.1, as TTR, RR, and PAR all worked together when they were still being updated.

@FerdX That's Lore Accurate Enclave, not this mod. This mod doesn't handle starting techs for OWB nations.
FerdX 15. juli kl. 10:51 
Is it normal that the Enclave of ERX starts with a bunch of unlocked tech, especially in the tribal part of the tree ?
They also don't start with the X01 anymore.
Broc Lee 15. juli kl. 8:51 
hey i love the robots, power armor and tech tree rework but don't want tech expanded, material expanded and roads and rails. is it possible to only enable the ones i like to play with?
Zam138  [ophavsmand] 15. juli kl. 0:47 
@Hong Meiling yes, it's a small tradeoff for having more mobility and overall better stats than "Put massive amounts of armor all over the frame"
Hong Meiling 14. juli kl. 22:51 
Is Composite Armor supposed to be less protective than Hardened Armor?
Zam138  [ophavsmand] 13. juli kl. 14:24 
As far as I can tell nothing in this mod or any of the addons/patches conflicts with ECR, and East Coast Rebirth also has a lot of crashes all on its own.

And without a Bug Report, there's not much that I can do for either case.
Zmfszf 13. juli kl. 13:16 
lot of crashes with east coast rebirth
Zam138  [ophavsmand] 13. juli kl. 12:04 
@Fyrliel because each mod is the work of the person who made it, and (as a modder) trampling on their efforts in the name of expediency feels callous and nasty. This mod effectively does what you're asking anyway, that all the mods work together, however all that would change by stealing all of their mods to make an amalgamation is requiring a single click to download instead of a few clicks.
GreaterOntario 11. juli kl. 19:21 
@Fytliel

Most likely its because its easier for the modder to not have to find the needle in the haystack if something breaks.
Fryliel 11. juli kl. 8:15 
Why isn’t there a mod that combines all these mods into one so there doesn’t need to be 5-6 separate mods?
RatherScharfe 6. juli kl. 17:05 
@Zam138

To be honest, Zam, they warn about an update as big as 5.2 beforehand - see, the title reveal for Rocky Mountain High and 4.1 (the one that added MacArthur, Reservation, Storm Mongers and Granite trees, forgot it's name, but they announced it earlier too). So, I don't think that they'll drop it randomly like that, they always announce that a big update like that will drop at least a week earlier. The teasers show what stuff has stuff already finished//nearly finished/is being currently worked on, after all, and we still haven't seen anything about Site Y, Fringe, the Sanitizers, Deadline, like three others...

Tl:dr - it's one hundred percent still over a month away
CarbonCopy 6. juli kl. 11:12 
Thanks for working on this, crazy how a mod project can be so much better than the actual game in so many regards.
Zam138  [ophavsmand] 6. juli kl. 11:04 
@RatherScharfe more that OWB keeps teasing 5.2 happening soon and idk if that means "happening next week" or "happening next month"
RatherScharfe 6. juli kl. 9:45 
@Zam138

Ah, so there's no sense in waiting for it, then? Since we don't know when OWB will update?
Zam138  [ophavsmand] 6. juli kl. 8:49 
@RatherScharfe Soon:tm: for the former, and unfortunately it likely will for the latter since it adds a bunch of stuff to the Creatures tech folder.

I've actually been holding off on updating TEME/UTCM/CF until the next OWB update drops to try to save peoples' games for that very reason, as since nothing is *currently* broken there's no point in ruining peoples' games just to fix harmless things in an error log
RatherScharfe 6. juli kl. 6:03 
@Zam138

How soon can we expect Creature Feature to release? And will it be possible to turn it on midway through a playthrough without breaking the save?
RememberReach6 2. juli kl. 15:40 
So I saw this has APA Mk.IV
Zam138  [ophavsmand] 29. juni kl. 6:17 
@SoulReaper I don't know what to tell you, by loading just this mod and the prerequisites the game loads into a match perfectly fine, try uninstalling and reinstalling your mods.
SoulReaper 29. juni kl. 5:43 
Bro I have no other mods installed other then this one and it keeps crashing when i try to start a game
Zam138  [ophavsmand] 29. juni kl. 5:32 
@Sky if you have a bug report, put it in the bug reports thread, if you have a conflicting mod please put it in the compatibility issues thread, in a vacuum with just the prerequisites the mod works fine for me.
Sky 29. juni kl. 5:14 
whenever i use this everything breaks :(
Zam138  [ophavsmand] 28. juni kl. 10:14 
@Tuxar they should, yes
Tuxar 28. juni kl. 9:21 
Kind of a stupid question, but will the AI research and upgrade their power armor/robots?
Яндекс.Warhammer 26. juni kl. 5:28 
Can you make updated version for vanilla?
FoxySkies  [ophavsmand] 26. juni kl. 4:51 
@Яндекс.Warhammer

It won't work without ERX unfortuntely due to how I coded it. The Conversion and Variants one I mean.
Яндекс.Warhammer 26. juni kl. 4:35 
If it work even without ERX, so yes, good.
FoxySkies  [ophavsmand] 26. juni kl. 1:40 
@Яндекс.Warhammer

I made one that works with UTCM for ERX and my new hidden mods, Vehicles and Air Rework if ya want that one?
Яндекс.Warhammer 26. juni kl. 1:20 
Zam, any plan for «eqp conversation add-on»? We have one, but it is very outdated