Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
signal spires litreally takes place in another alternate universe where the iterators probably werent constructed and instead were replaced by signal towers, signal towers ARE NOT the same as iterators also badlands should be somewhere above void sea because of the dephs type blocks
I just like the area but basically can never go there cuz I rarely play Saint :(
Also good luck with school projects!
the other already interconnects AR this needs only give access to watcher regions from base game, author of integrated AR can add in some of these connections in itself, but then it would be more than integrated AR, so... do what you want, it's your mod Huntress
1. How difficult is the process of porting the regions into the base game? Did you have any prior experience using RW modding tools? If one hasn't used the RW level editor before is it reasonably possible to make a mod like this one?
2. Are you unsure if you're going to remove the rifts because you don't know if there is a way to do that yet or is it simply because you think keeping the rifts is better for the gameplay?
I think that would be neat.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3465624083&searchtext=
Will be back to working on it soon!
@DUBIOUS BODYWEIGHTBUILDER I have found no issues so far!
@pinkus
@14mm Hex Socket HI_A22!