Rain World

Rain World

Watcher Region Connections
140 kommentarer
Huntress  [ophavsmand] For 14 timer siden 
School year nearly over and w/ the new dlc update, I am feeling very motivated to work on this again!
rain world ancient 4. okt. kl. 9:13 
i dont like how people keep on mixing signal spires with another region

signal spires litreally takes place in another alternate universe where the iterators probably werent constructed and instead were replaced by signal towers, signal towers ARE NOT the same as iterators also badlands should be somewhere above void sea because of the dephs type blocks
Nyxlanders 8. juli kl. 4:57 
Hey, since you are not updating the mod anymore with new changes, can you at least add support for Rain Meadow? We currently need to use a experimental build to make it work, but it can't be merged to main mod.
modthesillyguy 30. juni kl. 17:48 
what if metro to signal spires, because of how high they both are (probably?)
Shiny Kelp 11. juni kl. 9:32 
Petition to have any watcher connection to Bitter Aerie.
I just like the area but basically can never go there cuz I rarely play Saint :(
Also good luck with school projects!
LavenderLynx 5. juni kl. 11:30 
Here's my suggestion: maybe Sky Islands to Signal Spires?
Jester 4. juni kl. 8:31 
Outer Expanse -> Torrid Desert
Huntress  [ophavsmand] 2. juni kl. 22:53 
Hey all! please check the updated description. Thank you <3
Huntress  [ophavsmand] 2. juni kl. 22:47 
Should do?
Nyxlanders 19. maj kl. 6:43 
hello, does this work with connected watcher?
ooklathemok 14. maj kl. 18:00 
I mean Connected Watcher
ooklathemok 14. maj kl. 17:59 
does this work with Integrated Watcher?
CowMonkey73 7. maj kl. 18:20 
lmk when all the connections is done
theDispatcher 7. maj kl. 16:49 
and the other people i post similar comments relating to help with connecting with the modding community just suddenly... stop responding and disappear, i do not know who to contact or how
Huntress  [ophavsmand] 7. maj kl. 14:48 
Im going to be so real, That sounds awesome! but I have absolutely no connections with anyone in the modding community lol. So I would have about as much luck getting in contact with them as you
theDispatcher 5. maj kl. 6:17 
i hope you have a good day, and consider my request.
theDispatcher 5. maj kl. 6:16 
about the comment referencing LudoCrypt, my mod idea contains a mix of special code and level editing/making, special code like the transit system from the tutorial section of The Pearlcat, as well as stuff relating to iterators... i won't spoil too much, but i would love it if you would help me get in contact with the authors of the mods i plan to use/connect to/modify or whatnot, the help would be well appreciated! and since i have problems just joining the rw mods discord server and announcing 'hey, i need the help of these people' i would like to slowly invite needed people to a private discord server that i create, it would also help with keeping spoiler bits... well, spoiler, or secret
Huntress  [ophavsmand] 4. maj kl. 14:49 
I will be keeping current watcher 2 watcher gates because I like them, but will add a warning (they work fine for me so idk lol)
Huntress  [ophavsmand] 4. maj kl. 14:48 
Also, I will not be making a full aether ridge integration because 1. The original mod will be updated 2. I think someone has already made a mod? (yeah i made it a dependancy)
Huntress  [ophavsmand] 4. maj kl. 14:46 
@Low Intelligence and @theDispatcher Checkout LudoCrypt on YouTube! She does very great and easy to follow region modding tutorials. Code mods is a whole other difficult subject though.
Huntress  [ophavsmand] 4. maj kl. 14:45 
@Low Intelligence Specimen Sorry for the late reply! You do not need to remake the regions, just make gate rooms with a rw level editor and it is not hard to add that gate connecting two regions, I can make a tutorial if you want but there are many out there already. Removing rifts is easy, I just cannot be bothered to rn lol
Huntress  [ophavsmand] 4. maj kl. 14:21 
Yeah, I have decided making gates between watcher regions is a "bit" buggy to say the least and will on focus on base+downpour region connections for now, new update out soon hopefully!!
theDispatcher 30. apr. kl. 6:14 
agreed, FPE.
the other already interconnects AR this needs only give access to watcher regions from base game, author of integrated AR can add in some of these connections in itself, but then it would be more than integrated AR, so... do what you want, it's your mod Huntress
Felipe 29. apr. kl. 22:42 
it is compatible, however some karma gates will be broken (like rusted wrecks to desolate tract) due to them overlapping each other. Imo this mod should only focus on connecting watcher regions with base game/downpour regions instead of connecting watcher regions with each other, since the other mod already does that.
Adhan 27. apr. kl. 5:01 
Is the watcher region from watcher connected will cause any problem with this mods on? or it's compatible each other?
theDispatcher 26. apr. kl. 9:49 
i have a similar problem; i have no experience making mods but i want to
Low Intelligence Specimen 26. apr. kl. 8:37 
Hey, I've been thinking of making a similar yet different mod to this one that ports a few regions form the watcher to artificers campaign to add a different route to get to metropolis and I have two questions, as I've never made a mod for RW.

1. How difficult is the process of porting the regions into the base game? Did you have any prior experience using RW modding tools? If one hasn't used the RW level editor before is it reasonably possible to make a mod like this one?

2. Are you unsure if you're going to remove the rifts because you don't know if there is a way to do that yet or is it simply because you think keeping the rifts is better for the gameplay?
5pebbleskisser 25. apr. kl. 19:29 
what rooms are the gates in?
Huntress  [ophavsmand] 25. apr. kl. 3:58 
Hey ya'll! rq status update: haven't been working on the mod and instead have been enjoying my holidays lol, Will get back to bug fixing and new content next week tho!!
theDispatcher 21. apr. kl. 13:37 
i have been having trouble accessing the gate from rusted wrecks to torrid desert, i am at max ripple and cannot activate the gate, should i use the "ripple doesn't disable karma gates" mod? if that makes it so that it lowers the threshold for the karma check, then it should be used as a required dependency for this mod
theDispatcher 21. apr. kl. 13:26 
and to the left of where drill crab plays?
theDispatcher 21. apr. kl. 13:21 
is there supposed to be a gate to the right of the left-middle shelter in rusted wrecks? (the shelter who's entrance is surrounded by water and elevated a little bit in a single screen room)
BeCool2K 20. apr. kl. 12:11 
dont connect regions that are obviously in different time periods together/have them in the same map, let the rifts keep their time travel
hatsune miku (she/her) 19. apr. kl. 11:30 
a connection between garbage wastes and fetid glen could be kind cool!! or maybe drainage/pipeyard!!
Huntress  [ophavsmand] 19. apr. kl. 6:57 
@blanqtrash Didn't think about that, but yeah I could do that, be kinda cool.
blanqtrash 19. apr. kl. 6:11 
looking forward to this being completed. does this include the creatures as from the dlc too?
Huntress  [ophavsmand] 18. apr. kl. 20:22 
@Sphealmaster I'm going to be so real, less work for me so I'm just going to make it a dependency lol
Sphealmaster 18. apr. kl. 13:42 
do you plan on compatibility with integrated aether ridge?
I think that would be neat.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3465624083&searchtext=
modthesillyguy 17. apr. kl. 22:53 
i love this mod, it's fantastic! :]
144p yooreek 17. apr. kl. 14:26 
i third this, your health matters more than a silly little watcher mod <3
Kangaroot?! 17. apr. kl. 2:03 
i second this, don't overwork yourself for this mod!!!
Captain Kalreh 16. apr. kl. 21:44 
Don't overwork yourself.
Huntress  [ophavsmand] 16. apr. kl. 18:16 
Sorry y'all just taking a break because I burnt myself out working on it and bugfixing :slugcatdead:
Will be back to working on it soon!
Huntress  [ophavsmand] 16. apr. kl. 18:15 
@Spacemantyty Yes!
@DUBIOUS BODYWEIGHTBUILDER I have found no issues so far!
@pinkus :steamthumbsup::rwslugcat:
@14mm Hex Socket HI_A22!
Spacemantyty 16. apr. kl. 13:32 
are there plans of making transition rooms between diffrent regions?
DUBIOUS BODYWEIGHTBUILDER 16. apr. kl. 10:40 
Do the portals cause any issues in vanilla/msc campaigns
DUBIOUS BODYWEIGHTBUILDER 16. apr. kl. 10:39 
So this works in stuff like vanilla and msc campaigns?
PINKUS 15. apr. kl. 12:47 
@Huntress just shoreline lol
Thicket 15. apr. kl. 12:30 
@14mm Hex Socket Go to the place where the echo is in corrupted factories
14mm Hex Socket 15. apr. kl. 12:11 
where is the desolate tract gate in industrial pretty plox