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回報翻譯問題
WARN : General f:2609, t:1754744873141> ItemContainer.setCapacity > Attempting to set capacity of ItemContainer:[type:crate, parent:One Tile Furniture:carpentry_01_16:carpentry_01_16:zombie.iso.objects.IsoThumpable@7708cd1d]over maximum capacity of 100.
Since the hay bales are made of hay, constructing them out of 3 pieces of grass seemed a little odd anyway so I figured at minimum it would just make the bale recipe more realistic. If they didn't have mod installed, all this change does is make bales cost more hay to make and hay is made in bulk my scything grass and drying it which is easy to do. And if they do have the mod installed, now the hay bale is functional instead of just decorative.
Base.HayTuft
10 to make vegetation_farm_01_02
50 to make vegetation_farm_01_08
100 to make vegetation_farm_01_10
There is a mod called "Now you can loot it" that lets you get hay from hay bales and those are the amounts of hay you get back for each. You can get infinite hay by exploiting Building Menu, but also if the values are changed making hay bales becomes a very realistic and useful way of storing hay for animal feed.
yes
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3536052310
版本42.10
当在沙盒设置中勾选建筑无敌分类中的所有选项时,建造的双开门在下一次进入游戏后会变得能够被破坏
已有的三角形状自然过渡无法贴合横平竖直的道路,希望能新增条状过渡,用吸管选取类似于blends_natural_01_29,条状过渡还是很需要的,自制道路和草地间的过渡没有它们很难受。
还一个问题不确定是建造工艺的问题还是和其他模组冲突,在人物不点井井有条特性时自定义容器大小就算拉满到5000,建造出来也只有100。
Also many of the rugs use carpentry and wood for their recipes instead of something such as say, thread.