Crusader Kings III

Crusader Kings III

War Lords
76 kommentarer
shit head  [ophavsmand] 21. okt. kl. 12:43 
@Mr.T @Emma
Thanks for the reports, a fix will be included in the next mod update coming after the 1.18 release.
shit head  [ophavsmand] 21. okt. kl. 12:42 
@dddadaada
I'm assuming you're talking about the "Leading Own Soldiers" advantage modifier. I'll look at adding an option to tweak the value, but keep in mind that the only aspect of advantage that really matters is the advantage difference between two armies. With the other changes in this mod, this acts as less of a bonus and more of a debuff to armies not being led by their owner.

So your +15 advantage for example remains only a +5 relative advantage bonus against other armies with a ruler-leader. You're being pressured by the mod to lead armies with your ruler (as illustrated by you consistently placing your player in command), because without doing so you'll be at a -10 disadvantage against other armies being led by their owner unless you have someone who is both close enough to lead your armies and good enough to overcome the non-army-owner disadvantage.
Emma 21. okt. kl. 9:59 
Just adding that I'm also experiencing the issue with AGOT like @Mr.T
赤腥铁 19. okt. kl. 3:24 
I really need this feature because I still want to use this module, which can greatly enhance the sense of immersion. It's like the Chinese celebrity Yue Fei, who led troops to war at the age of 11 and returned victorious.
This is very interesting.:steamthumbsup:
赤腥铁 19. okt. kl. 3:21 
Could you please consider changing the +10 for the "Conqueror" back to the original +5, or provide an option for this? During gameplay, I noticed that after activating the "Knight Focus" feature, players gain a +15 bonus, which seems to be overly unbalanced and reduces the diversity of the game. As a result, I haven't used any other generals in several matches. I kindly request that this be modified or an option be provided in the mod settings to allow players to make their own adjustments. Thank you.
Mr.T 19. sep. kl. 7:54 
Thanks for the update! I think there might be some sort of conflict with AGOT when the ruler that's leading the army is a Dragon Rider. The bonuses you get from having one on the field does not seem to trigger. Might be due to the adjustments in advantage this mod has causing the conflict.

Not sure though.
JesusChristIsLord 18. sep. kl. 10:10 
thanks bro
CS-HS 18. sep. kl. 9:00 
nice thx
ZenFlakes56 18. sep. kl. 8:11 
Lets go!
shit head  [ophavsmand] 18. sep. kl. 7:27 
Update released for CK3 v1.17
CS-HS 15. sep. kl. 4:36 
update?
JesusChristIsLord 14. sep. kl. 11:56 
needs update
nullmana 4. sep. kl. 3:12 
Great mod, but is is not compatible with Realms in Exile, because it allows Sauron to be a commander.
thepresuid 3. sep. kl. 15:07 
For anyone who wants more commanders put this:
# Accolades
trigger_if = {
limit = { $WLD_TIER$ >= 4 }
is_accolade_of = $ARMY_OWNER$
}
into this file ππ_wld_triggers in scripted triggers folder. It will let you appoint accolades to army.
JesusChristIsLord 24. aug. kl. 13:59 
I agree with the bottom comment.
FBKong 23. aug. kl. 0:55 
Is there a way to stop myself from being forcefully put in charge of my liege's armies? Kinda annoying when I'm the only good commander in my own country
Kuan_Requiem 23. juli kl. 4:02 
does not work for player ruler with agot
finallyciv 7. juli kl. 5:59 
I have translated your mod into German (AI assisted) and added the localization to my translation mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3355568022
Of course, you can extract the files and add them to your own mod, or include a link to the mod in your description — or do neither. As you wish! ☺︎
shit head  [ophavsmand] 29. juni kl. 20:58 
@Beef Stew That's part of Vanilla CK3. When you have multiple armies with commanders in a single battle on one side, the battle uses the combat advantage of the leader with the best commander traits.

@Barracuda I'll look into adding that to the next update.
Beef Stew 29. juni kl. 10:27 
My vassals keeps taking over my battles even though my character is meant to be commanding
Barracuda 25. juni kl. 3:55 
Would an additional rule for Dynasty/House only be possible?
WinWolf 20. juni kl. 21:44 
DarthSamoyed 5. juni kl. 21:04 
classic shit head :steamthumbsup:
Sekhmet 31. maj kl. 2:43 
That`s awesome! Thank you shit head!
Gabol 30. maj kl. 5:01 
I'm so so so glad to find a fellow shithead with such sublime tastes. :steamthumbsup:
bamboocarpet 22. maj kl. 16:09 
Thanks shit head.
shit head  [ophavsmand] 20. maj kl. 17:40 
@Vhodnoylogin The mod uses localized text in game. If you're playing in a language other than English and don't use a translation sub-mod, then any text related to the mod will appear in English (because the mod contains dummy localization files to prevent localization errors from appearing during gameplay).
Vhodnoylogin 20. maj kl. 6:36 
Does it require localisation in the game itself? Or all text just about game rules?
AmbitiousRam 11. maj kl. 9:06 
Great mod
Kaiser 9. maj kl. 14:30 
I love this mod so much.
shit head  [ophavsmand] 1. maj kl. 12:59 
Update released for latest Ck3 DLC
Bobibob 28. apr. kl. 1:23 
@shit head i have a french translation for u
perl 24. apr. kl. 12:57 
Great mod!
shit head  [ophavsmand] 14. apr. kl. 14:47 
@Suikerdonuts The unit models in the screenshot are from Battle Graphics
Suikerdonuts 10. apr. kl. 14:37 
Does your mod add the armytents or is this an other mod?
shit head  [ophavsmand] 7. apr. kl. 12:23 
v1.14 Released which allows rulers to place their marshal in command based on the newly added game rule.
shit head  [ophavsmand] 6. apr. kl. 7:52 
@Tito Lounge Marshals can already lead under certain government types such as theocracies because those realms ignore most commander limitations (see description). Nonetheless I may add a game rule for players who want less restriction.
Tito Lounge 6. apr. kl. 3:35 
Hey, I have another suggestion: I think you should include the Marshal in Tier 0 or at least Tier 1, since it was literally his job to lead the troops of his liege. besides, if catholic theocracies are at war, there is usually no one who is able to lead their armies since they usually dont have a family and they cant lead armies themselves, giving them a glaring disadvantage in war.
shit head  [ophavsmand] 5. apr. kl. 12:47 
@SewerGoblin
@Tamborine Williams

Thanks for the reports, AGOT issues should be resolved in latest update.
Tamborine Williams 5. apr. kl. 12:06 
When I use this mod, three traits appear at the top of the list of available trait when creating a custom character. Maester, Ruins, and Dragon. They have no effects or thumbnails.
I have no AGOT mods on said playset.
SewerGoblin 5. apr. kl. 11:35 
@Milsugione
I did it both ways, both before and after, both times on fresh installs of the mod to make sure I didn't modify anything. Both times women would be eligible as knights.
Milsugione 5. apr. kl. 6:14 
you put it after AGOT @SewerGoblin
SewerGoblin 4. apr. kl. 19:59 
I think there may be an issue with the A Game Of Thrones mod. I tried loading War Lords before and after A Game Of Thrones in load order. Each time, it shows a lot of women eligible as knights. It doesn't seem tied to any single culture or prowess level.
DiscoH0BBIT 4. apr. kl. 17:03 
does this work with AGOT?
Tito Lounge 4. apr. kl. 11:00 
@shit head: Wow that was fast, thank you very much!
bashar 4. apr. kl. 5:14 
hey this is a great mod! what percentage would you apply for the reduced levy contribution from interactive vassals?
shit head  [ophavsmand] 3. apr. kl. 20:17 
@Tito Lounge I've added some initial compatibility for MSC in the latest update.
Tito Lounge 3. apr. kl. 12:16 
Hey, great mod!
I realised it isnt compatible with "More Single Combat", is there anything you can do about that?
majinbuub 3. apr. kl. 3:24 
p.s. nothing wrong with this mod, I'm just mad it still isn't a feature in ck3 :steamsad:
shit head  [ophavsmand] 3. apr. kl. 0:42 
Yes it's compatible with EK2