Stellaris

Stellaris

Galactic Community Overhaul [4.x]
80 kommenttia
Sparble  [tekijä] 7.10. klo 13.29 
should work fine
07Gasimli 6.10. klo 5.39 
Will this mod be updated or it works with no issue whatsoever?
ewenlau1 15.9. klo 8.34 
Is there a legacy 3.14 version?
NerdEmoji 6.9. klo 10.55 
FINALLY, I can force the space-nazis to stop being space-nazis using the power of the space-UN
Sparble  [tekijä] 10.8. klo 2.17 
@Cutie McBooty should be, yes
Cutie McBooty 8.8. klo 15.44 
Is this compatible with More emperor and custodian resolutions mod
MeteorJunk 2.7. klo 19.07 
Breaks the UI for whatever reason
Sparble  [tekijä] 15.6. klo 5.16 
@Oliveira thank you, will link it!
Oliveira 13.6. klo 16.58 
Hello, Sparble— I created a mod that translates and revises the localization of various Workshop mods. I use your mod in my playthroughs and have translated/revised it here:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3498553777
Sparble  [tekijä] 13.6. klo 14.11 
ill check the common ground resolution.
Lava 11.6. klo 3.30 
common ground resolution has me in violation of galactic law but im egalitarian and have no slaves?
Luisian320 29.5. klo 4.24 
Seems like a Common Ground Resolution is bugged?
It is supposed to allow Battle Thrall, Domestic Servitude and Indentured Servitude and Sapient Specimens as Slavery Types and Displacement Purging - everything else is supposed to be banned.
Livestock is supposed to be banned except for Pre-Sapient or Zombies or Nerve Stapleds

I currently have Slavery Set to allowed (as I can not narrow it down further) and my Slaves are all Domestic Servitudes
Purging is Displacement Only.

Still shows me as in Violation of Galactic Law.
Naraxa 28.5. klo 9.55 
Would you mind adding some further documentation on what these resolutions would do? I like the idea of these resolutions however I'd rather not get a whole game going until the GalCom is made just to test if the resolutions in this mod are what I'm looking for if I can avoid it
Sparble  [tekijä] 28.5. klo 3.08 
@Aki Zeta-9 fixed game rules.
Nikal 23.5. klo 13.08 
Not sure why, but I keep getting this error log.

[18:14:59][trigger_impl_species.cpp:471]: Failed to find country for current scope (species *DIFFERENT SPECIES*) in has_living_standard trigger at file: common/casus_belli/gco_casus_belli.txt line: 40
Sparble  [tekijä] 21.5. klo 12.28 
@Aki Zeta-9 thanks, will fix that.
Aki Zeta-9 21.5. klo 9.44 
There are checks for allowing a fallen hive into galcom.
Sparble  [tekijä] 21.5. klo 7.46 
@Aki Zeta-9 how come? what needs to be changed?
Aki Zeta-9 21.5. klo 7.30 
Game rules need an update
Sparble  [tekijä] 18.5. klo 4.49 
Updated to 4.X
Sparble  [tekijä] 17.5. klo 11.55 
i will update once i figured out how pops planets zones districts jobs and buildigns work, yes.
Nightfall3931 15.5. klo 16.28 
will you update?
Sparble  [tekijä] 9.5. klo 13.04 
@Arty Aeterna probably due to it not having been updated so far
Arty Aeterna 8.5. klo 2.45 
Seams to crash the game on start up on 4.0 update?
Aech 7.5. klo 13.16 
still works ?
Huck 14.4. klo 13.08 
@Myphicbowser I use this whit hydras more resolutions mod and they both work fine
Sparble  [tekijä] 13.4. klo 9.02 
@Myphicbowser it should be compatible with Hydra's mod, as long as the latter doesn't overwrite any of the game rules mentioned above
Myphicbowser 7.4. klo 12.16 
I have to assume this is not compatible with Hydra's GalCom mod, but I think I'm gonna go with this one anyway, the ability to disband the imperium is incredibly cool
Sparble  [tekijä] 4.4. klo 13.12 
@Benny galactic market rule was only overwritten so terminators could access it if the resolution allowing them to join has been passed.
@卡尔文迪斯梅特 thanks
@alankraskow thanks
alankraskow 3.4. klo 9.22 
@Zoommeeting trash is your attitude mate. You getting free content, which nobody forces you to use and you come here to leave a toxic comment like that?

And ofc you have your profile set to private. You are the epitome of a loser.
Benny 3.4. klo 8.56 
Great mod. What's the intended mod behaviour with the galactic market? Does it require the council to be formed first or is it unchanged?
TrueWolves 31.3. klo 16.12 
Thoughts: My biggest complaint with GalCom is that AI behavior influences GalCom but GalCom doesn't usually influence AI behavior. No matter how friendly and diplomatic the AI or how heavy the sanctions, an AI will always use the same banned policies or features even if it's destroying them economically.

I know this would require a lot of overwrites, but does this mod address that at all, and if not, would there be any plans for a sub-mod that does?
A-Sartek 31.3. klo 12.28 
@zoommeeting can you type something that is not stupid? Thanks! :lilimok:
Daniellm 31.3. klo 2.51 
@zoommeeting can you sparbleroni pizza?
Sparble  [tekijä] 30.3. klo 15.42 
@Zoommeeting can you do better
daeda 30.3. klo 15.05 
@zoommeeting can you do better
Fenrisúlfr 30.3. klo 15.01 
determined exterminators only hate biological species
Zoommeeting 30.3. klo 14.38 
exterminators being able to join is fu_cking stupid and makes absolutely no sense. Trash mod.
R3D_InFyNiTy 30.3. klo 3.34 
@Soldaten_112 i'm playing this mod with ACOT and it work well
Xeonzs 30.3. klo 0.07 
As someone who plays determined exterminator 99% of the time, I need this.
Soldaten_112 29.3. klo 18.26 
Would this be compatible with ACOT?
Sparble  [tekijä] 29.3. klo 14.09 
@Willem @Xzoi fixed, synthetic age AP added.
Willem 29.3. klo 14.07 
@Sparble No problem.
Sparble  [tekijä] 29.3. klo 14.06 
@Willem thanks!
Willem 29.3. klo 14.05 
I think it is (it can be found in the Ascension_perks folder of the main game under 00_Ascension_Paths)

It's listed as: ap_synthetic_age
Sparble  [tekijä] 29.3. klo 13.59 
@Willem do you by any chance know the code ID for this AP? VS Code doesn't show me Machine Age code snippets yet
Willem 29.3. klo 13.43 
@Sparble Synthetic Age AP.
Sparble  [tekijä] 29.3. klo 13.34 
@Xzoi which perk should the mod check for? I'm not sure about the ID then
Xzoi 29.3. klo 13.30 
"There's a bug I found: A Individualist Machine Empire is in breach of the higher Synthetic Resolutions because it requires the Cybernetic or Synthetic Ascension, but the perk for Individualist Machines is the same as Gestalt Machines so they are in breach of not using the Cybernetic or Synthetic Ascension." i can also confirm this is a bug