Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem






Correct. Although most will know these as the "HD" models that come with Half-Life: Source. The original assets were ported / made by the High Definition Source team.
Correct. Barney, Gman and the headcrab, have been renamed to replace the Gmod versions. There is no barnacle.
Regarding the crossbow:
The projectile fired by the HL crossbow in Gmod actually uses the HL2 bolt model since the asset is named the same in both HL2 and HL Source. Gmod does not have a separate model named something like "hl1bolt" or anything like the other models named the same. The projectile is so fast and it explodes on impact (like in HLDM Source) so there's no point to replacing the HL2 bolt projectile model with the HL one since nothing is left behind on impact. Replacing the bolt model with the HL one would cause an asset/continuity conflict when using the HL2 crossbow. The HL: Source HD model is included, just renamed as "hl1_crossbow_bolt".