Rift of the NecroDancer

Rift of the NecroDancer

Ievan_Polkka
7 comentarios
Tovenaar 10 AGO a las 20:53 
hard and exelent timings. i like it very much thank you!
Frenzy 5 ABR a las 13:06 
I tried it again and the hard difficult to see but fine once you kind of accept it. Ended up playing it by feel rather than actually sight reading. There's so much overlapping nonsense in some sections... yet..... it just works!
GabyzArt 30 MAR a las 1:26 
Thank you @oversoul, much more pleasant to play with the on-beat tempo !
oversoul  [autor] 20 MAR a las 2:24 
Tried to cut the music length to fit the correct beat timing.

Double tempo - 238 BPM I think is a little too fast for a hard mode chart.

So I only adjusted the music,didn't change any note in the chart.

Thanks for your suggestions. :drlight:
GabyzArt 19 MAR a las 12:04 
I love the mapping alot but man, the half beat kills it, I have to cut off the monsters' sounds to keep focusing on music only... Can't wait either for you to rework the sound just a bit or for the dev team to allow us moving the music start on the Stage maker.
Nekto 19 MAR a las 2:34 
The chart is interesting, but it needs to be shifted by half a beat (along with the track, of course). Right now, all the monsters that should land on the strong beat are instead marked as hitting on the half-beat. The thing is, the level editor doesn’t handle synchronization by itself, so it has to be adjusted manually by adding or removing silence at the start of the audio file (for example, using Audacity).
Frenzy 17 MAR a las 15:28 
If you double the tempo in the Hard version the monsters wont overlap each other and you'll be able to see more clearly what to hit but the medium version is great.