Plague Inc: Evolved

Plague Inc: Evolved

The Thing
69 kommentarer
Crusader 26. apr. kl. 2:37 
It is really easy, but very exited! Exellent scenario
Jahtzee  [ophavsmand] 27. juli 2023 kl. 1:50 
It's been 8 years since I last updated this, I fear an update may have broken the mod at some point.
ROBO RONIN 26. juli 2023 kl. 9:28 
Disappointing Mod, the world instant cures despite themhaving no idea they were infected in the first place
Phil Leotardo 14. juli 2023 kl. 12:26 
Instant cure.
Mao Zehdong 13. jan. 2021 kl. 9:36 
The first image: Wow guys real funny. Now which one of you put uranium 235 in my coffee?
Archgoat 23. maj 2020 kl. 12:47 
I've just bought this game for this mode.
Jahtzee  [ophavsmand] 17. nov. 2018 kl. 14:12 
Plenty of people on YouTube have been able to beat it: https://www.youtube.com/watch?v=aUBLZ-QTBRA
LuckY 13. nov. 2018 kl. 8:57 
impossible to win
Kastuk 24. okt. 2017 kl. 16:17 
Ah, I'm trying to be hideous and intelligent body snatcher and infect some of north lands fully.
But then this automutated Inner Alien make all mess with stupid hungry corpses.
Thinking about government swapping or huge things from I am a Hero manga.
Dracula19861 8. feb. 2017 kl. 11:01 
This Mod I Absolutely Love And Have Enjoyed It Completely Enjoyable I Found It Been Overpowered But Dont See That As Negitive But Postive one I Find It Very Emersive That It Shows How Deadly The Thing How Deadly Infections It Can Be...My Favourite For Sure
Jahtzee  [ophavsmand] 23. dec. 2016 kl. 7:02 
Inner Alien is essentially a renamed Cytopathic Reanimation [plagueinc.wikia.com]. It renders the cure ineffective in the sense that you won't lose the game immediately with 0 infected and zombies can't be cured.

Combos are traits because the extra DNA cost is necessary to keep things somewhat balanced. Otherwise I'd have to up the cost of all the prerequisite traits, which would mean less traits to evolve per game and less choices to make. I'm sure by now the scenario editor has some fancy ways to script these by now. Keep in mind I made this 2 years ago when the game was still in early access and the editor had just been released with only the bare minimum of functionality.
M 23. dec. 2016 kl. 6:54 
cool scenario tho more detail than most
M 23. dec. 2016 kl. 6:49 
The trait that says "makes the cure useless" does NOT actually make the cure useless lol. Also you have to manually buy "combo" traits to strengthen zombies? Is there no way in custom scenarios to discover combo traits? They shouldn't be so damn expensive then because you have to buy extra shit lol man seems fkin crazy uk
Jahtzee  [ophavsmand] 20. maj 2016 kl. 16:01 
@Zoth Ommog
Just played through the scenario on Mega Brutal with no difficulty.
I had most of eurosia infected before they even started working on a cure.

Are you sure the recent updates even changed anything difficulty-wise? Maybe try a different approach?
Zoth Ommog 20. maj 2016 kl. 10:27 
Well it's not working anymore, I think the mod might have been a blast a few game updates earlier now, it's just depressing to even try to win. I started in Greenland as always, hadn't evolved many things in the Transmission tab before they found out about me, but then they immediately closed the borders and the ports, so there was no escaping the island.

I see said the blind man.
Jahtzee  [ophavsmand] 11. mar. 2016 kl. 6:22 
@RoughWolf
1. Humans can be cured as long as the alien cells are dormant. Once you develop Inner Alien and the thing takes over the host body, the cure is no longer viable. This is primeraly because of gameplay consideration and editor restrictions, not because it is necessarily correct lore-wise.
2. As seen in the movies, individual forms of the thing can selfishly attack, harm and kill other forms of itself to avert attention and suspicion.
Also, once the alien assimilates all life on the planet, they will either turn on themselves in a blind effort of self-preservation or slowly wither away and die out because it is incapable of natural reproduction and lacks a fully functional metabolism to live and sustain itself.

@DragonVenom
I'm pretty sure cure development always starts at a certain point, regardless of whether or not you develop any traits. Probably because of the starting severity level.
Buzzarag 26. feb. 2016 kl. 11:02 
Two... things (lol)
1. Once a human is infected he cannot be cured!
2. When the Thing infected a human it does not want to kill the host anymore since it becomes the host, why would it kill itself???

You should compare the Thing to the Necroa: The host becomes more like a zombie that needs to be killed than to be cured to stop it. But the beginning was cool. ^^
Dragon Venom 6. jan. 2016 kl. 18:42 
Mod was good. Now, though, the world starts on a cure without me upgrading an ability, symptom, or transmission. By the the time I have 5 countries "cooking" with infection, the cure is at 50%

This was on Burtal, Normal, and Casual
Jahtzee  [ophavsmand] 8. aug. 2015 kl. 9:05 
Hey, matrixdll. It's been a while since I've worked on something Plague Inc. related, but at the time the editor didn't allow for alternative scripted win conditions.
matrixdll 8. aug. 2015 kl. 7:00 
I was a bit disappointed, when it turned out that the goal of the Thing is to "infect" everyone.. So I ended up with 7 billion of imitators and zero awareness of any threat around them (i.e. with zero severity), and nobody was researching for cure.
That should mean "alien has won, it consumed and transformed every living being on planet into itself", but the game was expecting me to rip each other apart. Why? Everyone is a Thing - why would it want to kill itself?

Anyway, thanks for the nice thing you did there with flavor texts and the mod generally : )
Isopropyl420 (DJSunMan) 13. feb. 2015 kl. 9:23 
Ok thanks!
Jahtzee  [ophavsmand] 13. feb. 2015 kl. 4:57 
Combos are the ones at the bottom of the symptom tree. They have a 'Combo:' in front of their name. Evolve 2 or 3 of them and you should wreck every Z-Com base in a matter of days.
Isopropyl420 (DJSunMan) 12. feb. 2015 kl. 17:26 
I'm not sure. I think? Is that what replaces symptoms?
Jahtzee  [ophavsmand] 12. feb. 2015 kl. 0:30 
Do you evolve enough combo traits? Without a high enough zombie strength modifier you'll always lose against Z-Com.
Isopropyl420 (DJSunMan) 11. feb. 2015 kl. 13:08 
I actually tried it 4 times
Isopropyl420 (DJSunMan) 11. feb. 2015 kl. 13:08 
Z-Com
Jahtzee  [ophavsmand] 11. feb. 2015 kl. 4:22 
@Enpro
How do you lose? Cure progress or Z-Com?

@Maelstrom
Food Contamination trait, mass paranoia event, eldritch abomination trait and 27,000 hours event.
Isopropyl420 (DJSunMan) 10. feb. 2015 kl. 20:26 
This is really cool, but I tried it 3 times and I never beat it. Does anybody know how to beat this?
A MAN AND A HALF 10. feb. 2015 kl. 16:13 
Also I'm glad I could help you with this scenario.
If you'd like some more ideas, lemme know.
I'd be glad to help some more.
A MAN AND A HALF 10. feb. 2015 kl. 15:46 
Ooooo.
What did you add?
I only ask this because I don't happen to own the game.
Jahtzee  [ophavsmand] 10. feb. 2015 kl. 12:33 
Hey, just added some of your ideas to the scenario.
A MAN AND A HALF 9. feb. 2015 kl. 14:54 
Cool Beans.
I've also got few ideas for this scenario.
Another outcome of this scenario is that military thinks it's a great bio-weapon that can be contained which could be the Simian flu alternative.

Symptoms/Traits/Combos/Endings.
-Pathological Liar:The Thing's gained intelligence can provide useful for evading tests and suspicion.
-Food contamination:The Thing splits into tiny celluar organisms and contaminates food.
-Master of disguise(Requires the Hivemind trait):An infected and powerful political figure causes a country collapse.
-Eldritch abomination(Requires Human Kraken and Hivemind):Swarms can merge into one being, making The Thing nearly unstoppable.
-Mass paranoia:Increases chances of a country collapse.
-27,000 hours:Beat the scenario in three years.
-Assimulation Complete:Humanity is no more, only The Thing rules.
-Fuck you too!:Humanity has won.
Jahtzee  [ophavsmand] 7. feb. 2015 kl. 0:51 
I was thinking about making an alternative version, so people can just choose which gameplay they prefer.
A MAN AND A HALF 6. feb. 2015 kl. 23:57 
Could I make a suggestion?
I'd personally switch from Necroa to Neurax.
It makes the most sense in my opinion, using manipulation and laying low instead of bum rushing.
And in the Neurax worm you have the Trojan powers.
With Trojan powers you can still mass swarm.
profile 4. feb. 2015 kl. 8:44 
I have, I've put alot of effort but still no notice, I made another mod based off of dishonored but nobody gave attention to that
Jahtzee  [ophavsmand] 4. feb. 2015 kl. 8:38 
I really can't give you any ground breaking tips on this. It probably just comes down to what it's based on. The Thing got popular mostly because it's based on a very well known movie. People recognize the image or the name and click on it out of curiosity.
A lot of my other stuff is, atleast in my opinion, a lot better quality wise but not nearly as popular as the Thing scenario.
Other than that, try to make some custom icons, show some screenshots on the workshop page and include a description and feature list. Most people will not even give it a try unless you put some effort into the presentation.
profile 4. feb. 2015 kl. 8:25 
Also I would also like to know if there any tips I could use for getting your mod out there, because I made a gravity falls based scenario and it hasn't gotten any subscription so I wanted to know if there is a way to make people notice
Jahtzee  [ophavsmand] 4. feb. 2015 kl. 7:57 
Hey. Unfortunately there is a lot of text I can't change because the editor does not yet allow so, including fixed scripted events for the Necroa virus, UI elements and the winning/losing screen. Taking out the news headlines and government actions referring to zombies and replacing them with more fitting alternatives is all I can do for now.
The win-condition triggers when all humans have been transformed i.e. there are no infected people left and the rest is either transformed or dead. It's not required to kill them, although I would recommend to have atleast some lethality for the extra DNA points.

Personally, I think the alien from the space ship was just another host, not the thing in it's true form. The thing probably just used it as a vessel to find more lifeforms to assimilate, much like it used the dog to reach the American research station in the beginning of the movie.
KeenButShy 3. feb. 2015 kl. 22:27 
It has a sense of being unfinished I think. The first thing I think about is it refers to the creatures created as "zombies", and it feels pretty pointless to have to kill all humans even when all humans are already infected with the creature. Further on it doesn't feel like there's a set end to it. If you have the thing become inteligent especially it just feels pointless to kill the world for its own sake. Don't get me wrong now, I'm not whining and complaining, but you have the possibility here to take the movie universe further than people have taken it already and come up with answers the movies left out. I don't buy the creature is just an animal (the space ship alone is proof it isn't), I think it does have a set goal. Maybe get back to wherever it came from, maybe simply survive (when it was in the arctic). I just think you should take the opportunity and take it as far as possible.
Jahtzee  [ophavsmand] 2. feb. 2015 kl. 13:01 
Thanks for letting me know. I just watched his video. He failed pretty hard. ^-^
profile 2. feb. 2015 kl. 12:20 
A member of the yogscast made a vid on ur mod...
Jahtzee  [ophavsmand] 2. feb. 2015 kl. 9:43 
Totally working as intended. Just because humans are infected with alien cells does not mean they are already transformed. You win only when you evolve Inner Alien AND successfully transform every living human into a thing.
sobran 2. feb. 2015 kl. 9:31 
Totaly broken... I infest all humanity, they totaly become thing hosts still i didnt win? how fcking so? Did you even watch the movie? All things(i mean all humanity transformed in monsters) sudenly become retards and finished selfkiling cure in 30 days. Epicly dumb.
The Bruhologist 19. jan. 2015 kl. 10:05 
Very, very nice scenario! Well done!
Ghoul of Fool 14. jan. 2015 kl. 16:48 
ERMAHGURD THE DEV OF P. INC. JUST COMMENTED ABOVE MY COMMENT! OOAHAWODWOWAODO!!
Ndemic James  [udvikler] 9. jan. 2015 kl. 8:09 
Hey Old World Blues, I wanted to let you know that your scenario is currently in the Featured section of the game - congratulations! Really enjoyed playing a scenario based on the necroa virus!
Ghoul of Fool 1. dec. 2014 kl. 12:29 
YES....YES!
Lenky Lad 30. nov. 2014 kl. 20:21 
I knew it was only a matter of time, but I have to say after reading at the mountains of madness the thing reminds me a bit of one of the creatures from it
The last King of Scotland 30. nov. 2014 kl. 11:49 
Very good. Have you guys tried the Starcraft 2 custom map the thing yet? There you have to outplay your human opponents tricking them into being a human and secretly turning them into things when they dont take care
Jahtzee  [ophavsmand] 30. nov. 2014 kl. 2:33 
The 1982 version, not the original original. :D