Left 4 Dead 2

Left 4 Dead 2

Tower of Sagenscape. [ V1.5 MAJOR UPDATE! ]
31 kommentarer
Zet_Monster 26. juni kl. 6:20 
@pisstowel
The jumpscare is absolutely unnecessary...
pisstowel  [ophavsmand] 5. maj kl. 14:45 
Look behind you.
Sumire 5. maj kl. 14:18 
alright bud wheres my fumo
L_M 3. maj kl. 10:50 
ahhh fuksake it has jumpscare damn it
L_M 29. apr. kl. 10:32 
damn roguelike

why i always get objective search cola bro, im tired boss:steamsad:
Nick 28. apr. kl. 2:18 
ehhh still normal i guess
pisstowel  [ophavsmand] 28. apr. kl. 2:13 
Like, 180 MB i think?
Nick 27. apr. kl. 22:03 
how big was it last time tho
justifiable for the revamp :steamhappy:
pisstowel  [ophavsmand] 27. apr. kl. 18:52 
I've seen campaigns with higher sizes.
madapucker 27. apr. kl. 18:28 
200 faking megabites oh hell np
pisstowel  [ophavsmand] 23. apr. kl. 16:01 
Hmm.. i'll try.
kurochama 22. apr. kl. 15:24 
You can try to vary the missions. For examples:
- Find some keys
- Collect some gascans
- Find some tools to fix a broken generator
- Hold out for 5 minutes
- Kill 3 witches that spawn somewhere
- Collect cola
- Kill some npc enemies (you created a npc ally in "Catacomb" campaign, so you can also create some npcs here, but as the enemies).
- Destroy a rock blocking the elevator while defending from incoming attacks
- Etc

As there are many floors, you can also try to combine one or some on certain floors to make them less repetitive.
pisstowel  [ophavsmand] 22. apr. kl. 13:50 
ill try to make it less repetitive, im unsure how tho
kurochama 22. apr. kl. 11:00 
It's playable, but it's just too repetitive about pressing generators & buttons. Some buttons even don't have glows so it takes more time to search when you miss one of the buttons.
Lugfish 18. apr. kl. 4:10 
有些公式化的地图
重复的弹鬼图 开始被吓到 后期变的很无聊
想法很好但不完善
Red Flavored Soda 10. apr. kl. 13:07 
nvm
Red Flavored Soda 10. apr. kl. 13:07 
@pisstowel I don't know what breed is a "teletubby". Is that Irish?
pisstowel  [ophavsmand] 10. apr. kl. 13:01 
its a teletubby :postaldude:
Red Flavored Soda 10. apr. kl. 12:58 
@pisstowel it looked like a cat to me
M̶a̶d̷ ̷A̵n̴d̸r̵o̴i̸d 10. apr. kl. 12:39 
So, where and when does the jumpscare happen? (I don't wanna get caught off-guard)
pisstowel  [ophavsmand] 10. apr. kl. 9:19 
i dont know
Red Flavored Soda 10. apr. kl. 5:48 
What is the thing that jump scares you suppose to be? It looks like a cat.
M̶a̶d̷ ̷A̵n̴d̸r̵o̴i̸d 22. mar. kl. 13:54 
Wait this has a jumpscare?, where?

Also like other dude said, you should add directions towards the eleavator when you activate all generators
tacomaster23 21. mar. kl. 15:12 
way to confusing and repetitive
Acekoth 20. mar. kl. 17:16 
must. scream. jumpsare. sary.
Morgan 18. mar. kl. 15:31 
cool concept, somewhat repetitive. not much complaints other than that, really love the repeating jumpscare, must scream everytime it pops up!!
pisstowel  [ophavsmand] 16. mar. kl. 15:11 
i'll try to fix this campaign. hopefuly
Hesk 14. mar. kl. 7:09 
waaaay too reptitive, i mean there are some new floors as you go up, but they loop way too much. Hopefully in some other updates we can get some more floors. I guess that might be engine limits that being said.

Two more suggestions
- A finale cutscene? I mean I felt the end was a bit too anticlimatic, so hopefully there could be one for a good payoff
- I think navigation for the box maze level should be adjusted a bit, because its nightmarish to navigate on the first try.
T☢XIE 14. mar. kl. 1:51 
It's a neat concept, but it's EXTREMELY repetitive. I really wish there was more to it than running around huge maps to press buttons and turn on generators. I did four floors before calling it quits, and the fifth one was a repeat of the second. I appreciate the random floor selection but it's pretty flawed. I'm also fairly certain the small one with nothing but random stone walls and generators is broken, because nothing I did would let me progress.
Klei 13. mar. kl. 22:03 
Ok, I give up, every damn floor is just loop the same set of variants. The idea is great but finding a generator is getting stale real quick.
But don't let my feedback stop you from trying, feel free to finish the tower. If your sanity allows it.
zzz 13. mar. kl. 13:15 
best map ever