Songs of Syx

Songs of Syx

Bigger City Size (1408)
45 kommentarer
Emi  [ophavsmand] 5. aug. kl. 3:06 
Does anyone have a big city saved on V69 I can test with? I learned that Jake saw my code mod in #dev-chat and integrated some of it into the base code. I made Extra Info allow the save file to be 8x and he made it based on total area (so almost 4x for this mod). If his is sufficient for the largest cities, then Extra Info won't be *required* for this mod, and I can remove that code file.

Or if you have a large city with this mod, try running it without Extra Info and let me know if it works (and your pop)
Games4476 11. juni kl. 8:36 
thank you! Appreciate you taking the time, hope your move went well
Emi  [ophavsmand] 10. juni kl. 15:08 
cool, updated for V69
Tchort 30. maj kl. 11:17 
Moving it into a new V69 folder does work.
Emi  [ophavsmand] 30. maj kl. 5:58 
Yeah, I can update it later, but I'm busy moving right now. It's likely you can just find the mod (unsub and resub to make it the 'newest one' to be easy to find) and then just copy the V68 folder and name it V69. That'll probably work.
Althuriaz 30. maj kl. 5:03 
can you update this? thank you
OverKill 28. maj kl. 7:12 
No idea why but i think the game can't handle the increased size of the map, it fucks with mountain generation causing them to have huge gaps in between them. It would be fine if i didn't play dondorians exclusively :steamsad:
Captain Kindness 9. maj kl. 12:28 
Subscribed. You had me at dog
Emi  [ophavsmand] 25. mar. kl. 16:50 
FYI, Jake has a built in limit for map dimension... at 16000. So... yeah. Weird.
Emi  [ophavsmand] 25. mar. kl. 16:49 
OK I managed to fix it ...but since it needs a *code mod* to do so, I added it to Extra Info, as I wouldn't be able to edit that code file in two different mods and that's my primary mod.
Mix 15. mar. kl. 4:45 
i added you on discord
Emi  [ophavsmand] 13. mar. kl. 11:10 
If you join the Songs of Syx discord, you can ping/DM me @emithewitch.
Mix 13. mar. kl. 5:46 
@emi give me your discord, i can send you over there my error logs
Romping the gay 12. mar. kl. 23:48 
How should I send you the error logs and saves?
Emi  [ophavsmand] 11. mar. kl. 18:19 
Save games can be found in %appdata%/songsofsyx/saves/saves Error logs are also found in %appdata%/songsofsyx/
Emi  [ophavsmand] 11. mar. kl. 16:15 
Yes, please give me a download for your save so I can reproduce the error.
Mix 11. mar. kl. 6:15 
Me too have problems with saving, i am not running Tech Expanded, if you want i can share with you the error message i received every time
Emi  [ophavsmand] 8. mar. kl. 15:53 
No, there's no notes at all about what limit the map size can be. I'm pretty sure Jake only believes in leaving comments for things he wants to add but didn't yet. If I remember correctly, 1472 or above automatically crashes in V67.
AlwaysAngron 8. mar. kl. 9:37 
Does Syx have a reference limit or something similar?
Romping the gay 7. mar. kl. 23:10 
Having problems with saving now too, I also run Tech Expanded so that might be the issue. Where do I find the error logs?
Emi  [ophavsmand] 7. mar. kl. 15:29 
I wasn't able to recreate the problem when only using this mod, but checking out Aly's Tech Expanded mod... they don't edit the same file, even if they do change a lot of other files. Does someone have an error log or save file I can look at?
AlwaysAngron 7. mar. kl. 11:08 
actually yes, i think it is a tech expanded conflict
Lannater 7. mar. kl. 8:44 
I am having the same issue with saves. I think from my error logs that Tech expanded by Aly has some conflicts. I can run the tech no problem without this, but when I add this mod I have an error with saving.
Romping the gay 7. mar. kl. 5:19 
@AlwaysAngron you running any other mods? I am running this mod with others with no issues. I also just tested it and saved a new game without any issue
Yamerate 6. mar. kl. 17:51 
I am on v.68. Sorry for not answering earlier, i didnt get a notification even though you @ me
AlwaysAngron 6. mar. kl. 13:54 
V68
Emi  [ophavsmand] 6. mar. kl. 13:02 
What version are you using? Can you give me any sort of reproducible example? This mod literally changes 1 number in the data.zip files Jake made for modding, so it's not like I have a lot of my own changes to look at when it comes to finding a solution.
AlwaysAngron 5. mar. kl. 21:20 
Yes, every save game would end up corrupted. New ones especially
Emi  [ophavsmand] 5. mar. kl. 21:02 
It requires a new save game to run AFAIK. Did it go corrupted from a new save?
AlwaysAngron 5. mar. kl. 20:59 
This will make your save corrupted.
RaumdeuterLikeMuller 5. mar. kl. 10:31 
took wayyy too long for someone to make this mod, thank you 🙏
Pacó 4. mar. kl. 13:32 
love the picture. very cute dog.
Romping the gay 2. mar. kl. 22:05 
my visual bug went away. Not sure if you put out an update or maybe the dev did. (i did add technology expanded but i dont think thats it)
Emi  [ophavsmand] 2. mar. kl. 10:01 
I have a good idea of how to fix the sprite issue, I just lack the time since I've been fixing More Houses V68 to work with star and heart shaped houses, and testing takes a stupid amount of time with the back and forth. ... As for woodcutters, @Yamerate what version are you on for that bug?
Yamerate 1. mar. kl. 8:32 
With only this mod enabled my woodcutter building doesn't recognise trees so I get no wood from it. When I disable the mod woodcutter works as normal.
Baylesian 1. mar. kl. 5:41 
love, it really great mod. Just need to fix the UI, perhaps the dev, can give you a bit of a hand if you ask him nicely.
Romping the gay 28. feb. kl. 23:42 
playing on v68 early access beta. I see everything he sees. Also, it might help that the map seems to specifically displace some of the UI. For example, you know the mini map in the top right when you are in the world map? I see parts of it at the bottom of my city map, and those exact parts are missing in the mini map. Funnily enough, changes to the sections of the map with the icons will show up on the icon itself.
Emi  [ophavsmand] 28. feb. kl. 23:16 
@Romping the gay - Which version is that? V67 like TheCluckky? I used to have a fix specifically for that, but when I tested each version I couldn't get that issue... I'll try to add that fix back in, but it was the argonosh sprites for some reason that I had to rename.
TheCluckky 28. feb. kl. 22:39 
Playing on version 67 and zooming out from the map random symbols appear covering it, as well as whenever citizens kneel or bathe, black squares appear underneath them
Romping the gay 28. feb. kl. 18:17 
thanks for the quick fix, it seems to work now. Btw, it seems to be purely visual, but there is a odd bug in the city map when i zoom out. Its a bunch of icons and shapes on bottom 3/4 of the map that seemed to be engraved (by icons i mean common textures like a person lying down to the icons for colonies of different population)
Emi  [ophavsmand] 27. feb. kl. 6:38 
The new version should work for V68.28
Emi  [ophavsmand] 27. feb. kl. 6:37 
My bad! I figured out what it was. I used the V68.18 data.zip files as the base instead of V68.28 where Jake added that POP_RAIDER_WORTH line to the sett file.He also removed the Argonosh sprite issue.
Emi  [ophavsmand] 27. feb. kl. 6:11 
Lemme see what I can do to fix it. Sorry about that.
Romping the gay 26. feb. kl. 20:21 
Apparently its caused by: snake2d.Errors$DataError: Missing property: POP_RAIDER_WORTH, in object starting at line: 1 path: D:\SteamLibrary\steamapps\workshop\content\1162750\3434918193\V68\assets\init\config\Sett.txt
Romping the gay 26. feb. kl. 20:09 
might be broken, i am trying to load only this mod on ea68 and it crashes when starting a new game everytime