Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
-Now Iron golem, Giant and Serpent Soldeirs have "hitbox" for their attacks
-Added 4 scenic versions used for well, scenes.
-I didnt change anything in serpent mage lol
keep in mind im always bouncing between stuff cus my unga bunga brain cant focus
All i did in this addon was only making the original NPCS better (mostly Iron golem and giant)
Zhinge is the guy who ports them, i pay him to port the models, if you want to help with paying for that, i can do them for sure
Each model is around $25 CAD
[[DrGBase] Dark Souls 1 Sen's Fortress] lua/entities/drg_ginkleheim_ds1_clumsyfuck2.lua:271: attempt to call method 'CreateProjectile' (a nil value)
1. OnContact - lua/entities/drg_ginkleheim_ds1_clumsyfuck2.lua:271
2. Contact - lua/entities/proj_drg_default/shared.lua:141
3. unknown - lua/entities/proj_drg_default/shared.lua:132 (x4)
It happened while running (or walking, not sure) with him possessed.
I accidentally put 6, sorry it was supposed to be 5 xd. I did download it as well. The SNPC particle resource base.
2 > sadly we idk how to put a boulder model and make it work correctly
3 > i known this exist, i will fix that when i have the correct time
4 > I forgot to remove it lol
6? wheres 5 > did you download the snpc resource pack? if yes then it probably needs another addon that i will put as needed for the addon
1: The Serpent Solders leg's are see through and invisible. Also, can you parry them?
2: The Giant's Boulder attack goes invisible once he throws it mid-air.
3: The Giant's Ultimate Attack where he falls down. If you attack him here, he will immediately recover. Not sure if this can be fixed, sorry if it can't.
4: The Iron Golem wind attack has a (meme) attack sound when it hits something. Don't get me wrong, it's funny. I just didn't know if it was intentional.
6: The Iron Golem wind attack has the same issue as the Giant's boulder attack where the projectile itself once thrown, is invisible.