Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
-Looks at comments-
"Do people even read?"
-Disappointment-
It's such a cool mode
by the way
Zombies don't fly backwards when you shoot a shotgun. How do you fly backwards?
added to the must have mods list
next to blood fx and other legendary mods (:
2 (DMG_BULLET) + 536870912 (DMG_BUCKSHOT) + -2147483648 (DMG_DISMEMBER) = -1610612734
unless it's intentional, by comparing a fixed number, in theory shotguns with incendiary ammo won't work, for example
to check certain damage types , you can do something like "if(type & 536870912)"
(i've used "if(type == type | 536870912)" before which has worked for me but i've learned that it's better to do it with & anyway)
also what's with that curly brackets placement on the if statements. xd
This same analogy applies if I said I worked on playing guitar for 8 hours a single day and I am believed to be not improving.
Epic