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Better Time , Detailed Character Creation, Open source weaponry, open source saddlery, open source armory, Fourberie, Xorberax's Legacy, Useful Companions, CC's Banners, Diplomacy, Character Reload, Hideout Plus, Hot Butter, Marry Anyone, Adjustable Leveling, Auto Equip Companions
This mod is very good for fourberie bandit campaign. i saw someone with similar issue on comments
Re-creating these with MyLittleWarband kinda works, but they count as regular troops and increase your leadership so not kinda ideal (and it hasn't been updated in 2 years).
NOTE: this never used to happen with this mod
I hope this helps and I hope you can resolve your issue
So yeah, it works perfectly for other playthroughs to disable the mod while loading those, and enable it again for your bandit playthrough. Not Taleworld's fault either, that happens when you run mods like this in any game.
That being said, if you want to play a new game or any existing save without this mod, just disable it in the launcher. As long as you don't load the modded save without the mod, you should be fine. If you want to return to your modded game, just re-enable the mod and you can load it without issue. Make sure you don't load the modded save with the mod disabled, because that will break it.
There are other mods connecting Looters to the bandit upgrade path, but I don't like those. Being able to just recruit looters and then upgrade them as you see fit, is a bit cheesy. This looks way more interesting.
I especially like being able to recruit bandit troops from gang leaders in towns, as it never made sense to me how gang leaders offer professional troops for hire. Looking forward to this!