Stormworks: Build and Rescue

Stormworks: Build and Rescue

U.S.C.G.C Robert - Coast Guard cutter
23 Comments
Random  [author] 4 May @ 11:04am 
@Legomill

Did you read the discription, It needs INF electric.
LegoMill 4 May @ 10:24am 
The ship wont start, lights wont turn on and tons of other bits just simply wont work,
Random  [author] 4 May @ 9:15am 
@SUPREME_MACHINE-V1 Huh weird.
BMRF 4 May @ 5:24am 
how do I start it? the boiler wont let me light it.
Random  [author] 16 Feb @ 7:53am 
@Celtic Also i was gonna add a Inf electric gen, But it glitched the entire ship, as shown in one of my screenshots on my profile The reason i did not add batteries is because my ADHD would seriously kill me from hooking up every little electric note to 1000000 diffrent batteries. Im fine with the red and green logic, but all other logic just makes me bored, So if all my builds would have Batteries it would take like 10 years for 1 build. About the Other people making a non inf electric version of this ship, Id accept anybody who would ask, As long as im added as a builder. And another requirement would be to like link it with the original build, but im fine with anybody making a non inf electric version under these requirements, and my Fair use requirements (P.s i had to write this comment under a rush, aka why there are some many miss-spells, and i had to write it in 2 parts due to a stupid steam mechanic)
Random  [author] 16 Feb @ 7:52am 
@Celtic

Yea i know about the top speed.. I miss-read the top speed when i was in reading the wiki about the taney, and now im stuck here, Also Inf electric aint a cheat, If it was it would not be in the game. Thats like saying Taking player damage off is a cheat. Its in the game, its meant to be used´. Also about Inf electric breaking other builds. Thats not really my issue to work with, I just made this. i cant control how every other build on the workkshop works
Celtic 16 Feb @ 7:34am 
The Top speed should be about 21-22 Knots as per the information I saw when I was aboard the Taney last week.

Also - are you okay with someone going in and making a non inf-electric version, as infinite electricity is both a cheat and breaks many other workshop creations.
ЕЖИК КИБЕР228 16 Feb @ 1:06am 
cool bro!
Random  [author] 14 Feb @ 9:50pm 
@Flamingofox3056

Yea, Its about historically accurate for a ship of this size and role.
Flamingofox3056 14 Feb @ 4:01pm 
I wish it was a little faster, I assume the max speed of 16 knots is historically accurate but I wish it was faster (I tried messing with it a few times only for it to capsize on me every time...) Overall fantastic build!
Random  [author] 13 Feb @ 11:09pm 
@Time4aSnack

xD
Time4aSnack 13 Feb @ 3:29pm 
nice, that 100,000$ is still up there to purchase it btw
Random  [author] 13 Feb @ 10:16am 
@TheAmericanSpecops

Dont feel dumb :D, we all make mistakes sometimes i also do.
TheAmericanSpecops 13 Feb @ 10:14am 
I feel really dumb
TheAmericanSpecops 13 Feb @ 10:13am 
Oh I didnt see that my bad
Random  [author] 13 Feb @ 10:02am 
@TheAmericanSpecops

I dont wanna be mean, But maybe if you had READ the discription you would know that it needs Inf electric :)
TheAmericanSpecops 13 Feb @ 9:58am 
So how can I start the ship if there is no energy
Random  [author] 13 Feb @ 9:33am 
@gerf

Because there is not, its as simple as that... Now if you want the long story, its because all my big ships are not meant for puplic MP servers, Only private and single, and not meant for career, so thats why. Second reason with this build in itself is. I was gonna add a inf electric gen, Cuz i hate adding 100000 batteries, so i like a inf gen instead, but it made the ship just out of the water and flip on its back like a upside down turtle. i have a screenshot uploaded on my profile of how it looked :)
gerf 13 Feb @ 9:29am 
why is there no power, its not that difficult to hook up electricity nodes yknow
Random  [author] 13 Feb @ 9:26am 
@TheAmericanSpecops

There is non.
TheAmericanSpecops 13 Feb @ 8:20am 
Where is the battery?
gerf 13 Feb @ 7:02am 
pretty nice build man!
SIRETOASTY 12 Feb @ 3:03pm 
Nice