Heroes of Hammerwatch II

Heroes of Hammerwatch II

Remove Revive Max HP Cost
23 kommentarer
Ascyst  [ophavsmand] 24. mar. kl. 12:25 
Alright, tested (thanks Tila), everything seems to be working.
Ascyst  [ophavsmand] 24. mar. kl. 11:44 
Tested online (solo) after update, no crash, no error, but can't test the actual revive function to confirm functionality. If anyone is able to confirm whether or not it works, please let me know. Have to wait for a buddy to get online to test

If it does not work, please let me know where in your gameplay it crashes/errors (does it crash on main menu? does it crash when trying to revive? does it crash on death? etc etc etc)
Ascyst  [ophavsmand] 24. mar. kl. 11:34 
Have only worked with C# so haven't had to deal with this before, but I'm thinking there's a chance the compiler doesn't like floats without a decimal value? Update submitted to change from 1f to 1.0f
Ascyst  [ophavsmand] 24. mar. kl. 11:21 
Will take a look at this today, no idea why this would throw errors as it's just changing a float from 0.85 to 1
Rei Cis 24. mar. kl. 6:56 
Mod Breaks Game
Daemeous 24. mar. kl. 4:24 
[WRN] [11:16:35] ERR : scripts/data/Player.as (ln 77, col 34)
[WRN] [11:16:35] SE : Unexpected token '<identifier>'
[WRN] [11:16:35] ERR : scripts/Networking/PlayerHandler.as (ln 658, col 56)
[WRN] [11:16:35] SE : No matching symbol 'Tweak::ReviveHPLockoff'
[WRN] [11:16:35] ERR : scripts/Behaviors/Actors/Player/PlayerCorpse.as (ln 135, col 60)
[WRN] [11:16:35] SE : No matching symbol 'Tweak::ReviverHPLockoff'
[ERR] [11:16:37] Please correct the errors in the script and try again.
Ascyst  [ophavsmand] 24. mar. kl. 1:31 
Updated, should work now but unable to actually test right now. Menu loads fine with it installed
Muffinslop 23. mar. kl. 21:01 
you'll have to update the overwritten file with the changes it seems
EternalSilver 23. mar. kl. 20:01 
Mod currently doesn't work. breaks the main menu & you can't do anything.
Muffinslop 23. mar. kl. 17:39 
modding support is here!
Muffinslop 26. feb. kl. 23:10 
This mod will not work until the game gets official modding support, but the tools to make mods are available outside of testing it in-game. The toolkit, editor, and packager work
Z34RK 25. feb. kl. 19:19 
not gonna use this mod yet since I want to do this authentic and as is for now, but I will be circling back to this mod and I hope it works as good as I have heard, excited to hear more of the perfected version throughout the update, till then o7
Planewalker 23. feb. kl. 7:34 
its nice to see mods that arent just languages lmao. thx for posting this, seems very useful
Raven 22. feb. kl. 23:11 
nice mod. <3
Loken 19. feb. kl. 23:03 
We'll be watching your career with great interest
Muffinslop 18. feb. kl. 22:16 
Here's an idea. You could probably make a PlayerRecordRefreshModifiers hook and just overwrite with
GetLocalPlayerRecord().lockedHp = 0
or smth
Muffinslop 17. feb. kl. 12:49 
The best you can do is unpack the game assets when an update is out and diff check between your file and the new file to append any changes. You wouldn't want to accidentally remove your code snippet
Ascyst  [ophavsmand] 17. feb. kl. 12:08 
i've never played around with this kind of modding, is there a way to append changes to these files? like, with harmony patching, you could put through these kind of var changes as a postfix that would change the values after the game loads the base script, and it would be mostly friendly with future updates/other mods
Muffinslop 16. feb. kl. 23:38 
overwriting the player.as file is not recommended, or you'll have to merge any changes to that file from now to modding support's release if any changes occur. I like the initiative!
Muffinslop 16. feb. kl. 23:37 
I didn't believe you but this is legit hahaha
Nice mod!
Dorrian 13. feb. kl. 7:04 
need all the mods! <3
Ascyst  [ophavsmand] 11. feb. kl. 18:19 
did some testing (and maybe tried to force mod loading), mods are loaded as resources but aren't used to patch any game files, will just have to wait for devs to add full mod support. I imagine this mod will work right on release once they do.
ChrispyChicken13 11. feb. kl. 15:36 
would very much like to know if/when this works, can possibly help test if needed. thanks