Total War: WARHAMMER III

Total War: WARHAMMER III

Nanu's Empire Tweaks
38 comentarios
Nanu  [autor] 31 JUL a las 6:17 
@E-Rank Luck Yes
E-Rank Luck 30 JUL a las 23:25 
Do the Ogre units benefit from tech tree or lord skills at all?
Rozarria 14 MAY a las 22:25 
Awesome! I somehow missed that when i browsed your workshop.
Nanu  [autor] 14 MAY a las 12:35 
@Rozarria Yes. This submod will add the new units from this mod to Dynamic RoRs.
Rozarria 14 MAY a las 1:45 
Is this mod's units compatible with your dynamic RoR?
Khazukan Kazakit-ha! 17 ABR a las 13:43 
WELCOME TO ESTALIA GENTLEMEN
candyreed1958 7 ABR a las 9:49 
some mods disabling or increasing unit limit?
墨倾无垠 26 MAR a las 20:00 
still work?
Phukface 3 MAR a las 12:44 
Okay, no worries! I had a feeling but wanted to make sure
Nanu  [autor] 3 MAR a las 10:39 
It won’t play well no. It won’t break but the new mounts won’t have the right uniforms
Phukface 2 MAR a las 21:02 
Do you know if this plays well with the extra variants mod and then also if the garrison training mod would affect the replaced captain?
Bob dit l'âne 11 FEB a las 4:18 
Damn your mod are so good , i discovered yours with Dynamic Ror and now with this i discover the elf one too . And the Cataph one thanks to your recommandation! I dont know how i have never saw all of this but the quality is impressive , it fit very well in the settings and it s so much fun ! Thanks
Vrooktar 6 FEB a las 4:53 
What a great mod!
Guts The Black Swordsman 5 FEB a las 6:29 
@Nanu Thank you for making this mod , I was looking for something like this for such a long time
despite having mods for Empire, this one feels like a organic or something CA would themselves do with empire.
grimnar42600 5 FEB a las 4:17 
What about putting the Ogres into a mercenary thing GLF has a setup build mercenary building button turns up on the bottom panel gives you access to mercs. Would declutter the building browser a bit especially if you are running a few mods.
FLCL 4 FEB a las 23:49 
bro,the Chinese patch is ready. I released it
BearForceOne 4 FEB a las 20:26 
damn gotta love the needy mod user lol. Your mods are great just keep doing what you are doing nanu shits fire love the changes.
Nanu  [autor] 4 FEB a las 12:12 
@Communist1917 offering to pay people for mods is against the EULA and can get the whole workshop shutdown. Please don’t offer anyone money for mods.

I’m moving onto a new project right now but you are welcome to download RPFM and remove the content you don’t like from the mod locally.
Communist1917 4 FEB a las 11:59 
Can you at least make a reskin version ? i am willing to tip you if ti is too much work
Nanu  [autor] 3 FEB a las 12:53 
@Lemonz there's a rename option in game you can use, and you're welcome to make a submod if you want.
Lemonz 3 FEB a las 12:44 
This is great but could you change the name of Ogre Warriors to Imperial Ogres? It's a small nitpick, but Imperial Ogres are a thing in lore (you can play them in WFRP) and it would help with immersion
Nanu  [autor] 3 FEB a las 10:43 
@Communist1917 I have no interest in making my mods compatible with overhauls. I welcome anyone who'd like to make a submod however and will add a link to any such submod to this mods main page.
Communist1917 3 FEB a las 10:26 
maybe make an sfo version??
mishro2 3 FEB a las 9:34 
sigmar bless you nanu
thelefthandofawesome 3 FEB a las 3:23 
This looks super cool, but would you be willing to break up this mod for people who want parts of it but not everything together? For example I like the empire captain variants and the ogres but not EVERYTHING together.
Communist1917 2 FEB a las 20:11 
can you please do an only reskin mod... the reskin is awsome and the mod but i am an sfo fanatic unfortunately
Excel.exe 2 FEB a las 16:52 
The new models and reskins are amazing, a lot of mods make them a bit too standardised and bland but you manage to capture some of the renaissance flair that the empire should have while still looking utilitarian
grimnar42600 2 FEB a las 3:20 
Can't recruit some of the units when playing as Elspeth
jildazmoisan 2 FEB a las 2:01 
Good morning,
Thank you for these incredible models: this is exactly what I pictured from these rustic and badass guys.
There seems to be a problem in personalized battles with the general when you choose the half gryph mount (for 50 gp?): the character loses his abilities and objects..
Once again thank you!
jasonlawton12345 1 FEB a las 16:33 
Awesome mod .... is it possible to uncap the units ??
Nukular Power 31 ENE a las 23:50 
@grimnar42600 421 and counting :D
grimnar42600 31 ENE a las 18:52 
Oh Lordy my mod list is getting so big
Nukular Power 31 ENE a las 15:15 
This is awesome! Gotta ask - any chance we'll ever see your WH2 Skaven mod in WH3? Cheers
rases 31 ENE a las 11:40 
Amazing then, thanks for the clarification mate.
United Arab Amiright Fellas? 31 ENE a las 11:38 
the reskins are amazing
rases 31 ENE a las 11:12 
Is it normal that in your screenshots the building trees offer more bonuses when control is positive and less when it's 50 or more? Or you can have both effects active at the same time, instead of having them overriding each other?
Redpinggu 31 ENE a las 8:52 
Looks great
United Arab Amiright Fellas? 31 ENE a las 6:36 
peak