Total War: WARHAMMER III

Total War: WARHAMMER III

Major & Special Settlements - 12 Building Slots
21 kommentarer
Trains6824 23. sep. kl. 7:55 
@RagnaroK ty for making an updated building slot mod! :) very pleased. i was wondering... would it be possible for you to reelase a 14 building slot version please? :) [having some issues building everything i want in provinces with landmark mods haha]
RagnaroK  [ophavsmand] 21. aug. kl. 9:32 
Just happy you got it sorted mate. Happy gaming! :_sword_:
Raynor 19. aug. kl. 20:44 
Ya sorry. I got it working. I had launch commands that conflicted with mods so I had to remove them.
RagnaroK  [ophavsmand] 19. aug. kl. 4:51 
@Joe - Thanks for clarifying the question below and also the feedback from ongoing campaigns, did not know this actually. :WH3_clasp:

@Raynor - Do you have Mixu's Mixer? Also, see answer below by Joe, maybe you were in the same situation? Gates are not affected by this mod, for those you need the mods made by the brilliant modder ChopChop :KneelingBow:
Raynor 11. aug. kl. 18:35 
This mods not working. I have 10 slots for major cities 4 for minor and 1 for gates.
Joe 28. juli kl. 19:17 
@Fatniss Burgerking There are no Tier 6. If you activate the mod mid-campaign, any settlement that have already reached Tier 5 won't be able to unlock the new slots. Start the mod on a new campaign would be best practice.
Fatniss Burgerking 20. juli kl. 11:04 
How do I upgrade my settlement to tier 6 to get all?
RagnaroK  [ophavsmand] 3. juli kl. 13:16 
I only use vanilla buildings + 2 of the big landmark mods :]
nicebagdad 3. juli kl. 12:55 
what mods would you recommend to fill out those building slots? I feel like its a lot to fill out and makes cities really strong.
RagnaroK  [ophavsmand] 3. juli kl. 11:50 
@nicebagdad - That is a yes to both, so any major/provincial capitol now have 12 building slots :steamdance:
nicebagdad 1. juli kl. 12:24 
hey so I was wondering; when you are talking about major and special settlements, what cities do you mean with that? is every province capital now 12 building slots or only special ones like Altdorf, Karaz a karak etc?
RagnaroK  [ophavsmand] 29. juni kl. 10:32 
hehe dont worry about it mate, we will figure it out. I think my good modding friend chopchop may have some of those or maybe I remember wrong, but he was definitly doing some heavy lifting building slots for a wide variety of odd settlements and game mechanics.

Try to look through his mod assortment or perhaps even dm him, very nice and helpful chap. :ranald::healthvial:
achris1206z 29. juni kl. 9:07 
But like you say, it's a major endeavor, I am now ashamed for even proposing this idea, and I fear that if the modder of BSE comes back online, all your endeavor will be turned to dust.

Thank you for even replying my comment.
achris1206z 29. juni kl. 9:07 
I am currently using Buiding Slots Extended and its bunch of submods. From what I've browsed, they are the only mods that can do the following, without being conflict with your mods at the same time:

1.) extend slots for major/minor settlements, undercities, gardens, sanctums, cults, coves and wood elf outposts
2) provide support for tier 5 the above-mentioned
3) provide support for extra races

Though still compatible with the current version of the game, due to the fact that the BSE haven't been updated for a year, the submod that tweak with undercities/gardens/sanctums/cults/coves, causes unusual location and Deeps cannnot display properly.

Additionallly, the compatibility submod is quite outdated as well

Lastly, I think the number of its slots extensions can still be extented.
RagnaroK  [ophavsmand] 29. juni kl. 6:16 
@Tormound - No issues on my end atleast :lunar2019piginablanket:

@Loyal Viggo - Yes, but I was a bit late to do it.

@achris1206z - I see a ton of such mods in the workshop, does none of them fullfill what you are looking for or are they not compatible with my mods? Just curious before considering diving into such an endeavor :steamthumbsup:
achris1206z 25. juni kl. 11:20 
Dear RagnaroK, sorry to bother you
but is it possible of you to extend the extent of your mods, like making:

-the main settlements into 3 rows with 14-20 slots
-the minor settlements, undercities, cults, coves, and deeps into 3 rows with 6-8 slots

while being not conflict with your own tier 5 mods and the unusual locations machanic
(basically replacing all current mods regarding slots)


I have nothing but the 4800 steam points I just presented, and the gratitude I possess.
The above-mentioned is just some pure petition. Please having no pressure felt.

Just as what Truman said at the end of his show:
''In case I don't see you, good afternoon, good evening, and good night!''
Loyal Viggo 5. apr. kl. 9:43 
Updated for 6.1.2? Thanks
Tormound 14. mar. kl. 7:04 
Been looking for something like this. Thank you. I'm assuming this is compatible with the Immortal Empire Expanded and the various landmark mods?
RagnaroK  [ophavsmand] 29. jan. kl. 11:15 
I haven't made one, but it refers to settlements like Altdorf, Skavenblight, Black Pyramids etc. The vanilla ones.

But once I have some time for modding again in the weekend, I hope to work on implementing custom factions like OvN etc.
Boldor 29. jan. kl. 9:44 
Great mod! Is there a list of the special settlements?
RagnaroK  [ophavsmand] 28. jan. kl. 12:32 
This was made by requests. :bloodangel: